Search found 4 matches

by TRibbit
Sat Oct 28, 2017 11:53 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 879
Views: 100424

Re: Middle-earth: Shadow of War (SeiKur0)

Unfortunately nobody seems to have seen (or cared, more likely :P) my previous post about shimming the API the game uses for garrisons/etc. I actually found (and find) it interesting, but I have virtually nothing to say. Just wanted to say at least this, because I would love to see further work on ...
by TRibbit
Thu Oct 26, 2017 3:18 am
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 879
Views: 100424

Re: Middle-earth: Shadow of War (SeiKur0)

I'll again post some of the tests. CE 6.7, cracked CODEX (1.0.7210.0), Windows 7 x64, table is 10.8. registerDB() -- does work registerDB_ns_old() -- does work registerDB_ns() -- doesn't work registerDB_alt1() -- doesn't work registerDB_alt2() -- (default as of now) does work registerDB_alt3() -- do...
by TRibbit
Wed Oct 25, 2017 10:53 am
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 879
Views: 100424

Re: Middle-earth: Shadow of War (SeiKur0)

Finally got some time to test things. Still using CE 6.7, 1.0 cracked (CODEX) non-steam, Windows 7 x64. Table is 10.6. 1.registerDB() --steam version/windows store version 2. registerDB_ns() --steam/non-steam version and both are working just fine for me. 3. registerDB_alt() --all versions (default)...
by TRibbit
Mon Oct 23, 2017 10:15 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 879
Views: 100424

Re: Middle-earth: Shadow of War (SeiKur0)

10.4 - Master Script can't be checked. 10.2 works just fine, but 10.4 doesn't. Pretty strange, huh. Using CE 6.7, game version 1.0 non-steam (well, you know, cracked).