Search found 88 matches

by dl748
Mon Nov 06, 2017 8:52 pm
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

Re: .hack//G.U. Last Recode (Steam)

Gotcha, I don't think I provide any pointers to that, mainly because I'm not that far.
by dl748
Mon Nov 06, 2017 8:05 pm
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

Re: .hack//G.U. Last Recode (Steam)

I'm not sure if what you are talking about is a normal mission or not, but in a normal mission, chims are in word form (almost everything is in word (2-bytes))
by dl748
Mon Nov 06, 2017 6:43 pm
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

Re: .hack//G.U. Last Recode (Steam)

Labast wrote:
Mon Nov 06, 2017 6:40 pm
Great table.
Could you add unlimited greeting cards?
Probably not, but I'll probably add pointer to the greeting cards so that you can increase them to whatever count you want.
by dl748
Mon Nov 06, 2017 5:11 pm
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

Re: .hack//G.U. Last Recode (Steam)

By the way, when you change to Vol.2 or further when you still have the table loaded from the previous volume, you won't be able to open the new volume scripts, and thus have to restart the table, even though technically you haven't changed the EXE that cheat engine has hooked to. Seems to work fin...
by dl748
Mon Nov 06, 2017 3:12 am
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

Re: .hack//G.U. Last Recode (Steam)

This is due to the fact that each vol has a completely different executable, and although some things are the same (basic mechanics), offsets are different to the values and code is compiled differently. hackGU_vol1.dll = Volume 1 executable hackGU_vol2.dll = Volume 2 executable hackGU_vol3.dll = Vo...
by dl748
Mon Nov 06, 2017 2:52 am
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

Re: .hack//G.U. Last Recode (Steam)

I'd still need to find one first wouldn't i? any idea where i can find one? Oh another thing that might be good to add to this table is instant completion for the Book Of 1000 challenges I wont do this, closest I'll do will be pointers to items in the books. I already have book 8 pointers mapped (b...
by dl748
Sun Nov 05, 2017 8:03 am
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 23
Views: 1648

.hack//G.U. Last Recode (Steam)

Initial non-injection script Only does freeze hp and sp right now, but for Vol 1-4. You can edit them as well. Separate script for each vol, each script has its own executable and code points. V1.0 - Added Level/Exp/Money editor for party members for Vol1 V1.1 - Inventory Editor added for Vol1 V1.2 ...
by dl748
Sat Nov 04, 2017 3:20 am
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 40
Views: 8190

Re: Wolfenstein II: The New Colossus (Steam)

Updated for coolant and hound health
by dl748
Wed Nov 01, 2017 3:54 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 40
Views: 8190

Re: Wolfenstein II: The New Colossus (Steam)

Looks like its been updated. Table seems to continue to work.
by dl748
Mon Oct 30, 2017 2:22 pm
Forum: Tables
Topic: ELEX Steam + GOG
Replies: 61
Views: 15498

Re: ELEX Steam + GOG

To hack Energy (this mean Mana etc.) add this to the main script updatePath("", "Max Energy", "vtDword", hex(maddr + 0x87*4 + 0x20), {}) updatePath("", "Energy", "vtDword", hex(maddr + 0x88*4 + 0x20), {}) in v1.6.3 I paste it after "Health" in 659 line Thx. adding to the main script
by dl748
Sun Oct 29, 2017 8:00 am
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 40
Views: 8190

Re: Wolfenstein II: The New Colossus (Steam)

Added gravity and jump pointers
by dl748
Sun Oct 29, 2017 2:14 am
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 40
Views: 8190

Re: Wolfenstein II: The New Colossus (Steam)

Upgraded added enigma total and timer support
by dl748
Sat Oct 28, 2017 7:10 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 40
Views: 8190

Re: Wolfenstein II: The New Colossus (Steam)

thats what i needed, thanks! But i noticed when i set the value for a specific perk to a specific Value, i cant rank it up anymore past the value i set for the perk ingame, you know whats the problem here? I'm not sure what you are talking about, max for any perk is level 5 (it doesn't say 5 just "...
by dl748
Sat Oct 28, 2017 4:42 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 40
Views: 8190

Re: Wolfenstein II: The New Colossus (Steam)

gir489 wrote:
Sat Oct 28, 2017 3:55 pm
Has anyone found a pointer to weapon upgrade kits yet?

In the meme time, I found the decrementer for the upgrade kits. Still requires you to find the first kit in the shooting range to work.
Upgrade kits were added to my 1.6+ scripts.