Search found 15 matches

by jungletek
Thu Nov 23, 2017 8:01 pm
Forum: Tables
Topic: Ruiner (Updated 2017-11-22)
Replies: 6
Views: 298

Re: Ruiner (Updated 2017-11-22)

I cant activate the playerbase script even when i grey out the options you mentioned That's not how it works anyway. Those options are for scans, not for scripts. If you're having problems or certain options won't work, and you want me to help fix it, I need info from you guys: what table version y...
by jungletek
Wed Nov 22, 2017 10:46 am
Forum: Tables
Topic: Ruiner (Updated 2017-11-22)
Replies: 6
Views: 298

Re: Ruiner

Just tested on 1.05 (GOG) and the playerBase script works and the health offsets are the same. Energy and dash offsets are changed, and the ammo and durability scripts won't enable, so I'll need to update and fix those respectively. Didn't check karma yet, and coords seems to work fine. Will update ...
by jungletek
Tue Nov 21, 2017 3:06 pm
Forum: Tables
Topic: Ruiner (Updated 2017-11-22)
Replies: 6
Views: 298

Re: Ruiner

I literally made it with the GOG version. It worked for probably 25+ hours worth of gameplay and testing, and still works here. The AOB might need refining... What happens when you attach to the game and do an Array of Bytes scan for "F3 0F 11 81 DC 08 00 00 E9 ?? ?? ?? ?? C3"? Make sure 'Writable',...
by jungletek
Tue Nov 21, 2017 4:29 am
Forum: Tables
Topic: Ruiner (Updated 2017-11-22)
Replies: 6
Views: 298

Ruiner (Updated 2017-11-22)

Game Version: 1.05 Health Energy Dashes Ammo Melee Durability Karma Player Coordinates Note: You MUST take damage at least once to populate the addresses that refer to playerBase once you've activated the 'Get playerBase' script. This is because the hook to get playerBase is in the code that is acti...
by jungletek
Tue Nov 21, 2017 4:12 am
Forum: Tables
Topic: Door Kickers: Action Squad
Replies: 0
Views: 87

Door Kickers: Action Squad

Game Version: 1.0 Alpha
  • Health
  • Armor / Shield
  • Ammo
  • Gadget
  • Special Ability Cooldown
  • Freeze Timer
ActionSquad.CT
Table Version 0.1
(6.74 KiB) Downloaded 18 times
by jungletek
Fri Nov 17, 2017 10:27 pm
Forum: General Discussions
Topic: We are under a DDOS attack again!
Replies: 7
Views: 307

Re: We are under a DDOS attack again!

The Discord is fucky too, ATM. Related?
by jungletek
Thu Nov 16, 2017 9:50 pm
Forum: Single Player Cheat Requests
Topic: Blue Revolver
Replies: 3
Views: 313

Re: Blue Revolver

Working on this right now...
by jungletek
Tue Nov 14, 2017 4:22 pm
Forum: Tables
Topic: Wolfenstein II: The New Colossus (Steam)
Replies: 58
Views: 12729

Re: Wolfenstein II: The New Colossus (Steam)

however i'd like to use hotkeys as it's very annoying to minimize the game every time i want to use the table. i tried setting hotkeys but they reset every time i disable and re-enable the script. can you please help me with the hotkeys? is there a way to modify the script so that it won't delete t...
by jungletek
Tue Nov 14, 2017 3:18 pm
Forum: Cheat Engine
Topic: Stronghold crusader 2
Replies: 4
Views: 144

Re: Stronghold crusader 2

viewtopic.php?f=11&t=4113

As I said: aob script, aob injection, etc.
by jungletek
Tue Nov 14, 2017 5:29 am
Forum: Cheat Engine
Topic: Stronghold crusader 2
Replies: 4
Views: 144

Re: Stronghold crusader 2

Wrong forum, you want general gamehacking.

To solve your problem you could write a simple aob code injection that directly changes the value you want to change via manipulating the code that writes it. Lots of tutorials on how to do that if you're interested.
by jungletek
Tue Nov 07, 2017 9:50 am
Forum: General Gamehacking
Topic: Shadow Of War debugging
Replies: 1
Views: 154

Re: Shadow Of War debugging

Check the other Shadow of War threads, as it's been covered. IIRC the solve is to use VEH debugger mode in CE.
by jungletek
Tue Nov 07, 2017 9:44 am
Forum: General Discussions
Topic: Jump in Assembler
Replies: 7
Views: 275

Re: Jump in Assembler

Somebody already told you above... Just define another label, and unless you have a globally declared playeronlyflag flag variable elsewhere, declare it here like so: [ENABLE] aobscanmodule(Inf_Money,game.exe,89 87 A4 01 00 00 EB) alloc(newmem,$1000) globalalloc(playeronlyflag,1) playeronlyflag: db ...
by jungletek
Tue Nov 07, 2017 9:14 am
Forum: General Discussions
Topic: Jump in Assembler
Replies: 7
Views: 275

Re: Jump in Assembler

Also if you wan't to jump in the Auto Assembler so if cmp [ecx+08],1 je ??? cmp eax,eax mov [ecx+14],(float)100 is your code you can add labels Example: define(address,"Tutorial-i386.exe"+23B78) define(bytes,8B 83 80 04 00 00) [ENABLE] assert(address,bytes) alloc(newmem,$100) label(code) label(retu...
by jungletek
Tue Nov 07, 2017 9:10 am
Forum: Cheat Engine
Topic: Help with finding a pointer
Replies: 4
Views: 243

Re: Help with finding a pointer

You mean you trace down the changes from the value's memory region without looking for pointers ? Nah, a hook for nitrous in your case would be something like this: Find Nitro address, use find what accesses or find what writes to find a routine that updates constantly (ideal) or only when your nit...
by jungletek
Thu Nov 02, 2017 12:05 am
Forum: Cheat Engine
Topic: Astroneer, an instruction is shared with tons of total different address and values.
Replies: 29
Views: 555

Re: Astroneer, an instruction is shared with tons of total different address and values.

in ur flag code, there is no alloc for those symbols, because you only need those symbol to contain a value without any address? and do i need to dealloc(health) if i use globalalloc(health,4) instead? Yeah, they're 'flags' i.e. boolean values (true or false, 1 or 0), I didn't read all of his AA sc...