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Legend of Heroes: Trails of Cold Steel 2 (PC)

Cyber

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MasterVegito post_id=35637 time=1520298804 user_id=1107 said:
Could someone update the party editor?
Updated for v1.2 (page 13)
 

HanLiem

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DrummerIX post_id=35658 time=1520309386 user_id=1466 said:
No, Insight is already in the EffectsToAdd option.

Don't change the StatusUpEffects option as that controls some things in the script dealing with those.

You change the EffectsToAdd option.

Use a HEX calculator to add the digits you want and put leading zeros up to the 4 bytes, so it should be 8 hex numbers (0-F).
Ah, now I see...
Thanks a Lot DrummerIX, guess there's still so much for me to learn :)
 

MasterVegito

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Cyber post_id=35668 time=1520322851 user_id=6502 said:
MasterVegito post_id=35637 time=1520298804 user_id=1107 said:
Could someone update the party editor?
Updated for v1.2 (page 13)
Thank you very much. One thing tho, will I need to follow the procedure of adding crafts etc every single time I add that character to the party after events like rest day? Or the game saves those settings somehow?
 
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DrummerIX post_id=35658 time=1520309386 user_id=1466 said:
No, Insight is already in the EffectsToAdd option.

Don't change the StatusUpEffects option as that controls some things in the script dealing with those.

You change the EffectsToAdd option.

Use a HEX calculator to add the digits you want and put leading zeros up to the 4 bytes, so it should be 8 hex numbers (0-F).
ok bro

thx
 

Cyber

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MasterVegito post_id=35680 time=1520331516 user_id=1107 said:
Cyber post_id=35668 time=1520322851 user_id=6502 said:
MasterVegito post_id=35637 time=1520298804 user_id=1107 said:
Could someone update the party editor?
Updated for v1.2 (page 13)
Thank you very much. One thing tho, will I need to follow the procedure of adding crafts etc every single time I add that character to the party after events like rest day? Or the game saves those settings somehow?
I haven't tested it further,. For crafts, I think you don't need to do it again for most characters except if you restart character's level or start new game +. For party composition, it depends on events/chapters.
 

MasterVegito

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Cyber post_id=35708 time=1520346129 user_id=6502 said:
MasterVegito post_id=35680 time=1520331516 user_id=1107 said:
Cyber post_id=35668 time=1520322851 user_id=6502 said:
Updated for v1.2 (page 13)
Thank you very much. One thing tho, will I need to follow the procedure of adding crafts etc every single time I add that character to the party after events like rest day? Or the game saves those settings somehow?
I haven't tested it further,. For crafts, I think you don't need to do it again for most characters except if you restart character's level or start new game +. For party composition, it depends on events/chapters.
Thanks, I will have to look into this, because switching members doesnt bother me that much but fixing the crafts is kinda a pain.
 

Martijn1234

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Not sure if its already in this cheat table or not but is it possible to add always win option with the card game blade II
 

Ramaratus

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Thanks for the table man :D
Anyway, is it possible to add an option to change difficulty like in ToCS 1 ?
 

shene

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hi guys can anyone give me on how to find fast exp or multiplier i have a prob at DrummerIX table when i activate EXP Multiplier it give me an error = Error:[string "lua_aobscan("ExpMultAOB2","ed8_2_PC_US.exe","..."]:1: attempt to call a nil value (global 'lua_aobscan')
 

DrummerIX

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shene post_id=36351 time=1520566363 user_id=13821 said:
hi guys can anyone give me on how to find fast exp or multiplier i have a prob at DrummerIX table when i activate EXP Multiplier it give me an error = Error:[string "lua_aobscan("ExpMultAOB2","ed8_2_PC_US.exe","..."]:1: attempt to call a nil value (global 'lua_aobscan')
There is setting in CE that you need to set. Either Ask to Run LUA or Always Run LUA code. The table won't work right when you have that to not run LUA code. I set mine to Ask and say Yes when loading up the table to run the code.
 

Lysseria

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Darkedone02 post_id=34789 time=1519816316 user_id=74 said:
I'm surprised this table don't have an equipment editor like the first game table has...
Is there any possibility this becomes a thing? I was also looking for an equipment editor to change my characters costumes slots into accesories like in the table for CS 1 but I realized it's missing :(
The option worked great in the first game!
Thanks for everything anyway
 

DrummerIX

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It will be this afternoon before I can look at this.
 

DrummerIX

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KS212 post_id=38097 time=1521345878 user_id=426 said:
Game updated to 1.3, please update the table :)
I took a look and everything enabled fine for me. Is something in particular broke?
 
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DrummerIX post_id=38189 time=1521394895 user_id=1466 said:
KS212 post_id=38097 time=1521345878 user_id=426 said:
Game updated to 1.3, please update the table :)
I took a look and everything enabled fine for me. Is something in particular broke?
fishing pointers. that's all i noticed though, for now.
 

KS212

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DrummerIX post_id=38189 time=1521394895 user_id=1466 said:
I took a look and everything enabled fine for me. Is something in particular broke?
Fishing pointer and I couldn't activate the Have X items on obtain, but hrm, that may be just me....
 

Stalghrit

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DrummerIX post_id=33132 time=1518955981 user_id=1466 said:
I found something for Always Have Moebius Effect for Item Use. It doesn't work on all characters (seems to be those with Water based MQ). I will look at improving it later.
Thank you very much for this and the rest of the cheats on the table, DrummerIX!
I noticed that the range of this cheat can vary (Claire using Cypher makes the item AoE range to 1 grid space away while Gaius using Falco can increase the AoE radius of the standard effect by 1 or 2 grid spaces). Is there a way to just increase the range of the item use effect of the Moebius MQ? Or make the item AoE range adjustable (like +2, +4, +6, entire arena) whether tied to the Moebius MQ or not to experiment with the ranges?
 

acecel

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In the table for ToCS 1 there was a function to change game difficulty, this isn't in this table, there is a reason ? You were not able to find it or it was not modifiable anymore ?
I am asking myself about using a save someone posted here, but it is in normal difficulty, and i always played in hard, i would like to change it :(
Any help/idea ?
Post automatically merged:

What I love about the One-Hit Kill option in Drummer's table is that it allows you to bypass Unwinnable battles where you are hooked on the GodMode cheat. It will "defeat" the enemy and allow the cutscene to proceed like normal, In some other cases, you'd be done for (or I guess you could reset the game without the table worse comes to worse).
This option isn't in the last table ?

I had to use it a few times during my playthough of ToCS 1, i kinda need it :(
It has been removed?

Edit : i thought you were speaking about the TheByteSize script called "Can Die Quick" which reduce the hp of the all the members of the team to 1, so the enemy can kill them easily. Glad to know the "One hit kill" in Damage Modifier script kinda allow to do the same, thanks :)

Edit 2 : Using the character editor; the change we can do on theirs stats are saved ? I mean if i equip another equipement or if i save/reload the game it will still be modified ? or is it temporary ?

Edit 3 : Do someone know if having the default master quartz of a character (via the inventory editor) before the character join the group can create a problem ?
If for example i add Thors Sara's initial master quartz, do the game will crash/bug when she will join the group ?
 
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