Search found 9 matches

by mausi125
Sun Oct 29, 2017 9:15 am
Forum: Tables
Topic: Gunnheim God Mode
Replies: 0
Views: 61

Gunnheim God Mode

Extract Assembly-CSharp.7z => \steam\steamapps\common\Gunnheim\Gunnheim_Data\Managed and enjoy ;)
by mausi125
Mon May 15, 2017 4:44 pm
Forum: Tables
Topic: Demon Hearts
Replies: 1
Views: 341

Re: Demon Hearth

Updated assembly ( added chata god mode )
by mausi125
Mon May 15, 2017 9:54 am
Forum: Tables
Topic: Demon Hearts
Replies: 1
Views: 341

Demon Hearts

http://media.indiedb.com/images/articles/1/183/182599/auto/3ln03hvcpHmwp6zB3qbZA1oAH7Xp5dhjbnMrQYLvI0mBRKO_jGaHhHtkRgaefR8uUWGInAVE-rXTiAAEWxYJhimHF-UCfjTgScLKjQ8n8Oev7WP77Jp88Sr-HMS03C6nFlGKy-Sw5vEI1elRCOUh1pJHpGEs426.gif Edited Assembly-csharp God mode / No trap damage Go to C:\Program Files (x86...
by mausi125
Thu Mar 16, 2017 8:34 am
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34583

Re: No Mans Sky 1.22

NMS.exe+1A2C49E [/quote] What are you doing exactly to get that address. The byte it's comparing to keeps changing every time the game loads. Why not use CE built in speedhack? [/quote] After restart my computer / game ( This is a fixed address ) you can restart your game address never change. http...
by mausi125
Wed Mar 15, 2017 2:29 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34583

Re: No Mans Sky 1.22

Squall8 game speed

Code: Select all

NMS.exe+1A2C49E
byte hex 80 3F normal game speed
by mausi125
Tue Mar 14, 2017 1:48 pm
Forum: Tables
Topic: No Mans Sky 1.38 (Steam)
Replies: 112
Views: 34583

Re: No Mans Sky 1.22

Build everywhere script [ENABLE] aobscanmodule(BUILD,NMS.exe,C6 81 F8 01 00 00 00) // should be unique alloc(newmem,$1000,"NMS.exe"+5F45AE) label(code) label(return) newmem: code: mov byte ptr [rcx+000001F8],00 jmp return BUILD: mov byte ptr [rcx+000001F8],01 return: registersymbol(BUILD) [DISABLE]...
by mausi125
Mon Mar 13, 2017 11:55 am
Forum: General Gamehacking
Topic: no man's sky stacking hack
Replies: 1
Views: 1244

no man's sky stacking hack

this address = stacking but idk how to modify for unlimited stacking

Image
by mausi125
Mon Mar 06, 2017 12:23 pm
Forum: Tables
Topic: Darksiders Warmastered Edition
Replies: 11
Views: 5555

Re: Darksiders Warmastered Edition

thanks
by mausi125
Mon Mar 06, 2017 9:07 am
Forum: Tables
Topic: Dungeon Escape
Replies: 0
Views: 529

Dungeon Escape

It's not cheat table ( it's a edited Assembly-CSharp.dll )

enemy and object can't kill you

Put dll here C:\Program Files (x86)\Steam\SteamApps\common\Dungeon Escape\Dungeon Escape_Data\Managed