Thanks Katzmile and Kalas.
A little tip: you can edit the weight of item to a negative number to increase carryweight. I changed dalok's pack (found in your locker in the vulture's nest) to -80. It should work with any item though, and even stays when you load game without cheatengine running.
Search found 7 matches
- Tue Oct 02, 2018 10:48 am
- Forum: Tables
- Topic: Insomnia: The Ark - table v0.7 (hotfix 2)
- Replies: 44
- Views: 29170
- Fri Mar 02, 2018 6:49 pm
- Forum: Tables
- Topic: Metal Gear Survive SinglePlayer
- Replies: 1014
- Views: 365958
Re: Metal Gear Survive SinglePlayer
Some have tried speedhack in CE, try backing up your saves first though(steam userdata directory). Does backing up your saves actually work? I turned off Steam Cloud Synchronisation and experimented with savescumming, but the game seemed to permanently keep any changes. Is there a way to actually r...
- Mon Dec 18, 2017 9:18 pm
- Forum: Tables
- Topic: Seven: The Days Long Gone +5 (table Update2.3)
- Replies: 78
- Views: 45202
Re: Seven: The Days Long Gone +5 (table Update2.3)
GOG for me. The item weight script has zero effect.
- Mon Dec 18, 2017 2:20 am
- Forum: Tables
- Topic: Seven: The Days Long Gone +5 (table Update2.3)
- Replies: 78
- Views: 45202
Re: Seven: The Days Long Gone +5 (table Update2.3)
Not for me it doesn't...
- Mon Dec 18, 2017 12:02 am
- Forum: Tables
- Topic: Seven: The Days Long Gone +5 (table Update2.3)
- Replies: 78
- Views: 45202
Re: Seven: The Days Long Gone +5 (table Update2.3)
Seconding the request for a 1.0.6 update, or even some help in freezing inventory weight. I can change the value but my character never stops being immobilised.
- Sun Dec 03, 2017 9:12 am
- Forum: Tables
- Topic: Seven: The Days Long Gone +5 (table Update2.3)
- Replies: 78
- Views: 45202
Re: Seven: The Days Long Gone +5 (table Update2.2)
Any way to pause enemy respawns or possibly the in-game clock? I'm at a large bandit camp and they're literally respawning faster than I can loot the bodies. :/
- Sat Oct 21, 2017 6:07 am
- Forum: Tables
- Topic: ELEX Steam Version 10 17 2017
- Replies: 100
- Views: 76402
Re: ELEX Steam Version 10 17 2017
Has anyone seen a way to disable the damage being scaled by level? The game seems to reduce damage inflicted to "skull" enemies that are a higher level than you, which is why (for example) a mutant hiding in a motel room can take 70+ headshots to kill. Any way to make the game think you're the same ...