Search found 44 matches

by DamSF
Sun Jan 06, 2019 7:23 pm
Forum: Tables
Topic: Final Fantasy IX (Steam)
Replies: 84
Views: 11937

Re: Final Fantasy IX (Steam)

Is it possible to teach all Blue Magic skills to Quina with the table?
by DamSF
Fri Dec 28, 2018 12:14 am
Forum: Tables
Topic: Dead Cells (2018-08-21)
Replies: 14
Views: 4566

Re: Dead Cells (2018-08-21)

Gaawachan wrote:
Thu Dec 27, 2018 11:13 pm
I'm sorry to bug you, but is there any chance the freeze timer code will ever work again?
It's working for me on 1.1 update.
by DamSF
Wed Dec 26, 2018 10:17 am
Forum: Tables
Topic: Dead Cells (2018-08-21)
Replies: 14
Views: 4566

Re: Dead Cells (2018-08-21)

Marcus101RR wrote:
Mon Dec 24, 2018 3:39 am
Carmonaro wrote:
Sat Dec 22, 2018 9:14 pm
Thank you for your work. today they updated the live/normal game to 1.1 and ofc older tables won't work :(
Beta is updated.

Stable Version is now Beta 1.1, and works for Pimp My Run Update.
Is it possible to implement the Double HP feature again? It was quite handy. :D
by DamSF
Sun Dec 02, 2018 8:40 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 2966
Views: 898505

Re: Monster Hunter World (Steam)

Has anyone tested the table on the Codex version yet?
by DamSF
Thu Nov 22, 2018 11:19 am
Forum: General Gamehacking
Topic: Monster Hunter World Modded Stuff and Things
Replies: 175
Views: 28865

Re: Monster Hunter World Modded Stuff and Things

Updated my weapon mod to include Lunastra weaponry. (3 Gem slots, no deviation for bowguns only)
by DamSF
Thu Nov 22, 2018 9:42 am
Forum: General Gamehacking
Topic: Monster Hunter World Modded Armor and Decorations
Replies: 221
Views: 44145

Re: Monster Hunter World Modded Armor and Decorations

I've updated my Armor Mod to now include Lunastra gear (3 gem slots, maxed skills and set skills for both Alpha and Beta versions).
by DamSF
Fri Nov 16, 2018 3:33 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 2966
Views: 898505

Re: Monster Hunter World (Steam)

sooo do we still need to wait for the bypass? or without the fix some scripts might not work? Im not using it at all right now because idk Depending on what scripts are you looking for to use, you can download mods to serve as substitutes to them. Some scripts such as Maxed Slots, 1 Jewel Max Skill...
by DamSF
Wed Nov 14, 2018 4:39 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 2966
Views: 898505

Re: Monster Hunter World (Steam)

fonfabre29 wrote:
Wed Nov 14, 2018 1:31 pm
Hello, do we have a way to insert certain kulve taroth weapon to our equipment box ? Especially from rank 7 pool.

This is because past few days farming, i realize that i'm currently missing r7 more than r8 from each weapon category.
There's a tutorial on how to add the weapons a few pages back.
by DamSF
Mon Nov 12, 2018 6:16 pm
Forum: General Gamehacking
Topic: Monster Hunter World Modded Armor and Decorations
Replies: 221
Views: 44145

Re: Monster Hunter World Modded Armor and Decorations

Kyoshiro wrote:
Thu Nov 08, 2018 9:40 am
mind tagging me later once you've uploaded it ? :O thanks!
Here's the update I promised to my modded armor file, it now includes both Alpha and Beta armors with 3 Gem slots, maxed skills and maxed set skills.
by DamSF
Fri Nov 09, 2018 2:02 pm
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 2966
Views: 898505

Re: Monster Hunter World (Steam)

yeah, but i have to wonder, was the added checks and things going on with denuvo causing those particular problems, and if so, that might be what they had rolled back, so the table itself may fixable now. They added kulve, but on ps4, when they added kulve, these problems did not have to be correct...
by DamSF
Fri Nov 09, 2018 11:54 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 2966
Views: 898505

Re: Monster Hunter World (Steam)

yeah, but i have to wonder, was the added checks and things going on with denuvo causing those particular problems, and if so, that might be what they had rolled back, so the table itself may fixable now. They added kulve, but on ps4, when they added kulve, these problems did not have to be correct...
by DamSF
Fri Nov 09, 2018 5:52 am
Forum: Tables
Topic: Monster Hunter World (Steam)
Replies: 2966
Views: 898505

Re: Monster Hunter World (Steam)

It is done via hex editing at this time! https://i.kym-cdn.com/photos/images/newsfeed/001/126/626/e91.jpg I have been working the last few days and have not been able to do much really with modding in this time, although i did hammer out the purple sharpness mod on monday night. Is there a specific...
by DamSF
Thu Nov 08, 2018 2:48 pm
Forum: General Gamehacking
Topic: Monster Hunter World Modded Armor and Decorations
Replies: 221
Views: 44145

Re: Monster Hunter World Modded Armor and Decorations

is it possible to have both alpha and beta sets to have 3 level 3 jewels slots and maxed skill with 1 jewel and 1 armor piece like it used to? i have too much loadouts that mixes a lot of em. really appreciate it if someone can post it. :( Yes, it's possible. I was actually doing it, but the editor...
by DamSF
Thu Nov 08, 2018 5:57 am
Forum: General Gamehacking
Topic: Monster Hunter World Modded Armor and Decorations
Replies: 221
Views: 44145

Re: Monster Hunter World Modded Armor and Decorations

Also, for people who want to edit charms: https://ibb.co/mb9aAA https://ibb.co/m1q43V Sneaky buggers. Also, here is an edit of my previous file but now with charms. I edited all upgrade-able charms to have max skills and three gem slots once you reach the end of their line. As for the rest you don'...
by DamSF
Wed Nov 07, 2018 8:32 pm
Forum: General Gamehacking
Topic: Monster Hunter World Modded Stuff and Things
Replies: 175
Views: 28865

Re: Monster Hunter World Modded Stuff and Things

Hello there, I've made a updated version of the weapons mod, now with Kulve Taroth Weapons. -All the last weapons of each Tree now have 3 Gems slots. (Modding weaker weapons seemed to be unnecessary work, since nobody will use them) -All Bowguns have no deviation (including the Kulve Taroth ones). -...