Search found 116 matches

by FreeER
Sun May 17, 2020 4:09 pm
Forum: Tables
Topic: Aegis Defenders 1.02 Steam
Replies: 3
Views: 4137

Re: Aegis Defenders 1.02 Steam

update for the minigame things with shovel knight etc, god mode (only tested with ninja zula but... presumably it'd work with the others, does not work in regular levels unfortunately) USEMONO() [ENABLE] "DestructibleHero:IsHitThisFrame": mov eax, 0 ret [DISABLE] "DestructibleHero:IsHitThisFrame": d...
by FreeER
Sat May 16, 2020 4:54 pm
Forum: Tables
Topic: Aegis Defenders 1.02 Steam
Replies: 3
Views: 4137

Re: Aegis Defenders 1.02 Steam

Some mono stuff for whatever the current version is on steam since it was a free offer AegisDefenders.CT AegisDefenders.CT includes: A script to prevent using items when building god mode only in minigames with shovel knight etc. and via the game's debug manager A script to set Max Resources +10k Mo...
by FreeER
Thu Oct 03, 2019 6:20 pm
Forum: Tables
Topic: Creeper World Anniversary Edition v0800 - Steam
Replies: 3
Views: 4596

Re: Creeper World Anniversary Edition v0800 - Steam

open the game, do not start a map, attach and enable scripts, go play.
by FreeER
Fri Jun 28, 2019 1:48 pm
Forum: Cheat Engine
Topic: Mono can't find address
Replies: 17
Views: 43167

Re: Mono can't find address

The script enables but doesn't inject when using the Mono-address, but DOES when I scan for the aob. When using "go to address" in the disassembler with "HealthHandler:sendDamage+4af" takes me to a different address, not even close to where i want to be. If i use the AOB then it puts me at the righ...
by FreeER
Mon Jun 24, 2019 6:59 pm
Forum: Tables
Topic: They Are Billions (2017-12-16)
Replies: 210
Views: 250521

Re: They Are Billions (2017-12-16)

Guys, is there a way to increase unit visibility and attack range? I don't know about visibility (do you mean view range?), but in Cake-san's table there is an option for Powerful Ranger which increase Ranger's attack range to 1000 and other stats too. No that is too much overkill, i just want them...
by FreeER
Thu Jun 20, 2019 1:45 pm
Forum: Cheat Engine Lua Scripting
Topic: Help for ProgressBar ..
Replies: 1
Views: 25046

Re: Help for ProgressBar ..

use the more complicated memscan object that lets you give it a progress bar?
by FreeER
Wed Jun 19, 2019 5:25 pm
Forum: Tables
Topic: They Are Billions (2017-12-16)
Replies: 210
Views: 250521

Re: They Are Billions (2017-12-16)

More for the record than anything else I made this, doesn't seem to work for Workers or Energy however :( either the IL doesn't get compiled or for whatever reason the symbol isn't created for them, it also doesn't increase the cap so you're still kind of stuck with 2000/50 on the first campaign but...
by FreeER
Fri Apr 19, 2019 5:56 pm
Forum: Tables
Topic: Epistory - Typing Chronicles
Replies: 2
Views: 3133

Re: Epistory - Typing Chronicles

auto type and god mode, set to 1 <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"DEBUG_CHEAT_HANDLER"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} [ENABLE] LaunchMonoDataCo...
by FreeER
Thu Mar 21, 2019 9:57 pm
Forum: Tables
Topic: Slime Rancher+95 v1.4.1c [Steam]
Replies: 122
Views: 109925

Re: Slime Rancher+92 v1.3.2b [Steam]

In case anyone else is interested I modified the teleport script to add Ogden's Retreat and changed the code to work in an array-based manner rather than cmp-jmps to ease adding new places. So now all you have to do is add the coordinates in the telecoords: section and edit the dropdown list appropr...
by FreeER
Sat Aug 04, 2018 11:43 pm
Forum: Tables
Topic: Dead Rising 3 [REUPLOAD]
Replies: 10
Views: 24342

Dead Rising 3 [REUPLOAD]

https://i.imgur.com/ZJX64Mn.png Some stuff I made when I was playing, Primarily wanted the vehicle heath, but found the player health going through a shared opcode on the way to it so added that (max on const read, but it's not like anything can insta-kill you, I distinctly remember taking many rpg...
by FreeER
Tue Jul 31, 2018 1:27 pm
Forum: Specific Game Discussions
Topic: Stellar Tactics - problem with in-game counter
Replies: 14
Views: 49325

Stellar Tactics - problem with in-game counter

based on the [icode]call StellarTactics.Pandora::EngineCore::AIVariable::SetType[/icode] the game might be mono or at least come with a pdb with function names... in which case you might be about to browse either the mono dissector (from main window) or the "Enumerate modules and symbols" (from memo...
by FreeER
Mon Jul 30, 2018 4:02 pm
Forum: General Gamehacking
Topic: How to Edit Structure Record Values?
Replies: 0
Views: 1784

How to Edit Structure Record Values?

From the looks of it (I don't have the game), click the boxes on the left to expand things and then change the values on the right?
by FreeER
Mon Jul 23, 2018 5:50 pm
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 7594

Script crashing game on activation after restart.

well, it was worth a shot. Only other thing I can think of without being able to test myself would be changing it to run the original code multiple times eg. 5-25-100 etc. before doing the hack. Basically change the cmp to 0 to check that number and then jl rather than je. Though if the code only ru...
by FreeER
Mon Jul 23, 2018 3:36 pm
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 7594

Script crashing game on activation after restart.

I'm not sure what you mean, you didn't describe your code checking anything just nopping a je so it wasn't taken. The example provided does a similar thing, skipping the je and letting the code after it run, but only after a flag variable is not 0, when it is 0 (the first time) it increments it and ...
by FreeER
Sun Jul 22, 2018 1:43 pm
Forum: Cheat Engine
Topic: Script crashing game on activation after restart.
Replies: 15
Views: 7594

Script crashing game on activation after restart.

While I'd recommend a more unique symbol name the flag approach would be something like<br /> [code]<br /> [ENABLE]<br /> // and yeah, it's best to have a unique aob just in case with modern games<br /> // older ones without dynamic code won't care as long as it's the first (barring updates that cou...