Search found 262 matches

by ++METHOS
Fri May 26, 2017 8:24 am
Forum: General Discussions
Topic: Signatures
Replies: 4
Views: 3344

Re: Signatures

Maybe an overlay that is completely fixed over the entire page, even when scrolling. Might be good to throw in some loud audio that auto-plays, too. :twisted:
by ++METHOS
Fri May 26, 2017 2:27 am
Forum: General Discussions
Topic: Signatures
Replies: 4
Views: 3344

Re: Signatures

Can we use code in our signature? I'd like to set up a pop-up ad for personal donations that gets executed every 5 seconds or so. :evil: :mrgreen:
by ++METHOS
Fri May 19, 2017 6:06 am
Forum: General Gamehacking
Topic: Calling Function/Activating Functionality
Replies: 6
Views: 5604

Re: Calling Function/Activating Functionality

It was my understanding that you wanted to be able to set ALL Boolean values, not just the one. That being said, the instruction that you find should access many addresses. Can you clarify what it is that you are trying to do here? By the way, when you check to see which instructions access an addre...
by ++METHOS
Thu May 18, 2017 5:29 pm
Forum: General Gamehacking
Topic: Calling Function/Activating Functionality
Replies: 6
Views: 5604

Re: Calling Function/Activating Functionality

Ah. I see. In that case, yes, you may need to call (or jump to) that sub-routine manually. There are a few ways to do this, but before making things complicated, I would first look to see if there are any values within the same data structure that are being accessed by a more desirable instruction t...
by ++METHOS
Mon May 15, 2017 1:41 am
Forum: General Gamehacking
Topic: Calling Function/Activating Functionality
Replies: 6
Views: 5604

Re: Calling Function/Activating Functionality

You need to learn how to properly segregate code. You have the instruction that checks for the toggle -- assuming that the boolean value works, as you say, then the instruction that handles those values is where you want to look at injecting your script. Last step of the CE tutorial covers this...bu...
by ++METHOS
Fri May 05, 2017 9:49 am
Forum: Cheat Engine
Topic: Pointer rescan huge time?(hours)
Replies: 10
Views: 10892

Re: Pointer rescan huge time?(hours)

Phoenix_Spurs wrote: That's what may have been happening. Can you recommend any beginner tutorial or website to learn injection?
-I haven't really looked at this, but you may try:
[Link]

Needless to say, there is a lot that can be learned just by reading through CEF.
by ++METHOS
Thu May 04, 2017 9:32 pm
Forum: Cheat Engine
Topic: Pointer rescan huge time?(hours)
Replies: 10
Views: 10892

Re: Pointer rescan huge time?(hours)

You may be running out of disk space. I recommend learning injection so that you can avoid wasting your life away.
by ++METHOS
Thu May 04, 2017 1:20 pm
Forum: General Discussions
Topic: RE history brieffing of how cheat engine start
Replies: 9
Views: 4463

Re: RE history brieffing of how cheat engine start

It is a youtube video. Maybe use a VPN or update your flash plugin.
by ++METHOS
Mon May 01, 2017 6:46 pm
Forum: Cheat Engine
Topic: Script Disable Reset
Replies: 3
Views: 3367

Re: Script Disable Reset

The globally-allocated data does not get deallocated in this example, so yes to your first question. With regard to consuming memory, do not think that this would be an issue, either way, since the data will be placed inside the target's memory region that exists with or without your allocation and ...
by ++METHOS
Mon May 01, 2017 4:27 am
Forum: Cheat Engine
Topic: Script Disable Reset
Replies: 3
Views: 3367

Re: Script Disable Reset

[ENABLE]
globalalloc(testnum,8)

testnum:
db 2

[DISABLE]
testnum:
db 1
by ++METHOS
Fri Apr 28, 2017 2:10 am
Forum: General Gamehacking
Topic: Filtering Out Players From a Script
Replies: 7
Views: 4676

Re: Filtering Out Players From a Script

Also try debugging on addresses around the coordinates, not the coordinates themselves. Make sure you can still point to your coordinate values. Can you elaborate on what you mean by this? What would watching and tracing the addresses around the coordinates allow me to do? -He is basically referrin...
by ++METHOS
Thu Apr 27, 2017 2:56 pm
Forum: General Gamehacking
Topic: Filtering Out Players From a Script
Replies: 7
Views: 4676

Re: Filtering Out Players From a Script

Alternative methods for finding a unique ID for code segregation: You can use a pointer address for your filter, inside of your script, for the value that you are trying to manipulate. You can use pointer trees inside of the data structure to find something viable. You can shift the data structure ...
by ++METHOS
Wed Apr 19, 2017 8:19 pm
Forum: Cheat Engine
Topic: Installation Hiccoughs
Replies: 7
Views: 7784

Re: Installation Hiccoughs

Stupid question, where do I get the zip version from? I only seem to find the .exe version. -On the download page: For those that want to have Cheat engine without automated installer and installCore recommendation during installation, click here (Please note that you need to clear your registry ma...