Search found 61 matches

by Pongozila
Sun Nov 05, 2017 12:50 pm
Forum: Tables
Topic: Dead Cells [2017-5-26]
Replies: 38
Views: 28702

Re: Dead Cells [2017-5-26]

Updated to E.A. 2017-11-03 - f846925b6

Features:
-100x gold
-INF. AMMO
-No Cooldown
-Time Stop
-Stats List:
*Brutality/Tactics/Survival Level
*Current/MAX HP
*Potions left
*Current Cells
*Kills left to LIFT THE CURSE
*Double Jump


Enjoy! :)
by Pongozila
Sat Oct 14, 2017 12:41 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
Replies: 284
Views: 78696

Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

My table has an item editor now :P, with that you can permanently edit the item level Nice, now I don't have to bother with my code :lol: , just use yours and delete mine :oops: , great job... I'll keep trying to improve my coding... just wish to get to your level guys! I still have a long way to g...
by Pongozila
Sat Oct 14, 2017 1:57 am
Forum: Tables
Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
Replies: 284
Views: 78696

Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Doing this will disable all your skills , cant use T or CTRL+Left click anymore to shoot exploding shots , and i cant use R or F anymore for finishers ... And an ork just instantly killed me ... Noted... I've taken a look, what I could tell is that the game doesn't like the "infinite" parameter or ...
by Pongozila
Fri Oct 13, 2017 10:03 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (PATCH 11.10.2017)
Replies: 284
Views: 78696

Re: Middle-earth: Shadow of War (PATCH 11.10.2017)

Hey guys here's a code, will give you Insane gear stats All you gotta do is Activate the code and re-select your gear. Re-selecting Sword/dagger will grant Insane damage with each weapon (1-hit kill) Re-selecting Bow will grant Insane bow damage (1-hit kill) + Insane max arrows Re-selecting Armor wi...
by Pongozila
Tue Oct 03, 2017 11:18 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

XxcoralloxX wrote:
Sat Sep 30, 2017 1:14 pm
Would be possibile using the "Set Xp Gain per enemy" to multiply the exp recived instead of set a value?
Might have to use a different method other than the current one... I'm not with a lot of time now... sorry. Though you can always increase the value at your will... :)
by Pongozila
Sun Sep 24, 2017 7:45 pm
Forum: Tables
Topic: Kingdoms And Castles
Replies: 25
Views: 20678

Re: Kingdoms And Castles

Just updating my table to V. 106r1s... in case someone wants it...

Edit:
Added
-Intense Buildings (Buildings work even without workers; Archers do insane dmg)
-"Peaceful Mode" - All combatant units die instantly
by Pongozila
Tue Sep 19, 2017 8:32 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

Carrnage wrote:
Tue Sep 19, 2017 4:00 am
Pongozila your scripts auto activate when the ver number container is opened.
yep... just because... you can deactivate that pretty easy though... I just like this way... don't have to bother activating each one every time...
by Pongozila
Sun Sep 17, 2017 11:24 pm
Forum: Tables
Topic: A Robot Named Fight
Replies: 1
Views: 244

Re: A Robot Named Fight

Great table for a GREAT GAME!
by Pongozila
Sun Sep 17, 2017 11:47 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

I ran into a nasty bug with the "2 of any item if 1" cheat and it looks like it's not safe to use. There's a door that is supposed to have a dialog option to open it if you have a "giant diamond" in inventory, and that option doesn't show up if I have a 2 stack version instead of instead of the nor...
by Pongozila
Sat Sep 16, 2017 4:08 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

Updated the table with new features guys.

viewtopic.php?f=4&t=202&p=17506#p17506

Enjoy! :)
by Pongozila
Sat Sep 16, 2017 11:34 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

I can't seem to get the attributes to set to exact values even when setting and reloading. Did you follow the steps? Activate code; add ONE point to ONE stat, deactivate code; save and reload! one stat at a time! I tried it on multiple save files and always worked, try checking the game version. Ha...
by Pongozila
Fri Sep 15, 2017 8:39 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

Updating table due to many bug/features changes... Here's what we got now: V3.0.141.999 +999 STATS +5 Available points (If any) (Attributes/combat/talent/civil) +INF. Item Durability +No skill Cooldown +Set XP Gain per enemy +Using an Item gives +5 (ONLY WORKS IF YOU HAVE >2) +Split item to double t...
by Pongozila
Thu Sep 14, 2017 11:44 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

vohk wrote:
Thu Sep 14, 2017 11:28 pm
"Available points don't decrease" for Talents doesn't seem to be working for me, although the rest do along with Set XP Gain per Enemy.
Fixed.
Please guys re-download!
by Pongozila
Thu Sep 14, 2017 10:15 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 649
Views: 223061

Re: Divinity Original Sin 2

** -- Latest version on viewtopic.php?f=4&t=202&p=17506#p17506 -- **