Search found 15 matches

by Kentda
Mon Sep 18, 2017 9:44 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 299
Views: 78701

Re: Divinity Original Sin 2

I think the gear level scale according to the suggest level map area not the player. You can also use item pointer to change the gear level. I do believe they've stated that gear scales to the map and not the character level. Saw it somewhere on their forums. But yes, by "last item moved in backpac...
by Kentda
Sun Sep 17, 2017 5:54 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 299
Views: 78701

Re: Divinity Original Sin 2

Pongozila ... The 2 of any item if 1 seems to make EVERY item, not just ones you pick up, duplicate. So chests in the world will say hard iron chest (2). The contents will be the same, but every item is now treated as a stack of 2. This next bit is probably something outside your control, but if you...
by Kentda
Tue Aug 22, 2017 11:08 pm
Forum: Tables
Topic: Moero Chronicle (2017-08-19)
Replies: 11
Views: 3100

Re: Moero Chronicle (2017-08-19)

Allen, you can turn the MC's voice off for combat which makes combat a lot more enjoyable. I was glad when they told me how as I already was growing to hate it. I believe its the Left Button on the controller (don't know the keyboard equivalent). There is a tutorial (battle 7) that goes over how to ...
by Kentda
Tue Aug 22, 2017 10:59 pm
Forum: Tables
Topic: Moero Chronicle (2017-08-19)
Replies: 11
Views: 3100

Re: Moero Chronicle (2017-08-19)

It's already there. It's a bit nested however. It's under Character stats, then Character Stats, and then Skill Progress. Change the Costumes progress (for each costume they currently have). That will let you learn the abilities for the costume. I've tested it with Lilia's healing outfit (Innocent P...
by Kentda
Wed Apr 19, 2017 8:40 pm
Forum: Tables
Topic: Shiness: The Lightning Kingdom
Replies: 9
Views: 2758

Re: Shiness: The Lightning Kingdom

Ok, Experience is going to be tricky to get. It's 4 bytes, so that's the easy part. However, what happens is the xp display resets every level. Level 1: 0 / 30 Level 2: 0 / 50 You get the picture. The thing is, if you went from say 29 experience(level 1) to 32 experience(level 2) it would change to ...
by Kentda
Sun Mar 26, 2017 7:09 am
Forum: Tables
Topic: Vikings - Wolves of Midgard (2017-03-31)
Replies: 10
Views: 4383

Re: Vikings - Wolves of Midgard (2017-03-26)

Shinkansen, thank you for a quick and functional table. However, at this time it seems that trying to change the number of rune slots doesn't work. The second you change maps, the changes revert. I haven't tried slotting runes yet (not far enough into the game to buy runes) and seeing if that locks ...
by Kentda
Tue Mar 14, 2017 3:53 am
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +22 (table Update10)

Whoah, there is a proficiency booster! Now I have to look at the current table! Thanks man!
by Kentda
Mon Mar 13, 2017 7:04 pm
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +19 (table Update9)

I should have remembered to include the link (I was the one who referenced the trainer). Doh! The trainer was good but ... I guess I prefer Tables to Trainers, simply because you can fine scale them and get into fine details that you often can't with a Trainer. Especially with a game like Atelier Fi...
by Kentda
Mon Mar 13, 2017 3:57 am
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +13 (table Update7)

@Gvargas, then it was probably just a fluke on my end. Burps do happen when you use programs like cheat engine. Your character level also seems to trigger certain flags like increasing "Item Equip". So a multiplier may be the safer bet to avoid any potential problems there. That or just applying XP ...
by Kentda
Sun Mar 12, 2017 8:48 pm
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +13 (table Update7)

Cielos, its cool about the XP. Was just a warning that putting in enough xp for instant 99 or the like would mess things up. Won't be the first RPG where skipping levels created issues. An XP multiplier would probably solve that problem. Just something I noticed while tooling around and looking at w...
by Kentda
Sun Mar 12, 2017 6:33 pm
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +13 (table Update7)

Oh, important thing, be cautious about using the table to add XP as if you increase your XP you can end up NOT gaining abilities you should have the next time you win a fight. So use it in moderation for smaller boosts to make sure you get all the skills.
by Kentda
Sun Mar 12, 2017 12:12 am
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

It's possible some of the Effects are what you would call "spaghetti code". Ie leftover from the early stages of development. I mean, there are Effects that are listed as "no description" but DO exist as properly described Traits. This kind of implies somewhere during design they were going to be Ef...
by Kentda
Sat Mar 11, 2017 10:50 pm
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +10 (table Update4)

For those interested, there are over 800 Effects (817 by my count, and that's excluding "no description" as well as the obvious set from 4e5 to 515 which from the names implies they're mostly internal code we shouldn't be messing with anyway.) There are also over 400 Traits (417 by my count, with no...
by Kentda
Fri Mar 10, 2017 10:23 pm
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +4 (table Update2.2)

One possible item to add to the table (eventually) is an equipment specific tab. In short, a list of who can equip what. In some cases its quite obvious, but armor is where its not so obvious. The staff weapons are limited to the alchemists of course. I did find a way to "spoof" the system to discov...
by Kentda
Fri Mar 10, 2017 6:18 am
Forum: Tables
Topic: Atelier Firis: The Alchemist and the Mysterious Journey +25 (table Update12)
Replies: 99
Views: 32918

Re: Atelier Firis: The Alchemist and the Mysterious Journey +4 (table Update2.2)

Only problem with figuring out what a lot of abilities do is that even while you can edit them onto an item, unless they grant a "spell" it'll show up as ??? until you actually find it in game. So that will slow us down on filling out the table. Also, for those who are willing to start hunting, I've...