Search found 11 matches
- Fri Jul 07, 2017 9:47 pm
- Forum: Trainers
- Topic: Killers And Thieves +7 Trainer
- Replies: 3
- Views: 958
Re: Killers And Thieves +7 Trainer
I wish you wouldn't hide such a trainer behind a "donation."
- Sun Jun 11, 2017 10:13 pm
- Forum: Tables
- Topic: Subnautica
- Replies: 9
- Views: 1950
Re: Subnautica
By the way, I attempted to freeze time to daylight hours. The problem with this, that I've seen, is that the fabricator won't produce items, creature eggs won't hatch... it affects a lot more than simply the sunlight. I want a code that only affects the sun and moon, day and night. I want to be able...
- Sun Jun 11, 2017 5:42 pm
- Forum: Tables
- Topic: Subnautica
- Replies: 9
- Views: 1950
Re: Subnautica
I appreciate your solution. For me, it's the thrill of the code...
I want to know how to find it, and cheat it in.
- Sat Jun 10, 2017 5:45 pm
- Forum: Tables
- Topic: Subnautica
- Replies: 9
- Views: 1950
Re: Subnautica
Yeah, I'm looking for either free crafting, and a way to set the time of day. Either way, thank you for the table.
- Sat Jun 03, 2017 8:14 pm
- Forum: Tables
- Topic: NBA Playgrounds [2017-5-13]
- Replies: 13
- Views: 3939
Re: NBA Playgrounds [2017-5-13]
thx but it doesnt works anymore with last update :/ Agreed. Hate when this happens... :P If you can tell me what the values to search for are, and how to find a good injection point, I'll update this. I just don't want to search all day to figure out whether it's a float that's got a *8 multiplier.
- Wed May 31, 2017 3:58 am
- Forum: Trainers
- Topic: Caveblazers Trainer +5
- Replies: 23
- Views: 6175
Re: Caveblazers +3 Trainer
Ok, sure. So, I'm trying a different approach now to find where the value for health is stored on-the-fly. I'm moving ebp into the global variable [_playerBase], and then I'm calling on [_playerBase]-AC in my code list. Now, it's crashing anytime I get hit, or something else gets hit, while the code...
- Tue May 30, 2017 9:31 pm
- Forum: Trainers
- Topic: Caveblazers Trainer +5
- Replies: 23
- Views: 6175
Re: Caveblazers +3 Trainer
Sure thing. Will do! I appreciate that. I'm trying the method outlined in the video, and it's not quite working. I've managed to make my health read 0 instead of 9999, and my gold reads 99999 immediately after the game is turned on (which is good). The problem is, anytime anything takes damage, othe...
- Tue May 30, 2017 7:13 pm
- Forum: Trainers
- Topic: Caveblazers Trainer +5
- Replies: 23
- Views: 6175
Re: Caveblazers +3 Trainer
I agree...Interesting. So which method did you use to hack this game? (or GameMaker games in general) Would be nice if you share some intel
- Tue May 30, 2017 4:39 am
- Forum: Trainers
- Topic: Caveblazers Trainer +5
- Replies: 23
- Views: 6175
Re: Caveblazers +3 Trainer
I guess what I'm asking is, how do I get passed the code that it pushes it onto the stack with? I can find many different values, but when I go to see what writes to them, all I get is the part where it says "Caveblazers.exe"+109EB1: 89 1F - mov [edi],ebx and "Caveblazers.exe"+109F03: DD 1F - fstp q...
- Mon May 29, 2017 5:31 pm
- Forum: Trainers
- Topic: Caveblazers Trainer +5
- Replies: 23
- Views: 6175
Re: Caveblazers +3 Trainer
I can't figure out how to do that on this game. I'm obviously not very educated in this stuff, but I know a little. Can you show me how to find them? I want to be able to make my own...
- Fri May 26, 2017 1:27 am
- Forum: Trainers
- Topic: Caveblazers Trainer +5
- Replies: 23
- Views: 6175
Re: Caveblazers +3 Trainer
I found the health and gold values as doubles, but I can't find any other values. Did you find pointers, or use an AOB Injection?? I'm just curious.