Search found 21 matches

by panraven
Sat Oct 28, 2017 5:09 am
Forum: Tables
Topic: Enter the Gungeon
Replies: 22
Views: 10096

Re: Enter the Gungeon

ce 6.7 table for the unholy 32bit version. a.- activeitem with cooldown has no cooldown b.- random rainbow chest ; has a fixed chance spawn rainbow chest when spawn other chest ; this is not 100% rainbow chest ; c.- charge mul ; adjust charge weapon charge time ; d.- dec_ammo_in_clip ; independent o...
by panraven
Thu Oct 05, 2017 7:11 pm
Forum: Tables
Topic: Cuphead Steam +4 Cheat Table (Update 1)
Replies: 8
Views: 9884

Re: Cuphead Steam +4 Cheat Table (Update 1)

32bit table for cuphead, about time scale 2 cheats for timescale thing, one for multiplier for player main weapon (default 8x), and other for global time scale (default 0..5x) When used both, main weapon mul will stack with global, so 4x in default. The table may better merge with other table, have ...
by panraven
Tue Sep 19, 2017 6:37 pm
Forum: Tables
Topic: Stellatum
Replies: 0
Views: 150

Stellatum

32bit table for Stellatum, may or may not work for other version and hotseat player.

Image
by panraven
Mon Sep 11, 2017 4:42 am
Forum: Tables
Topic: Event Horizon
Replies: 0
Views: 163

Event Horizon

32bit table for Event Horizon v0.14.1, may not work for other version. before activate workshop related cheat, enter workshop, buy one cheap workshop item, if have star, buy the higher rank item. before activate skill related cheat, enter skill tree panel (not tech tree), click one icon (don't need ...
by panraven
Mon Aug 28, 2017 8:48 am
Forum: Cheat Engine Lua Scripting
Topic: Move bsNone
Replies: 4
Views: 338

Re: Move bsNone

CE's form has a DragNow method to simplify the task. eg. local frm = createForm() frm.Width,frm.Height,frm.Name = 300,100,"TestForm" frm.OnClose = function()return caFree end -- caFree -> auto destroy form on close -- frm.BorderStyle = bsNone -- remove comment if ready to test bsNone -- local prevCo...
by panraven
Thu Aug 24, 2017 8:47 pm
Forum: Tables
Topic: The Escapists 2
Replies: 1
Views: 580

The Escapists 2

32bit table for The Escapists 2 currently 1 cheat hairy-porter : -- hold RIGHT-MOUSE + designed keys to save position, designed keys alone to restore position, preset: key 7,8,9,0, numpad 1-6 -- designed keys can be customize inside script off this part, with VK_??? match the Lua Keycode variabbles ...
by panraven
Fri Jun 16, 2017 10:46 am
Forum: Tables
Topic: Goliath 1.06 (GOG)
Replies: 0
Views: 289

Goliath 1.06 (GOG)

32 bit table using mono features some notes: - Entity drop chance also related to biome and phase of game progress, the cheat not affect these 2 factors - Rage Aura will gone normally but overdrive effect is still there as long as rage decreasing - MegaConsole is a builtin debug console, not sure if...
by panraven
Tue May 30, 2017 6:30 am
Forum: Tables
Topic: Jotun v2.1.0.3
Replies: 0
Views: 442

Jotun v2.1.0.3

32bit table using mono feature, for GOG v2.1.0.3 hp regen; movement speed, depend on inverse mode or not, hold 'roll' to use alternative movement speed multiplier, the animation speed is not synced; zoom camera, hold 'roll' and 'change power left' or 'right' button toggle 2 defined zoom, the zoom va...
by panraven
Mon May 29, 2017 3:39 am
Forum: Tables
Topic: Sundered
Replies: 0
Views: 701

Sundered

64bit table using mono feature.
The game is in beta, will end after the gigantic boss whom need gun(?) to kill.
Hopefully still work for later version.
Image
by panraven
Wed May 24, 2017 12:45 am
Forum: General Gamehacking
Topic: Conversion of damage modifier script to conditional MIN health
Replies: 3
Views: 801

Re: Conversion of damage modifier script to conditional MIN health

Oh dang, I don't known the obvious! :oops:
Thanks SunBeam!

... then it should be simply

Code: Select all

maxss   xmm0,dword ptr[MinimumHP]
...
MinimumHP: // label in somewhere
dd (float)1.0
by panraven
Mon May 22, 2017 7:38 pm
Forum: General Gamehacking
Topic: Conversion of damage modifier script to conditional MIN health
Replies: 3
Views: 801

Re: Conversion of damage modifier script to conditional MIN health

This check if the xmm0 is smaller than 50.0, if yes set it as 50.0 This compiled both 32bit/64bit, but I'm not actually tested in game, hope it work~ ... healthCheck: movss [esp-4],xmm0 // [esp-4] is temporary storage cmp [esp-4],(float)50 // compare it as signed integer, as they are ordered similar...
by panraven
Sat May 20, 2017 8:27 pm
Forum: Tables
Topic: Kingdoms And Castles
Replies: 25
Views: 20679

Kingdoms And Castles

+ 64 bit table for v1.06 & ce 6.7+ Content is similar Tested a giant map +180x+180 = 200x200 in this version, seems ok. + add a few more tick manipulation on villagers. They have a definite Life Span which decrease with tick, and there is age which increase with tick. Now the changing rate can be mo...
by panraven
Tue May 09, 2017 6:13 pm
Forum: Tables
Topic: Forts
Replies: 0
Views: 474

Forts

Test on v04.23/05.02/05.05, may not work for others, single player only. The 'teamId' in script is actually 'fort/core ID', it may need to switch it by NUM+1/2/3/4 in order to match your fort. It is 1 in most campaign map, but some time it can be 2/3/4. To sync the replay, any setting change (includ...
by panraven
Fri Mar 10, 2017 8:20 pm
Forum: General Gamehacking
Topic: Hollow Knight Script Issue
Replies: 3
Views: 1820

Re: Hollow Knight Script Issue

If it is a mono game, the function if its class name, function name, and may be its namespace name known, it can be force compiled by CE by referencing the said function's symbolic form in AA or Lua script, as FreeER said. eg a function TakeDamage at the class HeroController, the symbolic form is : ...
by panraven
Sat Mar 04, 2017 7:29 am
Forum: Cheat Engine Lua Scripting
Topic: [Solved] Read Memory Stream form findTableFile?
Replies: 6
Views: 1973

Re: Read Memory Stream form findTableFile?

The returned byte table can be convert to string with ce function byteTableToString eg. local bytes = stream.read(stream.Size) local str = byteTableToString(bytes) or use a stringStream which need not create intermediate Lua byte table (for performance?). function GetTableFileAsString(tfName) local ...