Search found 69 matches

by FreeER
Fri Feb 16, 2018 1:57 am
Forum: Tables
Topic: DoorKickers
Replies: 7
Views: 1463

Re: DoorKickers

Well Steam had DK on sale for $4.99 and I happened to have exactly $5.00 on my paypal account so... here's a mostly updated table, now you can all stop sending me pirated links that I could find for myself if I was interested :P DoorKickers.CT Squad XP - Increase to unlock Doctrine Points Revive Tro...
by FreeER
Wed Feb 14, 2018 2:23 am
Forum: General Discussions
Topic: Any reason this board isn't HTTPS?
Replies: 2
Views: 145

Re: Any reason this board isn't HTTPS?

viewtopic.php?t=761 (kind of feel like there was another one to but that's the first that came up on using the search features for "https"....)
by FreeER
Tue Feb 13, 2018 12:36 am
Forum: Tables
Topic: DoorKickers
Replies: 7
Views: 1463

Re: DoorKickers

not surprising since it's 5-8 updates later and may not have the pdb with symbols...
by FreeER
Mon Feb 05, 2018 12:38 pm
Forum: Tables
Topic: DoorKickers
Replies: 7
Views: 1463

Re: DoorKickers

Without technically incriminating myself: Because, reasons. lol

It also looks like all the changes from at least .1.0 is COOP based and I don't care about that, just single player.
by FreeER
Mon Feb 05, 2018 12:31 pm
Forum: General Gamehacking
Topic: How to make game PAUSED or SLOWED DOWN? (Asphalt StreetStorm)
Replies: 10
Views: 373

Re: How to make game PAUSED or SLOWED DOWN? (Asphalt StreetStorm)

If it's server-sided it's not going to happen. You could probably mess with the client that displays things to you but that's like changing a livestream, you're not actually affecting what happens to anyone else and the livestream still ends when the streamer decides that it ends; You just lose the ...
by FreeER
Mon Feb 05, 2018 3:31 am
Forum: Tables
Topic: DoorKickers
Replies: 7
Views: 1463

Re: DoorKickers

I think I have made enough progress to upload a new version... DoorKickers.CT Stars Doctrine Points Squad XP NumDeployedTroopers is 1 (no team limit) - being 1 allows you to remove troopers unlike 0 which underflows to a large value lol ---------------- new stuff below ---------------- No Mobility P...
by FreeER
Sun Feb 04, 2018 4:20 pm
Forum: General Discussions
Topic: Lua Question
Replies: 1
Views: 119

Re: Lua Question

You can use some custom types like these to only show floating point values that do not have a fractional value https://github.com/FreeER/Cheat-Engine-Custom-Types/blob/master/integer%20floats.reg https://github.com/FreeER/Cheat-Engine-Custom-Types/blob/master/integer%20doubles.reg Thanks to mgr.inz...
by FreeER
Sat Feb 03, 2018 4:15 am
Forum: General Discussions
Topic: Ask me anything
Replies: 45
Views: 1494

Re: Ask me anything/Request a cheat.

If you could change anything about humans as a species, what would it be and do you believe we, as a species, will be capable of enacting that change in the "foreseeable" future (say, the next 300 years or so)? If so, do you think we'll do so on a significant scale and can you imagine any unintended...
by FreeER
Mon Jan 29, 2018 6:04 pm
Forum: General Gamehacking
Topic: AOBs on a remote server
Replies: 6
Views: 331

Re: AOBs on a remote server

wait, were they calling theirselves darkbyte and asking for help? lol, I suppose it kind of sucks if it's something they've been using without knowing the relation to CE's creator but common sense does say not to let people run around named the same as the creator of a piece of software on forums mo...
by FreeER
Mon Jan 29, 2018 4:47 pm
Forum: Tables
Topic: DoorKickers
Replies: 7
Views: 1463

Re: DoorKickers

I found this wasn't working for GOG 1.0.9 and made my own, however since it included a pdb I had nice wonderful symbols like the static address for "Additional stars" and the instance for the roster etc. So this should hopefully work with multiple versions if they have a pdb as well even if the few ...
by FreeER
Sat Jan 20, 2018 5:14 am
Forum: General Gamehacking
Topic: Need help calling an imported function from within the DLL.
Replies: 7
Views: 278

Re: Need help calling an imported function from within the DLL.

Hm, perhaps this would be, or have been, useful info https://guidedhacking.com/showthread.ph ... -Explained (of course instead of patching it you'd just copy the address to call it)
by FreeER
Sun Jan 07, 2018 3:20 pm
Forum: Cheat Engine Lua Scripting
Topic: How to create a timer ?
Replies: 3
Views: 613

Re: How to create a timer ?

A simpler option might be to let CE handle it whenever it updates the memory record using OnGetDisplayValue al = getAddressList() mr = al.getMemoryRecordByDescription("Description here") mr.OnGetDisplayValue = function(mr,valuestring) --CETrainer.CEEdit1.Text = valuestring -- testing CEEditBox.Text ...
by FreeER
Fri Jan 05, 2018 3:08 am
Forum: Tables
Topic: Relic Hunters Zero Steam +3 Cheat Table (Update 15)
Replies: 2
Views: 730

Re: Relic Hunters Zero Steam +3 Cheat Table (Update 15)

Thanks, didn't really feel like hacking a GM game.... I did find that inf. hp and nades weren't working for me (steam update 16), but ammo did... made this script for nades (haven't done much testing but restarted a couple times and used diff characters), maybe I'll do something for hp at some point...
by FreeER
Sat Dec 30, 2017 5:17 pm
Forum: Cheat Engine Lua Scripting
Topic: [Solved] Dying Light Backpack Editor Error
Replies: 2
Views: 662

Re: [Help] Dying Light Backpack Editor Error

Looks like it's using a pointer that occasionally doesn't have a value, simplest solution to the error is to add a check so that it doesn't try to use a nil value as a string. 25 for i=0,BasePointCount-1 do 26 local ItemAddr = readQword(readQword(BaseItemPoint)+i*8) 27 local ItemString = readString(...
by FreeER
Fri Dec 29, 2017 7:39 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 890

Re: Resetting a value after disabling script

That depends on how the script works. If you have a static address or pointer then you can use the method TheyCallMeTim13 showed, if you have to hook code to get the address then you could have that hook write the address to memory that you could access later when you disable it. If you've created a...