Search found 17 matches
- Sun Oct 22, 2017 10:01 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 880
- Views: 101354
Re: Middle-earth: Shadow of War (SeiKur0)
My error is different entirely, i can't even enable the main script, when checking why i get error to even try to execute this lua script, error in line 7 and 33, line 7 only contain the lua command execution for the table, WTF? @SeiKur0 There is some fix CE got required to run your lua table? Using...
- Wed Sep 20, 2017 8:02 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
@Nulty In a test i did that bitch did a whooping 9236 point of magical damage in ONE turn to my character, between her and the "bringer of doom", i installed the damn mod, new enemies are so much more reasonable now If you wonder how i got that value, it's by changing the level of one of my amulet ...
- Wed Sep 20, 2017 7:29 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
@Nulty In a test i did that bitch did a whooping 9236 point of magical damage in ONE turn to my character, between her and the "bringer of doom", i installed the damn mod, new enemies are so much more reasonable now If you wonder how i got that value, it's by changing the level of one of my amulet t...
- Wed Sep 20, 2017 6:47 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
No working unlimited Hp yet :( really need to escape this fight. idk why they put a npc so powerful in a low level part of the map Let me guess, tactical mode? In that mode you are supposed to run away or avoid fighting entirely unless absolutely necessary, nonsense in a game like this i know There...
- Wed Sep 20, 2017 6:43 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
I made a mod that removes the cap. It's not a CE table. Only .txt file that you must put in currect directory. P.S. Sorry for bad English. I don't know is it allowed to put txt files is this forum, so ill do this hard way. Check directory for existance "(GAME FOLDER Divinity Origin Sin 2)\Data\Publ...
- Sun Sep 17, 2017 5:27 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
Are you using the Steam version of the game? Maybe the base address is simply wrong. Although, I'd still expect to see an error. You could always try manually running the script yourself. Table > Show Cheat Table Lua Script local variables = readPointer("EoCApp.exe+1F8F0E8") variables = readPointer...
- Sun Sep 17, 2017 2:02 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
It should print a lot of stuff to CE's console. It doesn't activate, it just executes the Lua. Is the popup window hiding behind another window? Don't believe this Lua is something you could disable in settings. Are you using an old version of CE? Nothing open for me, just nothing happen at all, an...
- Sun Sep 17, 2017 4:33 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
The first value in the list is that variable's address. You can create a new record with that address of type float. As long as you remember to change that value each time you start the game, you can go over the cap. Does the "Print Global Variables" options have any special requirement to run? It'...
- Sat Sep 16, 2017 8:44 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223083
Re: Divinity Original Sin 2
What is the Core Ability cap? 40?
I am unable to push the stat beyond that in a stable manner, as soon as i reload the stat return back to 40, it's possible to find the instruction that push it back down and disable?
I am unable to push the stat beyond that in a stable manner, as soon as i reload the stat return back to 40, it's possible to find the instruction that push it back down and disable?
- Sat Sep 16, 2017 8:41 pm
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 110
- Views: 59846
Re: Xcom 2 War of the Chosen
Hey! Can someone tell me how do I increase soldiers HP? It's in the stat edit? All core stat have three values, just edit all three and done, there are a few things to know however: - Shields do not appear unless the armor already give at least 1, look for mods for that, and the shield granted thro...
- Wed Sep 13, 2017 11:18 pm
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 110
- Views: 59846
Re: Xcom 2 War of the Chosen
Did some more testing on abilities, and found out why some abilities didn't work, i had set the wrong type, basically this game seems to have 3 types of abilities 0 = Passive 2 = Attached to, trigger with main weapon (Serial, Saturation Fire, Killzone) 3 = Attached to, trigger with secondary weapon ...
- Wed Sep 13, 2017 11:19 am
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 110
- Views: 59846
Re: Xcom 2 War of the Chosen
Not sure where to ask but I've been trying to edit the DLC config values from alien hunters and shen's last gift but they don't reflect in game tried deleting logs,configs from documents even reinstalling the game and reediting using note++ but they dont show would be nice if the table had a value ...
- Wed Sep 13, 2017 11:16 am
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 110
- Views: 59846
Re: Xcom 2 War of the Chosen
i just found something on default class data ini at xcom folder for ranger class ExcludedAbilities="LightningReflexes" ; prevent conflict with Shadowstep ExcludedAbilities="EverVigilant" ; prevent conflict with DeepCover so i reckon if you give evervigilant to ranger the game will crash when you la...
- Wed Sep 13, 2017 12:46 am
- Forum: Tables
- Topic: Xcom 2 War of the Chosen
- Replies: 110
- Views: 59846
Re: Xcom 2 War of the Chosen
During my test changing soldier abilities mess up with the game loaded modules, sometimes causing crash when loading next mission, considering that right now this game is already unstable on load and crash on certain mission load are relatively common, expect trouble when doing so and just save/relo...
- Fri Aug 18, 2017 1:29 pm
- Forum: Tables
- Topic: No Mans Sky 1.38 (Steam)
- Replies: 112
- Views: 34570
Re: No Mans Sky 1.30 (Steam)
Can I increase the number of spaces in the ship's inventory? You need a savegame editor to reliably increase inventory size, i would recommend this one: https://nomansskymods.com/mods/no-mans-sky-save-editor/ You need to register :oops: or "borrow" someone else access, but it's all free don't worry