Search found 7 matches
- Tue Apr 18, 2017 1:36 am
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
Would it be possible to get an updated table for version 1.04 CPY with the fix for turrets being invincible when using the undead script for both the player and his crew? Thanks. this is based on aob's for 1.04 CPY, with changes from last table for 1.05 (edit 15) changes: isnotplayer2: cmp dword pt...
- Sat Apr 15, 2017 9:21 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
Can we get some hacks for strike teams? Maybe a zero time requirement, so they instantly finish the mission? Something like this was done in Dragon Age Inquisition, with a mod, though... "strike teams?" - multiplayer, so... check at first forum and CE rules, then think about questions on this thema...
- Sat Apr 15, 2017 9:06 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
Can we get some hacks for strike teams? Maybe a zero time requirement, so they instantly finish the mission? Something like this was done in Dragon Age Inquisition, with a mod, though... "strike teams?" - multiplayer, so... check at first forum and CE rules, then think about questions on this thema...
- Fri Apr 14, 2017 9:55 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
Has anyone figured out a way to STOP all EXP gain, or GO BACKWARD in levels? (Delevel)? Anytime I try to mess with Current EXP or EXP TNL the game kinda shits the bed and ends up setting me to level 132 when I reload a save with tampered EXP values. Only happens if I try to set stuff lower. It almo...
- Fri Apr 14, 2017 1:45 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
Can anyone make ignore level requirements crafting code for v 1.04? Thanks adapted Celios code, it's working on 1.04 CPY, but i'm not sure that it's haven't minor sides. cuz 2 pages ago i asked him about correctness of it, and he isn't answer. [ENABLE] //code from here to '[DISABLE]' will be used t...
- Sun Apr 09, 2017 3:10 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
@Cielos ABOUT "dupliacte item .4" in 1.04 aob not found, pls could you share surrounding lines (-10/+10) of "bytes+opcodes" from memory, than i will find injection point by myself. ps. thx for complete table. By any chance, is it possible for someone to give the code for the Duplicate (with shift) ...
- Sat Apr 08, 2017 1:25 pm
- Forum: Tables
- Topic: Mass Effect Andromeda
- Replies: 621
- Views: 314242
Re: Mass Effect Andromeda
@Cielos
ABOUT "dupliacte item .4"
in 1.04 aob not found, pls could you share surrounding lines (-10/+10) of "bytes+opcodes" from memory, than i will find injection point by myself.
ps. thx for complete table.
ABOUT "dupliacte item .4"
in 1.04 aob not found, pls could you share surrounding lines (-10/+10) of "bytes+opcodes" from memory, than i will find injection point by myself.
ps. thx for complete table.