Search found 241 matches

by nos4r2
Sun May 19, 2024 3:38 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

Hi can you fix the lastest dmg script you did? it have some weird bug that every weapon or stuff will ragdoll myself to dead if i happen to hit myself with it ( with aoe ) i even test your default value but it still happen, you can try use scorcher to shoot near the ground at front of you or stun g...
by nos4r2
Sat May 18, 2024 5:38 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

T420killz wrote:
Sat May 18, 2024 5:10 pm
here u go @zoddel
Thx i'm gonna stick with this dmg script for now, the new one kinda confusing to setup for me.
by nos4r2
Sat May 18, 2024 8:43 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

UPDATE: added weapon ID's // SG-8 Punisher // SG-8S Slugger // SG-225 Breaker // SG-225IE Breaker Incendiary // Napalm SEAF impact // High-yield SEAF explosion // Hellbomb / SEAF Mini-Nuke // AX/LAS-5 "Guard Dog" Rover P-2 Peacemaker (has own ID now, was together with redeemer before) changed a few...
by nos4r2
Sat May 18, 2024 1:55 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

Little fixed version of my version of ZoDDel's sample override script. In .304 they've added in RDX new digit. in .303 it was 0 for common_type 1 for rare 2 for super. in .304 path these values can be 0 20 or 60 for common 1 21 etc for rare and 2 21 etc for super. So divide by 10 solve problem 61%1...
by nos4r2
Tue May 14, 2024 2:18 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

id love to add extra melee dmg to zoddels superdmg table. i have one with extra melee but i like his with the the destruction of objects added to it now.. Try new modified version of ZoDDel's super damage script. Hi, i don't know if it just me but is there something wrong with the knockback in scri...
by nos4r2
Mon May 13, 2024 5:45 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

I try to copy script into the table but it said Not all code is injectable. What version on Cheat Engine you use? Should be 7.3+ Im using 7.5. If you have CE7.5, then error 'Not all code is injectable' usually have more information, share it here too, maybe I can help. nvm it did work now when i tr...
by nos4r2
Mon May 13, 2024 7:33 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

id love to add extra melee dmg to zoddels superdmg table. i have one with extra melee but i like his with the the destruction of objects added to it now.. Try new modified version of ZoDDel's super damage script. { Author ZoDDel Mod by Anton } {$c} float ext_damage_mult = 1.0f; typedef struct { int...
by nos4r2
Sun May 12, 2024 6:06 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

Thank, this kinda nice customize each one btw i have some questions say if i set it like this {326, 2.0f, 200, 200, 5, 5, 5,5, "Helldiver melee"}, Will melee dmg do 400 dmg or fixed at 200? yes, and any melee by other helldivers will also be doubled if they melee you That not even what i'm asking f...
by nos4r2
Sun May 12, 2024 2:31 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

latest and full version of modified ZoDDels damage script rewritten in ccode to more usability and changebility. good to use with table https://docs.google.com/spreadsheets/d/1Kc0RSe5YgQ2cgd7oTSqcHY_FtFjlYK7Lv93bFvujtbg/edit#gid=1644818613 main part is // default damage multiplier for all damages. ...
by nos4r2
Fri May 10, 2024 2:03 pm
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

UPDATE: re-added no sway (fixed by gir489) added weapon ID's strafing run / orbital gatling orbital gas added on super damage script: pushback / stagger demolition table + guide as usual in my signature demolition let your super weapons(whitelisted) destroy any destroyable(not enemy) object like bu...
by nos4r2
Wed May 01, 2024 1:15 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

Exemplify1524 wrote:
Wed May 01, 2024 12:28 am
elamigopaisa wrote:
Wed May 01, 2024 12:26 am
had any luck finding the AMR ID?
try:
122 Antimaterial Rifle
Thx test other id in google sheet seem working just fine, i only test a couple one that i use, you have airburst launcher id? i think this one have 2 or 3 id iirc
by nos4r2
Tue Apr 30, 2024 3:35 am
Forum: Tables
Topic: HELLDIVERS 2
Replies: 2786
Views: 421433

Re: HELLDIVERS 2

I really miss the dmg multipler & reduction script from ZoDDel's table making solo much more fun, hope it get updated soon. :cry:
by nos4r2
Mon Apr 15, 2024 12:14 pm
Forum: Tables
Topic: Unicorn Overlord [Ryujinx]
Replies: 1
Views: 470

Re: Unicorn Overlord [Ryujinx]

Thank you, about to play this game again all these multiplier option look so dope.
by nos4r2
Sun Apr 14, 2024 3:00 pm
Forum: Single Player Cheat Requests
Topic: [Request]Inkbound
Replies: 10
Views: 1569

Re: [Request]Inkbound

Here is my table hope it work for you guys. I use pirated version of game Tried play online mode in pirated game and script still work Maybe play in offline mode first to check if script working. NOTE: 1. There is cheater flag in Premium Currency, I don't know if your account can get banned 2. Care...
by nos4r2
Sun Apr 14, 2024 8:46 am
Forum: Single Player Cheat Requests
Topic: [Request]Inkbound
Replies: 10
Views: 1569

Re: [Request]Inkbound

Anyway to change without getting desync? it happen alots more after 1.0.1 patch especially the Glypth change. (Purple) What i did is i search in the very first room at the start since you can reroll to change gold value and purple value right aways, gold usually work fine but purple did desync me af...