Search found 4 matches
- Thu Oct 05, 2017 10:34 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223199
Re: Divinity Original Sin 2
Unique items are always pretty bothersome to spawn, but the name starting with ARX means it's located in the endgame. I can also confirm it's in Arx because I did find it when beating the game. I haven't quite figured out the science behind that, but I speculate that this is a limitation imposed by...
- Thu Oct 05, 2017 4:05 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223199
Re: Divinity Original Sin 2
I just tried making some random changes and dropping a newly extracted treasure table and it worked just fine for me. It's the same path even. Could be that little "-" you got there in the root folder: "Divinity - Original Sin 2" So my suggestion is to rename that to "Divinity Original Sin 2". For t...
- Thu Oct 05, 2017 11:10 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223199
Re: Divinity Original Sin 2
That's very interesting, could you tell us exactly how you "used cheatengine to find the id of my table", cause I wish I could do the same with my tables :D Edit: I did not have nor the file nor the folders "Shared\Stats\Generated\TreasureTable.txt", so I created them and put a file with my table t...
- Thu Oct 05, 2017 11:01 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223199
Re: Divinity Original Sin 2
That's because when you replace the "Shared" folder you're actually replacing the entirety of TreasureTable.txt with that one line you made. So the game is now referencing a bunch of non-existent tables because you wound up deleting them all. Shared is the base game folder, the engine will draw elem...