Search found 262 matches

by ++METHOS
Wed Feb 09, 2022 2:12 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Hi METHOS, you are correct. As you said, the outfit models are just being locked-in using that trainer. The underlying properties are still that of the outfit that was formally selected in the wardrobe. From what I tried, you can actually type in the value of a specific outfit, then go to the wardr...
by ++METHOS
Tue Feb 08, 2022 3:59 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Not sure if it's possible or not as I've only seen it done on a trainer and not a table before, but can the Qi Power be used without having to enable One-Hit-Kills? Can the script activate the power and keep it activated until the script is deactivated? -Yes! This is absolutely possible. I will add...
by ++METHOS
Tue Feb 08, 2022 11:15 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

There's a guy called Undeadfrankie built a table based on yours and he found a way to freeze DLC outfit in specific parts. Not sure if it works the same way for the weapons -Cool video! Thanks for sharing. To be honest, I know nothing about the outfits or the DLC. I still need to look at that stuff...
by ++METHOS
Mon Feb 07, 2022 8:50 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

KS212 wrote:
Mon Feb 07, 2022 1:35 pm
Thanks a lot for revisiting this! I recently felt like replaying the game after a long time and it was definitely a pleasant surprise to see you've updated the table :)
-Cheers. I appreciate your words.
by ++METHOS
Mon Feb 07, 2022 11:54 am
Forum: Tools
Topic: AOB Wildcard Generator (v4)
Replies: 26
Views: 28605

Re: AOB Wildcard Generator (v3)

++METHOS 's LUA code does not seem to output anything. (nothing happens when the menu is clicked?) -That is intentional. I did not want to bother with a window popping up. It should just copy AOB to clipboard and notify you that the scan is complete with an audio output. It was just for my personal...
by ++METHOS
Mon Feb 07, 2022 10:43 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

However I am bit confused of how the torque setting works? -It should be pretty straightforward. Change the value(s) to something higher to get more torque. However, as noted in the table extras, you will see that this feature may not work as intended, depending on which version that you are runnin...
by ++METHOS
Mon Feb 07, 2022 10:18 am
Forum: Tools
Topic: AOB Wildcard Generator (v4)
Replies: 26
Views: 28605

Re: AOB Wildcard Generator (v3)

You can comment out the print(name) and print(AOBWildCard) lines if you don't want the window to come up. Then you can add something like : speak('AOB result copied to clipboard') where they used to be. -Awesome! Works great. Thanks so much. For anyone interested, below is the entire script with re...
by ++METHOS
Sun Feb 06, 2022 7:11 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Table has been updated. Changes in this update: 1. Added alternative Infinite Ammo cheat. 2. Added rate of fire to Weapon Modifiers. 3. Added Game Weather. 4. Added Pedestrian Spawn Density. (special groups will still spawn at 0 value) 5. Added Vehicle Torque. 6. Added feature to disable melee attac...
by ++METHOS
Sat Feb 05, 2022 10:07 am
Forum: Tools
Topic: AOB Wildcard Generator (v4)
Replies: 26
Views: 28605

Re: AOB Wildcard Generator (v3)

Hello, again. I wonder what your thoughts would be about changing the way that this works, or providing an alternative option for users? In lieu of printing the AOB results and displaying them in the window where they have to be copied and then window closed, would it be possible to simply copy the ...
by ++METHOS
Sat Feb 05, 2022 7:44 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Oh, that's quite useful. Thanks!
by ++METHOS
Sat Feb 05, 2022 6:35 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Tahtawy wrote:
Fri Feb 04, 2022 9:47 pm
Thank you so much ++METHOS. The table is truly much more than what anyone would ask for.
-Cheers. I hope that the new script will work better for you.
by ++METHOS
Fri Feb 04, 2022 8:09 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Is there a reason why cars at super speed sometimes go below the map? -I have not experienced this problem. However, I suspect that I know what could be causing it and I should be able to fix it. EDIT: It is fixed, however, it may not be ideal. The reason that the cars may sometimes fall through th...
by ++METHOS
Fri Feb 04, 2022 5:32 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Thank you so much for doing this! -No problem. ++METHOS, I wanted to thank you for the amazing table that you've made for this great game and your continuous efforts to improve it. I especially love the super speed vehicle option. I just have one question, what's the assigned input for Qi Power? -T...
by ++METHOS
Fri Feb 04, 2022 7:47 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Can you also add a feature that disable the red outlining when the enemies is about to attack? -As previously mentioned, I do not usually make features like this. I generally prefer to make features that make the game more fun and easy, rather than more difficult or realistic. That being said, I do...
by ++METHOS
Thu Feb 03, 2022 5:24 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 52762

Re: Sleeping Dogs Definitive Edition

Updated original post to include current list of features for those that are interested.

Some features have not yet been published, but they will be, eventually.

Thanks.