Search found 262 matches

by ++METHOS
Sat Jan 21, 2023 10:29 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

EddiePulaski wrote:
Sat Jan 21, 2023 9:34 pm
So, the question is, where or how can I find some kind of list of values with the description? :dry:
-You don't. Unless you want to take the time to catalog all of that data yourself. I just provide you with a tool; it is up to you what you do with it. :D
by ++METHOS
Fri Jan 20, 2023 11:48 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

I'm really not sure. This may be something that you just have to test and see. If I recall correctly, there was a slot for head data, so that might work. You may have to exit the clothing screen in order to see if the changes will stick.
by ++METHOS
Tue Jan 10, 2023 9:43 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Okay. No problem.
by ++METHOS
Tue Jan 10, 2023 12:30 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Disable arrest grab doesnt kind of work it works if they dont tackle you but if they tackle you it doesnt really work -It works as intended. This is why it is called 'disable arrest grab' and not 'disable arrest' or 'disable arrest tackle'. The reason why I did not incorporate a way to nullify tack...
by ++METHOS
Mon Jan 09, 2023 11:26 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Glad to hear it. Thanks.
by ++METHOS
Thu Sep 15, 2022 9:35 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Loginoff wrote:
Wed Sep 14, 2022 9:38 pm
im pretty sure there is a line missed in first script (health etc script) in the end of "regen_health:" block.
-You are right. Thank you for pointing this out. I have updated the table to reflect this change.
by ++METHOS
Tue Aug 23, 2022 5:29 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Yes. I understand. However, I am the opposite. As a cheat maker, I do not see the fun in having realistic features that only slightly modify the game in subtle ways. There have been a few requests here for things that I typically do not incorporate, but I obliged anyway. However, I do not typically ...
by ++METHOS
Sun Aug 21, 2022 5:15 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Hi. I have stopped working on this some time ago. But I have to ask, are these infinite buffs really needed? It seems that the currently available features would more than cover these things.
by ++METHOS
Thu Jun 09, 2022 7:24 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Hi Methos, could you please make NPCs invincible? -You should be able to do it yourself. Just edit the One-Hit Kill script: one_hit_kill: cmp byte ptr [one_hit_kill_enable],1 jne originalcode_health mov [rcx+54],(float)0 //Change this line from (float)0 to (float)1000 or similar jmp return_health I...
by ++METHOS
Tue Mar 08, 2022 7:41 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

I reckon it is meaningless to try and search for a change in id since it is the address that change, not the id itself. -Yes. Every weapon or item has its own data structure. We are just changing the 'type' within its own structure. That being said, there may be a single address that stores this da...
by ++METHOS
Mon Mar 07, 2022 1:42 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Let say I set my Char speed above 2, the punching animation seems a bit wonky like the punch couldn't perform fully. I tried to slow down the game speed but the problem still persist. -I see. Yes, this is not a bug. Similar to before, this is just how the game handles these things. It could probabl...
by ++METHOS
Mon Mar 07, 2022 11:10 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

But the punching animation still stuck if the speed value exceeded 2, -Not sure what you mean. I did not experience any issues like this. The only problem that I observed was relating to what we discussed already regarding the attacks not landing sometimes. and the charcter will levitate in the air...
by ++METHOS
Mon Mar 07, 2022 9:15 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Just ran some more tests for the table I realized the heat level doesn't seem to go away automatically after away from the police's searching area. I have to disable it manually from the table, but it's small issue I think. -I will take a look when I have more time. I want to say that I changed thi...
by ++METHOS
Mon Mar 07, 2022 6:04 am
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

I actually meant how you managed to find the instruction handling weapon's data. From my own experiments, I don't think it is a value that changes each time you switch weapons. -It is difficult for me to remember, exactly, as I am always jumping around, working on different things. However, when th...
by ++METHOS
Sun Mar 06, 2022 2:39 pm
Forum: Tables
Topic: Sleeping Dogs Definitive Edition
Replies: 175
Views: 51844

Re: Sleeping Dogs Definitive Edition

Out of curiosity, may I ask just how you managed to discover those ids for the weapons within the game? -Once we have the instruction that handles that data, it becomes easy; just pick up a different weapon and you will see the value change in the cheat table. The reason that the list is not comple...