Search found 116 matches
- Sun May 17, 2020 4:09 pm
- Forum: Tables
- Topic: Aegis Defenders 1.02 Steam
- Replies: 3
- Views: 4268
Re: Aegis Defenders 1.02 Steam
update for the minigame things with shovel knight etc, god mode (only tested with ninja zula but... presumably it'd work with the others, does not work in regular levels unfortunately) USEMONO() [ENABLE] "DestructibleHero:IsHitThisFrame": mov eax, 0 ret [DISABLE] "DestructibleHero:IsHitThisFrame": d...
- Sat May 16, 2020 4:54 pm
- Forum: Tables
- Topic: Aegis Defenders 1.02 Steam
- Replies: 3
- Views: 4268
Re: Aegis Defenders 1.02 Steam
Some mono stuff for whatever the current version is on steam since it was a free offer AegisDefenders.CT AegisDefenders.CT includes: A script to prevent using items when building god mode only in minigames with shovel knight etc. and via the game's debug manager A script to set Max Resources +10k Mo...
- Thu Oct 03, 2019 6:20 pm
- Forum: Tables
- Topic: Creeper World Anniversary Edition v0800 - Steam
- Replies: 3
- Views: 4719
Re: Creeper World Anniversary Edition v0800 - Steam
open the game, do not start a map, attach and enable scripts, go play.
- Fri Jun 28, 2019 1:48 pm
- Forum: Cheat Engine
- Topic: Mono can't find address
- Replies: 17
- Views: 44261
Re: Mono can't find address
The script enables but doesn't inject when using the Mono-address, but DOES when I scan for the aob. When using "go to address" in the disassembler with "HealthHandler:sendDamage+4af" takes me to a different address, not even close to where i want to be. If i use the AOB then it puts me at the righ...
- Mon Jun 24, 2019 6:59 pm
- Forum: Tables
- Topic: They Are Billions (2017-12-16)
- Replies: 210
- Views: 252935
Re: They Are Billions (2017-12-16)
Guys, is there a way to increase unit visibility and attack range? I don't know about visibility (do you mean view range?), but in Cake-san's table there is an option for Powerful Ranger which increase Ranger's attack range to 1000 and other stats too. No that is too much overkill, i just want them...
- Thu Jun 20, 2019 1:45 pm
- Forum: Cheat Engine Lua Scripting
- Topic: Help for ProgressBar ..
- Replies: 1
- Views: 25117
Re: Help for ProgressBar ..
use the more complicated memscan object that lets you give it a progress bar?
- Wed Jun 19, 2019 5:25 pm
- Forum: Tables
- Topic: They Are Billions (2017-12-16)
- Replies: 210
- Views: 252935
Re: They Are Billions (2017-12-16)
More for the record than anything else I made this, doesn't seem to work for Workers or Energy however :( either the IL doesn't get compiled or for whatever reason the symbol isn't created for them, it also doesn't increase the cap so you're still kind of stuck with 2000/50 on the first campaign but...
- Fri Apr 19, 2019 5:56 pm
- Forum: Tables
- Topic: Epistory - Typing Chronicles
- Replies: 2
- Views: 3169
Re: Epistory - Typing Chronicles
auto type and god mode, set to 1 <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"DEBUG_CHEAT_HANDLER"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} [ENABLE] LaunchMonoDataCo...
- Thu Mar 21, 2019 9:57 pm
- Forum: Tables
- Topic: Slime Rancher+95 v1.4.1c [Steam]
- Replies: 122
- Views: 111117
Re: Slime Rancher+92 v1.3.2b [Steam]
In case anyone else is interested I modified the teleport script to add Ogden's Retreat and changed the code to work in an array-based manner rather than cmp-jmps to ease adding new places. So now all you have to do is add the coordinates in the telecoords: section and edit the dropdown list appropr...
- Sat Aug 04, 2018 11:43 pm
- Forum: Tables
- Topic: Dead Rising 3 [REUPLOAD]
- Replies: 10
- Views: 24770
Dead Rising 3 [REUPLOAD]
https://i.imgur.com/ZJX64Mn.png Some stuff I made when I was playing, Primarily wanted the vehicle heath, but found the player health going through a shared opcode on the way to it so added that (max on const read, but it's not like anything can insta-kill you, I distinctly remember taking many rpg...
- Tue Jul 31, 2018 1:27 pm
- Forum: Specific Game Discussions
- Topic: Stellar Tactics - problem with in-game counter
- Replies: 14
- Views: 49887
Stellar Tactics - problem with in-game counter
based on the [icode]call StellarTactics.Pandora::EngineCore::AIVariable::SetType[/icode] the game might be mono or at least come with a pdb with function names... in which case you might be about to browse either the mono dissector (from main window) or the "Enumerate modules and symbols" (from memo...
- Mon Jul 30, 2018 4:02 pm
- Forum: General Gamehacking
- Topic: How to Edit Structure Record Values?
- Replies: 0
- Views: 1820
How to Edit Structure Record Values?
From the looks of it (I don't have the game), click the boxes on the left to expand things and then change the values on the right?
- Mon Jul 23, 2018 5:50 pm
- Forum: Cheat Engine
- Topic: Script crashing game on activation after restart.
- Replies: 15
- Views: 7903
Script crashing game on activation after restart.
well, it was worth a shot. Only other thing I can think of without being able to test myself would be changing it to run the original code multiple times eg. 5-25-100 etc. before doing the hack. Basically change the cmp to 0 to check that number and then jl rather than je. Though if the code only ru...
- Mon Jul 23, 2018 3:36 pm
- Forum: Cheat Engine
- Topic: Script crashing game on activation after restart.
- Replies: 15
- Views: 7903
Script crashing game on activation after restart.
I'm not sure what you mean, you didn't describe your code checking anything just nopping a je so it wasn't taken. The example provided does a similar thing, skipping the je and letting the code after it run, but only after a flag variable is not 0, when it is 0 (the first time) it increments it and ...
- Sun Jul 22, 2018 1:43 pm
- Forum: Cheat Engine
- Topic: Script crashing game on activation after restart.
- Replies: 15
- Views: 7903
Script crashing game on activation after restart.
While I'd recommend a more unique symbol name the flag approach would be something like<br /> [code]<br /> [ENABLE]<br /> // and yeah, it's best to have a unique aob just in case with modern games<br /> // older ones without dynamic code won't care as long as it's the first (barring updates that cou...