Search found 45 matches
- Sun May 21, 2017 5:58 pm
- Forum: General Discussions
- Topic: If you could make one singleplayer game...
- Replies: 5
- Views: 5457
If you could make one singleplayer game...
To be co-op or multiplayer in some fashion. Which one would it be?
- Sun May 21, 2017 4:32 pm
- Forum: General Gamehacking
- Topic: Finding table values
- Replies: 2
- Views: 2851
Finding table values
What is a way to find values that are pulled from a table, and don't normally change?
Ex:
"Fireball" skill has a 2 meter radius. I'd like to increase that radius.
Any thoughts?
Thanks.
Ex:
"Fireball" skill has a 2 meter radius. I'd like to increase that radius.
Any thoughts?
Thanks.
- Sun May 21, 2017 4:30 pm
- Forum: General Gamehacking
- Topic: [Solved] Rapid Fire & No Recoil
- Replies: 11
- Views: 12965
Re: Rapid Fire & No Recoil
Solved this, thanks for the help everyone. It was by the weapon ammo dec.
- Fri May 19, 2017 5:17 am
- Forum: General Gamehacking
- Topic: Calling Function/Activating Functionality
- Replies: 6
- Views: 5881
Re: Calling Function/Activating Functionality
Ah. I see. In that case, yes, you may need to call (or jump to) that sub-routine manually. There are a few ways to do this, but before making things complicated, I would first look to see if there are any values within the same data structure that are being accessed by a more desirable instruction ...
- Fri May 19, 2017 12:24 am
- Forum: General Gamehacking
- Topic: Calling Function/Activating Functionality
- Replies: 6
- Views: 5881
Re: Calling Function/Activating Functionality
Ah. I see. In that case, yes, you may need to call (or jump to) that sub-routine manually. There are a few ways to do this, but before making things complicated, I would first look to see if there are any values within the same data structure that are being accessed by a more desirable instruction ...
- Thu May 18, 2017 4:35 pm
- Forum: Cheat Engine
- Topic: Script causes crash only sometimes, for certain people
- Replies: 6
- Views: 4160
Re: Script causes crash only sometimes, for certain people
First up, make sure the hook where you store saveScoreLoc is accessed (used) before maxLevel is run. it's possible that code with maxLevel gets run (called) from other locations as well. Yup! It is! maxLevel script is a child script to the saveScoreLoc. saveScoreLoc must be run before a value will ...
- Thu May 18, 2017 2:53 pm
- Forum: Cheat Engine
- Topic: Pointer rescan huge time?(hours)
- Replies: 10
- Views: 11575
Re: Pointer rescan huge time?(hours)
a rescan eats up as much as the game uses itself. Make sure you have enough RAM or that your paging file can grow also, to prevent having to do rescans on these humongous sets, use pointermaps. by using a pointermap of a previous game launch (preferably made by a friend on another comp, but selfmad...
- Thu May 18, 2017 2:46 pm
- Forum: Cheat Engine
- Topic: Script causes crash only sometimes, for certain people
- Replies: 6
- Views: 4160
Re: Script causes crash only sometimes, for certain people
Here's my take on this: when you allocate memory with CE, make sure you specify the PROCESS : I've seen several pieces of code above (alloc(name,size)) with no game .exe specified. There are situations when CE allocates the memory outside the process and any subsequent scripts using references to t...
- Thu May 18, 2017 2:40 pm
- Forum: Cheat Engine
- Topic: Pointer rescan huge time?(hours)
- Replies: 10
- Views: 11575
Re: Pointer rescan huge time?(hours)
I would recommend that you locate the offset of the address you are looking for. When you search for Health for example, there are always pointers/offsets that lead to that address. So when you find your health, do "Find out what access this address" and you will get something like [ebx+1C], 1C bei...
- Thu May 18, 2017 2:34 pm
- Forum: Cheat Engine
- Topic: Script causes crash only sometimes, for certain people
- Replies: 6
- Views: 4160
Re: Script causes crash only sometimes, for certain people
EDIT: Sorry messed up earlier. Corrected my mistake. /-----------------------------------------------------------------------------------/ Is the instruction you're trying to manipulate the one changing after a restart? I haven't really messed with readmem at all, but from what I understand, readme...
- Thu May 18, 2017 2:26 pm
- Forum: General Gamehacking
- Topic: Calling Function/Activating Functionality
- Replies: 6
- Views: 5881
Re: Calling Function/Activating Functionality
You need to learn how to properly segregate code. You have the instruction that checks for the toggle -- assuming that the boolean value works, as you say, then the instruction that handles those values is where you want to look at injecting your script. Last step of the CE tutorial covers this...b...
- Mon May 15, 2017 7:04 pm
- Forum: Cheat Engine
- Topic: Script causes crash only sometimes, for certain people
- Replies: 6
- Views: 4160
Re: Script causes crash only sometimes, for certain people
Did you check to see if the instruction you used is shared? It is shared. By a few other addresses. However over-writing them doesn't seem to do anything. Previous versions of the script simply insert code to jump and over-write all address to #0. Never experienced a crash then, and never got repor...
- Mon May 15, 2017 4:50 pm
- Forum: Cheat Engine
- Topic: Script causes crash only sometimes, for certain people
- Replies: 6
- Views: 4160
Script causes crash only sometimes, for certain people
I've got a strange issue/bug with one of my scripts. I made a 100% accuracy hack in Mass Effect. What's weird is that only like 1/5 times the script will cause the game to crash. Not entirely sure why. I can get it working on my PC most of the time. On other people game, it will also crash 1/5 times...
- Sun May 14, 2017 8:14 pm
- Forum: General Gamehacking
- Topic: Calling Function/Activating Functionality
- Replies: 6
- Views: 5881
Calling Function/Activating Functionality
In Mass Effect Andromeda there is a skill the player can activate that allows the player to see all enemies through walls, makes them glow red, and increases bullet penetration. I was able to find bytes that control whether enemies glow/are visible through walls. I did so by toggling the skill and s...
- Wed May 03, 2017 1:51 pm
- Forum: Tables
- Topic: Mass Effect: Andromeda Table [1.05]
- Replies: 0
- Views: 12609
Mass Effect: Andromeda Table [1.05]
Hey guys! First time making a table for cheat engine. Let me know if anything is not working/functioning. For the latest game version as of making this post (1.05). Features: Player tracking (may not work in all menus/locations) -Shield -HP -XYZ Coords (manually edit in ce to teleport) -Gravity (fre...