Search found 10 matches
- Thu Nov 02, 2017 9:43 am
- Forum: Tables
- Topic: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
- Replies: 17
- Views: 2356
Re: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
If you are just going for quest completion then just take a servan that does fire damage. They will automatically set enemies on fire with their normal attacks and their active ability is guaranteed aoe burn. It's the same way for every elemental servan.
- Sun Oct 29, 2017 4:54 am
- Forum: Tables
- Topic: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
- Replies: 17
- Views: 2356
Re: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
yeah im also looking for the heart meter. i kept repeating the action where you jump over a place with your partner and it eventually lead me to a number, but changing it had no affect on anything. I'm not really sure how to edit it. the correct value may not be changed until you actually finish the...
- Fri Oct 27, 2017 4:55 am
- Forum: Tables
- Topic: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
- Replies: 17
- Views: 2356
Re: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
Does anybody know how to increase how many days you have left? I'm not having any luck finding any value for it.
nvm found it. It's a 4 byte you can find by sleeping and increasing the value by one every night.
nvm found it. It's a 4 byte you can find by sleeping and increasing the value by one every night.
- Thu Oct 26, 2017 8:33 am
- Forum: Tables
- Topic: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
- Replies: 17
- Views: 2356
Re: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +5 (table Update2)
Servan / Lilly Swap would be really useful. Infinite chase or 1 charge max would be nice as well to easily complete some quests. I'm also guessing nobody has been able to change the moon timer or go out multiple times in one night.
- Mon Oct 16, 2017 8:39 am
- Forum: Tables
- Topic: The Evil Within 2 +14 (table Update9)
- Replies: 48
- Views: 10213
Re: The Evil Within 2 +11 (table Update6.1)
Improve it as you want, I'm done this script fast & dirty - but it works! It's not working for me. It's giving me an error message whenever I'm trying to execute the script. [string"[ENABLE] ..."]:unexpected symbol near '[' Nevermind, got it working. Needed to add autoAssemble([[ CODE HERE ]])
- Thu Aug 24, 2017 3:03 am
- Forum: Tables
- Topic: Suikoden 2 NTSC for ePSXe 2.0.5
- Replies: 8
- Views: 1007
Re: Suikoden 2 NTSC for ePSXe 2.0.5
Just tested instant richmond and ingame timer and they both work.
Thanks again!
Thanks again!
- Tue Aug 22, 2017 7:23 pm
- Forum: Tables
- Topic: Suikoden 2 NTSC for ePSXe 2.0.5
- Replies: 8
- Views: 1007
Re: Suikoden 2 NTSC for ePSXe 2.0.5
Thanks, an option for instant richmond investigations would be really useful as well. There's another table for suikoden 2 on ePSXe 1.7 if you want some inspiration for more stuff to do. For me personally the ingame timer and instant richmond investigations would be the most important. Thanks again.
- Sun Aug 20, 2017 5:29 am
- Forum: Tables
- Topic: Suikoden 2 NTSC for ePSXe 2.0.5
- Replies: 8
- Views: 1007
Re: Suikoden 2 NTSC for ePSXe 2.0.5
Hello, are you still working on this? Having pointers for ingame clock time would be very useful for getting a 100% run.
- Fri Jun 16, 2017 6:56 am
- Forum: Tables
- Topic: Superdimension Neptune VS Sega Hard Girls [2017-6-13]
- Replies: 7
- Views: 2515
Re: Superdimension Neptune VS Sega Hard Girls [2017-6-13]
Thanks for the table. Options for infinite items / lily ranks would be nice. Freezing quest timers would be nice too. Also Is there a way to separate xp and class xp? I want to max out class ranks but not level myself up so high that the game becomes boring.
- Thu Mar 09, 2017 11:29 pm
- Forum: Single Player Cheat Requests
- Topic: Warhammer Vermintide
- Replies: 2
- Views: 2076
Warhammer Vermintide
I'm not really sure what the previous tables did for this game but I would like the ability for modifying forge/shrine resources and a way to alter loot at the end of the maps.