Search found 11 matches

by TylerK
Mon Mar 13, 2023 10:41 am
Forum: Tables
Topic: Resident Evil 4 Remake demo
Replies: 41
Views: 13395

Re: Resident Evil 4 Remake demo

Disable collision Credits to https://www.youtube.com/watch?v=17yn6lNSrg0 That video was DMCA'd. What was it pertaining to, if you remember? I found the account, at least. The URL was snapshotted on archive.org thankfully. Just look up BIO4 EXE if anyone's curious, but I doubt he'll be uploading any...
by TylerK
Fri Mar 11, 2022 3:31 pm
Forum: Tables
Topic: Elden Ring All in One v1.04.1 / Calibrations 1.04.2
Replies: 1092
Views: 484894

Re: Elden Ring All in One v1.02.3 (v5a) **More Fixes**

You have done an epic job, but may I ask if it's possible for an option to speed up attacking and especially spellcasting? There's a lot of weapons I'd like to play with but they're too slow to be fun, and spellcasting is so cumbersome, on top of buffs having crappy duration. It's an incredible amou...
by TylerK
Mon Mar 07, 2022 4:32 am
Forum: Tables
Topic: Total War - Warhammer 3 version 1.3.0 (14983) (GM and More) 2022-Jul-05
Replies: 347
Views: 178444

Re: Total War - Warhammer 3 version 1.0.1 (12645) (GM and More) 2022-Mar-01

Hero unlimited actions and infinite action points do not work and work sparingly, respectively. Others report the former works but it's not my experience.
by TylerK
Mon Feb 21, 2022 7:47 pm
Forum: Tables
Topic: Total War: WARHAMMER 3
Replies: 118
Views: 73538

Re: Total War: WARHAMMER 3

Okay, so here is my current table: Nice work so far. I'm echoing the desire for "Agents Can Act Again" that made Recifense's table so good for the second game, but since nobody has gotten it working yet (fearlessrevolution, CH, tables), I'm guessing there's a lot of troublesome game design in the w...
by TylerK
Wed Feb 09, 2022 10:56 pm
Forum: Tables
Topic: Dying Light 2 Stay Human
Replies: 196
Views: 137562

Re: Dying Light 2 Stay Human

Out of all the modding and scripts, I'm hoping someone can find a way to zero out search times and cut out as much of the "press F repeatedly" bullcrap, and have it all open with just one tap or close to it.
by TylerK
Tue Feb 08, 2022 11:04 am
Forum: Tables
Topic: Dying Light 2 Stay Human
Replies: 196
Views: 137562

Re: Dying Light 2 Stay Human

Hey I noticed there's an option for "Remove Survivor Sense Blockers"

What does that mean? Are there really things in the game that prevent you from using this? Is that why the damn thing bugs out all the time and you can't use it?
by TylerK
Tue Dec 15, 2020 10:42 am
Forum: Tables
Topic: Total War Warhammer 2 v1.12.1-20163 (GM and More) 2022-May-22
Replies: 903
Views: 769487

Re: Total War Warhammer 2 v1.10.0 (GM and More) 2020-Dec-06

Recifense wrote:
Mon Dec 07, 2020 12:02 am
Hi guys,

A table for version 1.10.0 was added at the first post.

Cheers!
Hey Recifense, can I spot you ten bux to add an Instant Cast option to the battles? Some magic just sucks too much. DM me if you're game.
by TylerK
Sun Nov 19, 2017 10:07 pm
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 257
Views: 144080

Re: .hack//G.U. Last Recode (Steam)

What do you mean? Which table has the greeting cards?
by TylerK
Sun Nov 19, 2017 1:47 am
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 257
Views: 144080

Re: .hack//G.U. Last Recode (Steam)

Thanks, an equipment editor makes a lot of things less stressful, avoids the hassle of finding RNG items at guild shops!
by TylerK
Sun Nov 05, 2017 10:38 pm
Forum: Tables
Topic: .hack//G.U. Last Recode (Steam)
Replies: 257
Views: 144080

Re: .hack//G.U. Last Recode (Steam)

I request an option to force the game to give you an S rank for every run, that way you can use the Chaos Gate then immediately warp out. This helps by getting special Area Words which have to be unlocked through the S/A Rank to access certain things.
by TylerK
Tue Oct 24, 2017 5:30 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1312848

Re: Middle-earth: Shadow of War (SeiKur0)

I'm on Windows 8.1 and have been using the v10.1 table fine. But your latest version,v10.5, jacks the game's RAM usage from just under 2gb to nearly 6gb for some bizarre reason when hooked and activated. Just thought you should know. I think this might be an issue with your compatibility for version...