Search found 67 matches
- Sat Oct 21, 2017 1:10 pm
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
random crashing persists, even with the codex version, i discovered my GOG version excluded the hotfix and that may have been responsible for the issues with the No Range Limit on Ability Use, however the crashing is obviously something else, i could not obtain the 1.400.4 hotfix version from GOG t...
- Tue Oct 17, 2017 3:23 am
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
No, the codex version is the steam one. That is probably why the slight difference in the address of that option. May even be the reason why crash due to ship paint. Fortunately both versions are similar enough so the options work on both. Did that alternate option work?
- Mon Oct 16, 2017 9:14 pm
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.400.0v2 (+DLC) +50
i got this one, StarpointGeminiWarlords.exe+D7784 - 46 88 AC 3B 309C7600 - mov [rbx+r15+00769C30],r13l, hope this information is useful. Also a quick question are you using Vanilla Steam or Codex? So I made an alternate and used your address there (mov [rbx+r15+00769C30],r13l)instead of the one I g...
- Sun Oct 15, 2017 11:08 pm
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.400.0v2 (+DLC) +50
Yea the paint job stuff is weird. Hell I did not even know you could paint your ship. Yea just skip the painting. I don't know what the deal is with the No Range Limit on Ability Use as when I search for the AOB it always turns up and there is only one result. You can try something. Do a new scan, s...
- Sat Oct 14, 2017 7:58 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223231
Re: Divinity Original Sin 2
So just in case anyone wants my latest two updated cheat mods. (Just remove space between nexusmods. and com). The first one removes the level caps as well as the caps on attributes/civil/combat: nexusmods. com/divinityoriginalsin2/mods/23/? The second one is my killer Megalooot mod (now with megalo...
- Sat Oct 14, 2017 7:34 am
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.400.0 (+DLC) +50
Would it be possible to add a Infinite or huge number cheat for the capital ship limit, just curious, as that is a cheat i have always wanted the most, as many others can be added with mods but the capital ship limit is apparently hard coded, and cannot be modded in, so i would need a trainer or ch...
- Thu Oct 12, 2017 11:19 pm
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.400.0 (+DLC) +50
yeah i figured out that The buy equipment works. i just found that if i bought too many items, some would disappear, but that might be the game itself that is the problem and not the cheats, and yeah i believe Item Cooldown was working, i just was not very sure, and thanks a million for updating th...
- Thu Oct 12, 2017 9:48 am
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.320.0 (+DLC) +50
Ok So I went ahead and just did a quick script for infinite hull. I will update True Godmode and shipbuilding as soon as he sends it to me. For now though the infinite hull will keep your hull at max no matter what (although shield will still be affected) so that should work ok for now. Table is FIX...
- Thu Oct 12, 2017 7:54 am
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.320.0 (+DLC) +50
still not sure if Buy Infinite Equipment (buy screen slider hack) is actually working or not, seems to behave sometimes and not others, perhaps its fine though and i just made a mistake, perhaps you can over use this cheat and cause the game issues, however i believe that No Item Use Cooldown may n...
- Thu Oct 12, 2017 3:11 am
- Forum: Tables
- Topic: Starpoint Gemini Warlords CODEX 1.400.0v3 (+DLC) +50
- Replies: 91
- Views: 16702
Re: Starpoint Gemini Warlords CODEX 1.320.0 (+DLC) +50
I am working on it. I just PM'd Schnitzelmaker to see if he would update the Godmode option (and a few other options). I am slowly working on/updating the other options.. I am busy with work so a little patience. Hopefully within the next couple of days the ENTIRE table will be updated.
- Mon Oct 09, 2017 5:24 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223231
Re: Divinity Original Sin 2
Megaloot Mod I just made.... Looks like an awesome mod just a quick question it won't mess with quest related items found in crates/barrels/etc right? The lucky charm proc should add additional loot to the items which are supposed to be in that particular chest am I right? (Just double checking :))...
- Mon Oct 09, 2017 6:17 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223231
Re: Divinity Original Sin 2
Level/Stats Uncapper and weight limit extender mod I just made.
EDIT: Updated with links on page 39 of this thread.
EDIT: Updated with links on page 39 of this thread.
- Mon Oct 09, 2017 6:01 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223231
Re: Divinity Original Sin 2
Megaloot Mod EDIT: Updated with links on page 39 of thread.
- Sun Oct 01, 2017 3:33 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223231
Re: Divinity Original Sin 2
Hi guys, Is there a way to just trigger lucky charm success all the time when opening boxes? I saw that there's one that will override container items and I think that's very close to what I just need for the game. Can you post the code at the bottom of the script so I can use it to search for on t...
- Sat Sep 30, 2017 6:54 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 649
- Views: 223231
Re: Divinity Original Sin 2
I don't guess anyone has tinkered with Spirit Vision duration have you? They've taken off the infinite spirit vision duration from the Workshop and from Nexus. It's a really convenient thing to have. Doesn't have to be infinite, just a longer duration would be great. The problem is that even with i...