Search found 16 matches
- Sat Oct 28, 2017 1:39 am
- Forum: Tables
- Topic: Assassin's Creed: Origins
- Replies: 35
- Views: 11863
Re: Assassin's Creed: Origins
Money is a simple 4 byte search
- Sat Oct 14, 2017 3:54 pm
- Forum: Tables
- Topic: Dungeons 3
- Replies: 16
- Views: 6289
Re: Dungeons 3
Dunno why he removed it, it's posted on a lot of other forums
C:\Users\ur name\AppData\Roaming\Kalypso Media\Dungeons 3\config.cfg
add
Debug.EnableCheats = True
press the ~ button in the game
C:\Users\ur name\AppData\Roaming\Kalypso Media\Dungeons 3\config.cfg
add
Debug.EnableCheats = True
press the ~ button in the game
- Fri Oct 13, 2017 8:46 pm
- Forum: Tables
- Topic: Dungeons 3
- Replies: 16
- Views: 6289
Re: Dungeons 3
Any chance for an update?
Still works, but any other features coming? Dungeons 2 had a drop max stack feature
Still works, but any other features coming? Dungeons 2 had a drop max stack feature
- Fri Jun 02, 2017 11:49 pm
- Forum: Tables
- Topic: The Long Journey Home [up3]
- Replies: 28
- Views: 8558
Re: The Long Journey Home [up3]
Patch changed the code, I can find again
aobscan(items, 41 89 40 0C 48 8D 54 24 30 E8)
tljh-Win64-Shipping.UShipStorage::RemoveItemFromContainer+2B - 41 89 40 0C - mov [r8+0C],eax
aobscan(items, 41 89 40 0C 48 8D 54 24 30 E8)
tljh-Win64-Shipping.UShipStorage::RemoveItemFromContainer+2B - 41 89 40 0C - mov [r8+0C],eax
- Thu Jun 01, 2017 7:36 pm
- Forum: Tables
- Topic: The Long Journey Home [up3]
- Replies: 28
- Views: 8558
Re: The Long Journey Home [up2]
tljh-Win64-SHipping.exe+16498B
Nop that to get infinite resources, after you spent them replace with original code, will work for infinite ship repair
tljh-Win64-SHipping.exe+1C4C27
Infinite Money
Feel free to add to table if you find them useful
Nop that to get infinite resources, after you spent them replace with original code, will work for infinite ship repair
tljh-Win64-SHipping.exe+1C4C27
Infinite Money
Feel free to add to table if you find them useful
- Tue May 30, 2017 11:44 pm
- Forum: Tables
- Topic: Oxygen Not Included
- Replies: 25
- Views: 12806
Re: Oxygen Not Included
Alternative way to enable debug-commands: create an empty text inside "OxygenNotIncluded_Data", file name: "debug_enable.txt" Some debug commands I found on the internet: DebugToggle Backspace ToggleProfiler Backquote/Tilde DebugPaintForceFlower AlphaO DebugVisualTest SHIFT + F1 DebugGameplayTest S...
- Sun May 21, 2017 3:10 pm
- Forum: Tables
- Topic: Regalia: Of Men and Monarchs (2017-05-28)
- Replies: 8
- Views: 2443
Re: Regalia: Of Men and Monarchs (2017-05-21)
Shinkansen, you are the best, great table as always. This table isn't a giant advertisement like others on this board.
Thanks again
Thanks again
- Sat May 20, 2017 3:08 pm
- Forum: Tables
- Topic: Regalia Of Men and Monarchs [2017-5-24]
- Replies: 40
- Views: 10243
Re: Regalia Of Men and Monarchs [2017-5-19]
A friendly tip for people since fishing is so grindy Before you fish once, you can do 2 things. You can easily 4byte search the number of times you fished to increase that without having to find days. The 2nd thing you want to do is keep track of how many times you fished. This is so you can search ...
- Sat May 20, 2017 1:38 pm
- Forum: Tables
- Topic: Regalia Of Men and Monarchs [2017-5-24]
- Replies: 40
- Views: 10243
Re: Regalia Of Men and Monarchs [2017-5-19]
Because it takes up the entire window when I am adding my own stuff to the table. There's like 30 un needed lines and I said I added it to the existing script. It's whatever though, I won't post anything else on tables you made. Usually people make 1 line and say, Made by ______, not 30 lines which ...
- Sat May 20, 2017 4:59 am
- Forum: Tables
- Topic: Regalia Of Men and Monarchs [2017-5-24]
- Replies: 40
- Views: 10243
Re: Regalia Of Men and Monarchs [2017-5-19]
I added some more pointers for gemstones and components to the existing script, going to add more the further I progress
=====================
ATTACHMENT VIOLATION
=====================
Edit- Doesn't actually work, I tried to use the gold pointer to not have to find one, will update when fixed
=====================
ATTACHMENT VIOLATION
=====================
Edit- Doesn't actually work, I tried to use the gold pointer to not have to find one, will update when fixed
- Sat May 06, 2017 8:34 pm
- Forum: Tables
- Topic: Legend of Heroes Trails In The Sky The 3rd
- Replies: 34
- Views: 10528
Re: Legend of Heroes Trails In The Sky The 3rd
That's why I thought about you adding those because they would be a challenge if you were trying to learn. But I do realize how tedious it would be
- Sat May 06, 2017 7:56 pm
- Forum: Tables
- Topic: Legend of Heroes Trails In The Sky The 3rd
- Replies: 34
- Views: 10528
Re: Legend of Heroes Trails In The Sky The 3rd
I think this might be hard, but if you want a challenge, how about unlocking all warp points. One thing I found on my own that might help people, is the amount of battles that you have done, one of the doors require you to have at least 100 Also, it may be tedious, and I understand if you don't want...
- Fri May 05, 2017 11:08 pm
- Forum: Tables
- Topic: Legend of Heroes Trails In The Sky The 3rd
- Replies: 34
- Views: 10528
Re: Legend of Heroes Trails In The Sky The 3rd
Great table Orbment modifier like you did for equipment would be cool, so you can upgrade to HP 1 -> HP 4 Same for items if possible I made a table for the first one, and I remember being able to take every 3-4 bytes you could add a value to give items Also, do you have the ID for the content you ge...
- Thu Apr 20, 2017 1:09 am
- Forum: Tables
- Topic: Shiness: The Lightning Kingdom
- Replies: 9
- Views: 3018
Re: Shiness: The Lightning Kingdom
I tried using some pointers for experience since the code I have slows computers down massively. Pointers don't seem to be a solution. Looking for alternative methods. As someone mentioned above, finding exp values gets really difficult the further you get in game. This can be solved by searching wi...
- Wed Apr 19, 2017 11:07 pm
- Forum: Tables
- Topic: Shiness: The Lightning Kingdom
- Replies: 9
- Views: 3018
Re: Shiness: The Lightning Kingdom
If you find the exp address in 4 bytes, right click it and go to the disassembler. Go to find out what writes to this address. Then kill a monster and an address or possible many will show up. You would then add that code to the code list. Then when you start a new game you can use that to reverse f...