Search found 5 matches

by Fruitpunch
Sun Oct 15, 2017 12:47 pm
Forum: General Gamehacking
Topic: Health regeneration
Replies: 8
Views: 549

Re: Health regeneration

Sorry for the late reply. Thanks a bunch for the tip. I was using add. I didn't know that wouldn't work with float values. I got the cheat working now. The help is greatly appreciated. In case someone else is looking for help here's what I did: Replaced mov [ecx+118], (float)200 with fld dword ptr [...
by Fruitpunch
Sat Sep 23, 2017 3:56 pm
Forum: General Gamehacking
Topic: Health regeneration
Replies: 8
Views: 549

Re: Health regeneration

Still it doesn't make sense why upon injection health goes to 0 or Nan when using add [ecx+118], (float)50 in the code.

Is there any way to get around this?
by Fruitpunch
Sun Sep 17, 2017 3:07 pm
Forum: General Gamehacking
Topic: Health regeneration
Replies: 8
Views: 549

Re: Health regeneration

If I might get a liitle more help. For some reason the code below works as intended but if I replace mov [ecx+118]... with add, health goes to zero and once time has run the add happens but then health gets back to zero. I don't understand why that happens. Any ideas? call kernel32.GetTickCount push...
by Fruitpunch
Sun Sep 10, 2017 3:58 pm
Forum: General Gamehacking
Topic: Health regeneration
Replies: 8
Views: 549

Re: Health regeneration

Thank you very much!

The first code works, and is definitely simple. I'm using opcode that writes which means that once the time has run the next hit adds health. Probably need to find an accessing opcode to make it work correctly, right?
by Fruitpunch
Sat Sep 09, 2017 2:02 pm
Forum: General Gamehacking
Topic: Health regeneration
Replies: 8
Views: 549

Health regeneration

Hello everybody! I've been learning little assembly while I've been doing some code injections with Cheat engine, so I'm by no means a coder. I would very much like to learn though. Right now I'm trying to create a health regeneration cheat in a game where health does not regenerate. The idea in thi...