Search found 32 matches

by jrubimf
Fri Apr 28, 2023 8:17 pm
Forum: Tables
Topic: STAR WARS Jedi: Survivor
Replies: 92
Views: 46835

Re: STAR WARS Jedi: Survivor

Kurei wrote:
Fri Apr 28, 2023 7:57 pm
Thanks for the table. Is auto-block/parry possible similar to the Fallen order's cheat table? viewtopic.php?p=290569#p290569
Probably, since difficulty change the parry timer.

That can be tweaked eventually.
by jrubimf
Fri Oct 28, 2022 2:46 am
Forum: Single Player Cheat Requests
Topic: [REQUEST] GOTHAM kNIGHTS
Replies: 45
Views: 13258

Re: [REQUEST] GOTHAM kNIGHTS

jeremyrem wrote:
Fri Oct 28, 2022 2:30 am
Thats my mod, working on one for drops but there are so many entries so its going to take some time
Is there any value for Batgirl Gliding speed?
by jrubimf
Tue Feb 08, 2022 3:37 am
Forum: Tables
Topic: Dying Light 2 Stay Human
Replies: 195
Views: 137143

Re: Dying Light 2 Stay Human

Is it possible to stop the challenge timers? Been trying it myself, but can't seem to get it... Always crashes when I try make it stop counting. There is a table with 'Freeze Mission Timer' and 'Freeze Challenge timer' options literally on the first page -- https://fearlessrevolution.com/viewtopic....
by jrubimf
Wed Jan 12, 2022 10:24 pm
Forum: Tables
Topic: [Steam] Monster Hunter Rise (Demo Included)
Replies: 162
Views: 87727

Re: [Steam] Monster Hunter Rise (Demo Included)

fenmore wrote:
Wed Jan 12, 2022 10:18 pm
Mirlmunir wrote:
Wed Jan 12, 2022 10:08 pm
iupld wrote:
Wed Jan 12, 2022 9:37 pm
work now
Dont work, infinity load on script when turn on but thanks anyway.
There, I did the very easy task of replacing "MonsterHunterRiseDemo.exe" with "MonsterHunterRise.exe" in notepad++ for you.
This does not seems to populate the right values for me.
by jrubimf
Wed Jan 12, 2022 10:19 pm
Forum: Tables
Topic: [Steam] Monster Hunter Rise (Demo Included)
Replies: 162
Views: 87727

Re: [Steam] Monster Hunter Rise (Demo Included)

iupld wrote:
Wed Jan 12, 2022 9:37 pm
work now
This CT is for Ryujinx, aka emulator.

We`re talking about the full release.
by jrubimf
Sun Oct 11, 2020 4:52 pm
Forum: Tables
Topic: Wasteland 3 | Update: 2021-Oct-30
Replies: 85
Views: 120804

Re: Wasteland 3 | Update: 2020-Oct-9

Possible to add something akin
Ignore Skill Check on Objects new
Ignore Skill Check in Dialogue new
from Zanzer`s Table?

viewtopic.php?f=4&t=13511&p=150404#p150404
by jrubimf
Fri Aug 07, 2020 8:31 pm
Forum: Tables
Topic: Horizon Zero Dawn [Engine:Decima]
Replies: 619
Views: 419026

Re: Horizon Zero Dawn [Engine:Decima]

Drazerak wrote:
Fri Aug 07, 2020 7:58 pm
Just doing boring tutorial so not much to do right now. For now I got this :arrow:

Infinite Health
Damage Multiplier
Teleport Mode
Set Skill Points
Set Experience Points
Did i miss something on the Damage Multiplier? Can`t find it.
by jrubimf
Thu Jul 23, 2020 1:59 am
Forum: Tables
Topic: Death Stranding | Cheat Engine Table v1.0
Replies: 203
Views: 159315

Re: Death Stranding | Cheat Engine Table v1.0

SunBeam, thank you for finding the backpack pointer. Made finding these easy: https://i.imgur.com/6fTYQqs.png The backpack cover is not covered by flings durability thing, and I know it's niche and doesn't matter, but it bothers me so I'm glad I found it. I'll update my table with a script for inf ...
by jrubimf
Tue Apr 07, 2020 1:37 pm
Forum: Tables
Topic: The Outer Worlds (Epic Game Store)
Replies: 235
Views: 239473

Re: The Outer Worlds (Epic Game Store)

Hello everyone, i found the coordinates for the cam and character (also what seems to be gravity for the player). posting it here for anyone that wants to play around with it. Edit: So i was getting annoyed with travel times so i made a new cheat where you can teleport to your objective marker. Thi...
by jrubimf
Mon Dec 16, 2019 8:48 pm
Forum: Tables
Topic: Astroneer
Replies: 505
Views: 366328

Re: Astroneer

Any info on a Windows Store version?
by jrubimf
Sun Mar 24, 2019 8:08 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 488
Views: 576497

Re: Sekiro™: Shadows Die Twice +11 (table Update4.1)

Cielos wrote:
Sun Mar 24, 2019 3:04 pm
did you try the easy guard break script, could it be the option you're looking for..?
That's somewhat what i wanted. That makes everything killable with one hit. I wanted to give me an edge but only a little edge, if that makes sense.
by jrubimf
Sun Mar 24, 2019 2:09 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 488
Views: 576497

Re: Sekiro™: Shadows Die Twice +9 (table Update3.1)

Cielos wrote:
Sun Mar 24, 2019 1:26 am
what's "Fatigue damage"!?!?!?!??
I've no idea what the fuck i was typing.

Shield/Poise Damage. Cause on a new game+, the games goes to ridiculous amounts.
by jrubimf
Sat Mar 23, 2019 6:53 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 488
Views: 576497

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

Is there anyway to reduce my 99 memory back to normal ? coz that broke the game and i am too deep in to restart .. Maybe with highlight item from cheat engine. That helped with decreasing the amount in the inventory but not the memory count its still 99 , any other ideas ? Well in theory you could ...
by jrubimf
Sat Mar 23, 2019 6:24 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 488
Views: 576497

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

azunda wrote:
Sat Mar 23, 2019 6:18 pm
Is there anyway to reduce my 99 memory back to normal ? coz that broke the game and i am too deep in to restart ..
Maybe with highlight item from cheat engine.
by jrubimf
Sat Mar 23, 2019 6:08 pm
Forum: Tables
Topic: Sekiro™: Shadows Die Twice +15 +1 (table Update7.3)
Replies: 488
Views: 576497

Re: Sekiro™: Shadows Die Twice +9 (table Update3)

Cielos wrote:
Sat Mar 23, 2019 4:53 pm
done. re-download and test!
Well it worked perfectly.

But i think i made a wrong request. Mostly Fatigue damage.