Search found 3 matches

by Jazuke
Thu Dec 16, 2021 3:39 am
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 101
Views: 132258

Re: Spellforce III a.k.a Spellforce 3

I tested this in the SF3 Campaign only and seemed to worked fine. I don't plan on Skirmish support, if that's what you are after. What exactly was not working? Misc ones, you don not activate. You just open the tree - those are pointers. If they look ok, you can change the values there. If they don...
by Jazuke
Wed Dec 15, 2021 9:45 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 101
Views: 132258

Re: Spellforce III a.k.a Spellforce 3

PS: This has broken my Characters Attributes, as now their have around over 130 points total available, and you can only max Attributes to 10, and it stays 10 if you reset your Character with a Reset Potion, breaking the whole thing into a mess. I tested this in the SF3 Campaign only and seemed to ...
by Jazuke
Wed Dec 15, 2021 8:14 pm
Forum: Tables
Topic: Spellforce III a.k.a Spellforce 3
Replies: 101
Views: 132258

Re: Spellforce III a.k.a Spellforce 3

CE7.4 seems more stable so I could work with it just fine. Here's an updated table for Spellforce Reforced build v82709. Not a whole lot has changed, so I had to update only a few signatures. You get the same functionality as in the Fallen God script - not going to repeat it here. Enjoy! It's kind ...