Search found 181 matches
- Sat Nov 04, 2017 8:40 am
- Forum: Tables
- Topic: Assassin's Creed: Origins
- Replies: 35
- Views: 11825
Re: Assassin's Creed: Origins
just updated the table from this post . ///////////////////////////////////////////////////////////// Hello, about the time of day, is there any way to change the time scale? for example 1 minute in the game 3 minutes in real life? Thanks! I imagine it can be done in 2 ways at least. 1. observe the ...
- Fri Nov 03, 2017 4:51 am
- Forum: Tables
- Topic: Assassin's Creed: Origins
- Replies: 35
- Views: 11825
Re: Assassin's Creed: Origins
ACOrigins +3.CT crashes as soon as I press enable on v1.03 maybe it's the problem STN mentioned, I still just let CE to allocate memory. but using his method would stack up the memory if I choose to deactivate some scripts and turn back on again until I end the game session, as the code cave genera...
- Thu Nov 02, 2017 6:33 pm
- Forum: Tables
- Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
- Replies: 73
- Views: 21078
Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
on Conan's preview, as it was a pre-release copy, they triggered a "god mode" that also serves as a no-clip. wondering if the "god mode" you located also That's actually Fly Mode (that's what it's called in the developer function remnants in AC4). Also, it's the PS or XBOX version of the game. Peop...
- Thu Nov 02, 2017 6:08 pm
- Forum: Tables
- Topic: Assassin's Creed: Origins
- Replies: 35
- Views: 11825
Re: Assassin's Creed: Origins
made some scripts for the game. - the table uses the same injection point from STN's Unlimited Health script, thus you can't activate this if you're using that script. - the table uses vng21092's aobscan lua script, the original thread can be found here: http://forum.cheatengine.org/viewtopic.php?t=...
- Tue Oct 31, 2017 1:57 pm
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 880
- Views: 101295
Re: Middle-earth: Shadow of War (SeiKur0)
the only one with the hate is you with all your comments but i guess cause you know a lot about CE that make you think that you have the right to talk like that and comment the way you do. So keep on with that uber ego you have and treat people like crap cause that make you feel like a man i guess ...
- Tue Oct 31, 2017 7:57 am
- Forum: Tables
- Topic: Middle-earth: Shadow of War (SeiKur0)
- Replies: 880
- Views: 101295
Re: Middle-earth: Shadow of War (SeiKur0)
congratulations SunBeam! you've levelled up! you're now a cynical cunt!
...I'm just bored..
should get back to work now...
...I'm just bored..
should get back to work now...
- Tue Oct 31, 2017 7:38 am
- Forum: Tables
- Topic: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
- Replies: 73
- Views: 21078
Re: Assassin's Creed: Origins - AnvilNEXT64 Cheats and more..
[...] saw some footages on youtube: on Conan's preview, as it was a pre-release copy, they triggered a "god mode" that also serves as a no-clip. wondering if the "god mode" you located also governor the no-clip part? if not, did you trace any no-clip strings and/or if the codes are still present in...
- Thu Oct 26, 2017 6:17 pm
- Forum: Tables
- Topic: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
- Replies: 17
- Views: 2351
Re: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +5 (table Update2)
can you tell me how to scan chase and tension gauge ? for practice purpose, i tried unknown value 4bytes/float from C3000000 ~ C5000000 still can't find anything the tension gauge is in 4 bytes, (int)1000 when the gauge is full, not sure if it's the same case for all the Lilies though. for the chas...
- Thu Oct 26, 2017 8:36 am
- Forum: Tables
- Topic: AER Memories of Old +1 (table Update.1)
- Replies: 0
- Views: 62
AER Memories of Old +1 (table Update.1)
made a simple script for AER Memories of Old . Update.1 - rewrote the script, smooth the speed transition. movement mod - could be useful if you're playing with keyboard and mouse. - slightly slow down the normal run speed (from 1 to 0.8), so that the running animation doesn't look like "sliding" th...
- Wed Oct 25, 2017 8:19 am
- Forum: Tables
- Topic: Yomawari: Midnight Shadows +3 (table Update1)
- Replies: 0
- Views: 127
Yomawari: Midnight Shadows +3 (table Update1)
made 2 scripts for Yomawari: Midnight Shadows . Update1 - added ignore item quantity . ignore stamina - stamina still drop when you sprint but won't actually went out of breath, you can keep on running as long as you want. free save - allows you to save a game without any coins. ignore item quantity...
- Tue Oct 24, 2017 4:30 pm
- Forum: Tables
- Topic: Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
- Replies: 17
- Views: 2351
Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ +6 (table Update3)
made some scripts for Nights of Azure 2: Bride of the New Moon / よるのないくに2 ~新月の花嫁~ . so many boobs and no mouse control again.... I'm sad. probably not many options I'd make unless someone make a fan mouse support, so, don't wait up.. and if you know there's mouse support ready, let me know~ thanks.....
- Mon Oct 23, 2017 9:37 am
- Forum: Tables
- Topic: The Evil Within 2 +14 (table Update9)
- Replies: 48
- Views: 10205
Re: The Evil Within 2 +14 (table Update9)
thanks! didn't know that... I used the register check instead, as rcx holds the player pointer.
and, no-clip uploaded! as I was lazy to locate a proper movement force, I just used keylistener to set the movement info, thus you can't use controller to no-clip now..
and, no-clip uploaded! as I was lazy to locate a proper movement force, I just used keylistener to set the movement info, thus you can't use controller to no-clip now..
- Mon Oct 23, 2017 7:34 am
- Forum: Tables
- Topic: The Evil Within 2 +14 (table Update9)
- Replies: 48
- Views: 10205
- Thu Oct 19, 2017 3:17 pm
- Forum: Tables
- Topic: The Evil Within 2 +14 (table Update9)
- Replies: 48
- Views: 10205
Re: The Evil Within 2 +13 (table Update8.2)
did you choose the options of senseless zombies like this? https://image.ibb.co/bMe1km/ct_126.png I've just tested it on this "running in 4 hands" thingy with the above set-up. shoot it, run right at it, still didn't notice me. https://www.youtube.com/watch?v=Pef_pSMt5M4 I may play some more this we...
- Wed Oct 18, 2017 5:26 pm
- Forum: Tables
- Topic: The Evil Within 2 +14 (table Update9)
- Replies: 48
- Views: 10205