Search found 46 matches
- Mon Mar 18, 2024 8:16 am
- Forum: Trainers
- Topic: Subterrain: Mines of Titan +9 Trainer
- Replies: 5
- Views: 2221
Re: Subterrain: Mines of Titan +9 Trainer
Pro only ...
- Tue Feb 13, 2024 5:02 am
- Forum: Tables
- Topic: Arcadian Atlas
- Replies: 4
- Views: 1442
Re: Arcadian Atlas
Unfortunately doesn't work anymore.
Those scripts are broken and the best functions of the trainer with them :/
getOverworldManager
getBattleFieldManager
get SquadManager
Any chance someone looks into it?
Those scripts are broken and the best functions of the trainer with them :/
getOverworldManager
getBattleFieldManager
get SquadManager
Any chance someone looks into it?
- Sat Nov 11, 2023 8:58 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Colony Ship: A Post-Earth Role Playing Game
- Replies: 35
- Views: 28275
Re: [Request] Colony Ship: A Post-Earth Role Playing Game
Did anyone find a way to find/edit the reputation, standing and belief values? to find the attributes search the array: FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 xx 00 00 00 xx = your attribute value in hex relative to the...
- Mon Nov 06, 2023 11:39 am
- Forum: Single Player Cheat Requests
- Topic: [REQUEST] The Iron Oath
- Replies: 20
- Views: 7408
Re: Starfield
Another question related to companions: does anyone know how to set their skills via console? I mean the skills if you assign them to outposts or a ship. Using addperk to assign them skills seems to have no effect. PS: If anyone would like to beat the highscore on the redmile run use "set d6724 to 2...
Re: Starfield
Did someone find a console command to mess around with the sympathy/opinion levels of the companions?
Btw. did I miss something or is the game lacking of a UI to see the opinion of a companion? You get sometime short notices of changes, but I didn't find a way to see the status.
Btw. did I miss something or is the game lacking of a UI to see the opinion of a companion? You get sometime short notices of changes, but I didn't find a way to see the status.
Re: Starfield
Does anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack? someone posted this on reddit https://docs.google.com/spreadsheets/u/0/d/12OlpNQ6BaD9q_7mtzglSm-yXNGeEU6WqhEEVK8gf60g/htmlview#gid=0 just search quality and it should be there Woah! Great list. Thank you so much!
Re: Starfield
Does anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?
- Wed Apr 12, 2023 9:20 am
- Forum: Tables
- Topic: z Everspace 2
- Replies: 195
- Views: 40189
Re: z Everspace 2
Attribute IDs for Signal Decoders: 89515 - Mines on Death (+60%) 89594 - Two Bosses (+100%) 89710 - Evolution (+100%) 89525 - Enemy Regen (+40%) 89582 - No EMP (+60%) 89642 - Jarred Sensors (+30%) 89685 - Strength in Death (+120%) (this one is special, you can probably mess with values to make it m...
- Tue Oct 11, 2022 9:41 am
- Forum: Tables
- Topic: Crusader Kings III | Steam v1.12.2.1 | Updated: 2024-Mar-11
- Replies: 940
- Views: 707277
Re: Crusader Kings III | Steam v1.7.2 | Updated: 2022-Oct-01
Unfortunately "Last selected holding" and "Instant Build (next day)" aren't working for me anymore in 1.7.2 (including the DLCs)
- Mon Jun 20, 2022 1:36 pm
- Forum: Tables
- Topic: The Guild 3 1.07 *Updated* July 2, 2023
- Replies: 179
- Views: 101383
Re: The Guild 3 v0.9.18.0 GOG/Steam **Updated**
Ah! So I have to earn a title! Thank you for clarifying!
- Mon Jun 20, 2022 4:26 am
- Forum: Tables
- Topic: The Guild 3 1.07 *Updated* July 2, 2023
- Replies: 179
- Views: 101383
Re: The Guild 3 v0.9.18.0 GOG/Steam **Updated**
Unfortunately it seems Zanzer's "99 Business Limit" patch doesn't work anymore with 1.0.2. :( Does anyone have a new AOB? The one from the_crips instantly crashes the game. Looking for myself I find 3 AOBs roughly matching the original code: Zanzer's (doesn't crash, but also doesn't work): F3 0F 10 ...
- Wed Jun 08, 2022 10:27 am
- Forum: Single Player Cheat Requests
- Topic: [Request] EMPYRE: Dukes of the Far Frontier
- Replies: 2
- Views: 464
Re: [Request] EMPYRE: Dukes of the Far Frontier
And I also have a third method, but it only works half the way :( I made a powershell script to decrypt the savefile, but my encryption PS script doesn't produce a file which will be loaded by the game. If someone finds my mistake: I would be happy to learn. :D The decrypt.ps1 #!/usr/bin/env powersh...
- Wed Jun 08, 2022 10:19 am
- Forum: Single Player Cheat Requests
- Topic: [Request] EMPYRE: Dukes of the Far Frontier
- Replies: 2
- Views: 464
Re: [Request] EMPYRE: Dukes of the Far Frontier
I can help a bit here. First: All values are longwords (4 Byte), it's quite easy to find them at character creation. Second: You can use dnSpy to modify the game library to create savefiles / load savefiles without encryption. Which results in cleartext XML files. One thing about it: the game can't ...