Search found 9 matches

by amoebae
Wed Sep 13, 2017 4:01 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.35 (Steam)

Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want. Would appreciate it if you can update those. Thanks for the table btw! Isn't it best waiting until the patch goes official before updating the table, since a) not everyone uses the experimental branch, an...
by amoebae
Fri Sep 01, 2017 7:58 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.33 (Steam)

Updated. Let me know if I forgot anything. I had to do this one pretty quickly.. Any new content? (Elements/Products/Blueprints) Thanks so much, I'll test it out and report back. Nothing new like that that I'm aware of, outside of some inventory and crafting management changes - you can now craft m...
by amoebae
Fri Sep 01, 2017 3:42 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.33 (Steam)

A handful of things appear to be broken with 1.35 today.

So far I've noted:

Infinite Launch Thrusters
Ignore Crafting Requirements
Element Gathering Multiplier
Infinite Items Crafting/Selling

Looks like a good update, though!
by amoebae
Fri Aug 25, 2017 9:01 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.33 (Steam)

Squall8 wrote:
Fri Aug 25, 2017 7:47 pm
amoebae wrote:
Fri Aug 25, 2017 7:09 pm
Updated
You're a machine! Thank you :)
by amoebae
Fri Aug 25, 2017 7:09 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.33 (Steam)

The latest update (1.34) broke infinite launch thrusters. Haven't tested everything else yet but it all ticks the checkbox.
by amoebae
Thu Aug 24, 2017 6:26 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.33 (Steam)

How do you build anywhere? You can do it without this table by editing one of the game files. Find TKGRAPHICSSETTINGS.MXML inside No Man's Sky\Binaries\SETTINGS, open it in a text editor, and change "RemoveBaseBuildingRestrictions" value="false" to "RemoveBaseBuildingRestrictions" value="true". You...
by amoebae
Wed Aug 23, 2017 2:30 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.33 (Steam)

Thank you for the update, @Squall8 - very much appreciated.
by amoebae
Tue Aug 22, 2017 6:06 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.30 (Steam)

Following scripts seem to be broken with today's 1.33 patch: Infinite Sprint Infinite Jetpack Infinite Ammo Infinite Grenades Infinite Mining Beam Infinite Terrain Manipulator No Overheat The boxes won't check for them. Everything else checks, although I haven't tested everything properly in game yet.
by amoebae
Mon Aug 14, 2017 5:57 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34577

Re: No Mans Sky 1.30 (Steam)

Thank you for this table. I've always wanted to play on normal mode and experience a sense of progression and the story but being able to eliminate some of the more annoying aspects. Of what I've tried (admittedly not all scripts), everything seems to be working in 1.31. If I could make suggestions ...