Search found 9 matches
- Sun Oct 29, 2017 9:15 am
- Forum: Tables
- Topic: Gunnheim God Mode
- Replies: 0
- Views: 61
Gunnheim God Mode
Extract Assembly-CSharp.7z => \steam\steamapps\common\Gunnheim\Gunnheim_Data\Managed and enjoy 
- Mon May 15, 2017 4:44 pm
- Forum: Tables
- Topic: Demon Hearts
- Replies: 1
- Views: 341
Re: Demon Hearth
Updated assembly ( added chata god mode )
- Mon May 15, 2017 9:54 am
- Forum: Tables
- Topic: Demon Hearts
- Replies: 1
- Views: 341
Demon Hearts
http://media.indiedb.com/images/articles/1/183/182599/auto/3ln03hvcpHmwp6zB3qbZA1oAH7Xp5dhjbnMrQYLvI0mBRKO_jGaHhHtkRgaefR8uUWGInAVE-rXTiAAEWxYJhimHF-UCfjTgScLKjQ8n8Oev7WP77Jp88Sr-HMS03C6nFlGKy-Sw5vEI1elRCOUh1pJHpGEs426.gif Edited Assembly-csharp God mode / No trap damage Go to C:\Program Files (x86...
- Thu Mar 16, 2017 8:34 am
- Forum: Tables
- Topic: No Mans Sky 1.38 (Steam)
- Replies: 112
- Views: 34583
Re: No Mans Sky 1.22
NMS.exe+1A2C49E [/quote] What are you doing exactly to get that address. The byte it's comparing to keeps changing every time the game loads. Why not use CE built in speedhack? [/quote] After restart my computer / game ( This is a fixed address ) you can restart your game address never change. http...
- Wed Mar 15, 2017 2:29 pm
- Forum: Tables
- Topic: No Mans Sky 1.38 (Steam)
- Replies: 112
- Views: 34583
- Tue Mar 14, 2017 1:48 pm
- Forum: Tables
- Topic: No Mans Sky 1.38 (Steam)
- Replies: 112
- Views: 34583
Re: No Mans Sky 1.22
Build everywhere script [ENABLE] aobscanmodule(BUILD,NMS.exe,C6 81 F8 01 00 00 00) // should be unique alloc(newmem,$1000,"NMS.exe"+5F45AE) label(code) label(return) newmem: code: mov byte ptr [rcx+000001F8],00 jmp return BUILD: mov byte ptr [rcx+000001F8],01 return: registersymbol(BUILD) [DISABLE]...
- Mon Mar 13, 2017 11:55 am
- Forum: General Gamehacking
- Topic: no man's sky stacking hack
- Replies: 1
- Views: 1244
no man's sky stacking hack
this address = stacking but idk how to modify for unlimited stacking


- Mon Mar 06, 2017 12:23 pm
- Forum: Tables
- Topic: Darksiders Warmastered Edition
- Replies: 11
- Views: 5555
- Mon Mar 06, 2017 9:07 am
- Forum: Tables
- Topic: Dungeon Escape
- Replies: 0
- Views: 529
Dungeon Escape
It's not cheat table ( it's a edited Assembly-CSharp.dll )
enemy and object can't kill you
Put dll here C:\Program Files (x86)\Steam\SteamApps\common\Dungeon Escape\Dungeon Escape_Data\Managed
enemy and object can't kill you
Put dll here C:\Program Files (x86)\Steam\SteamApps\common\Dungeon Escape\Dungeon Escape_Data\Managed