Search found 163 matches
- Thu Nov 02, 2017 10:48 am
- Forum: Tables
- Topic: Zwei: The Ilvard Insurrection (2017-11-04)
- Replies: 2
- Views: 336
Zwei: The Ilvard Insurrection (2017-11-04)
Simple table for Zwei: The Ilvard Insurrection, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enab...
- Sat Oct 28, 2017 8:35 am
- Forum: Tables
- Topic: Winged Sakura: Endless Dream (2017-10-28)
- Replies: 0
- Views: 115
Winged Sakura: Endless Dream (2017-10-28)
Simple table for Winged Sakura: Endless Dream, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scri...
- Tue Oct 24, 2017 8:58 am
- Forum: Tables
- Topic: Bomber Crew (2017-10-26)
- Replies: 7
- Views: 1095
Bomber Crew (2017-10-26)
Simple table for Bomber Crew, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Upda...
- Sun Oct 08, 2017 4:34 am
- Forum: Tables
- Topic: HYPERNOVA: Escape from Hadea (2017-10-08)
- Replies: 1
- Views: 107
HYPERNOVA: Escape from Hadea (2017-10-08)
Simple table for HYPERNOVA: Escape from Hadea, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scri...
- Sat Oct 07, 2017 9:28 pm
- Forum: Tables
- Topic: Road Redemption (2017-10-08)
- Replies: 1
- Views: 220
Road Redemption (2017-10-08)
Simple table for Road Redemption, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To ...
- Thu Oct 05, 2017 8:21 am
- Forum: Tables
- Topic: Battle Chasers: Nightwar (2017-10-07)
- Replies: 2
- Views: 1627
Battle Chasers: Nightwar (2017-10-07)
Simple table for Battle Chasers: Nightwar, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts ...
- Mon Oct 02, 2017 6:28 am
- Forum: Tables
- Topic: Fall of Light (2017-10-02)
- Replies: 0
- Views: 88
Fall of Light (2017-10-02)
Simple table for Fall of Light, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Up...
- Sun Oct 01, 2017 4:34 am
- Forum: Tables
- Topic: Vaporum (2017-10-01)
- Replies: 1
- Views: 588
Vaporum (2017-10-01)
Simple table for Vaporum, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: ...
- Sat Sep 30, 2017 10:29 am
- Forum: Tables
- Topic: GOKEN (2017-10-01)
- Replies: 1
- Views: 344
GOKEN (2017-10-01)
Simple table for GOKEN, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XX...
- Fri Sep 29, 2017 10:54 pm
- Forum: Tables
- Topic: Cuphead (2017-09-30)
- Replies: 5
- Views: 2529
Cuphead (2017-09-30)
Simple table for Cuphead, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: ...
- Sun Sep 24, 2017 5:47 am
- Forum: Tables
- Topic: SteamWorld Dig 2 (2017-09-26)
- Replies: 0
- Views: 302
SteamWorld Dig 2 (2017-09-26)
Simple table for SteamWorld Dig 2, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable the script...
- Sat Sep 23, 2017 2:53 am
- Forum: Tables
- Topic: Ancient Frontier (2017-09-23)
- Replies: 1
- Views: 297
Ancient Frontier (2017-09-23)
Simple table for Ancient Frontier, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To...
- Fri Sep 22, 2017 10:35 am
- Forum: Tables
- Topic: Stellatum (2017-09-22)
- Replies: 0
- Views: 150
Stellatum (2017-09-22)
Simple table for Stellatum, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update...
- Sun Sep 17, 2017 7:24 am
- Forum: Tables
- Topic: Cook, Serve, Delicious! 2!! (2017-09-17)
- Replies: 2
- Views: 450
Cook, Serve, Delicious! 2!! (2017-09-17)
Simple table for Cook, Serve, Delicious! 2!!, may or may not work. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update: XXX" will only update their effect after doing action XXX. Addresses with "XXX?" will enable...
- Sun Sep 10, 2017 11:40 am
- Forum: Tables
- Topic: Startide (2017-09-11)
- Replies: 1
- Views: 170
Startide (2017-09-11)
Simple table for Startide, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing. Usage info: Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX. Scripts with "To Update:...