Search found 8 matches

by meymeygila
Fri Oct 27, 2017 8:26 am
Forum: General Discussions
Topic: How to solve this?
Replies: 6
Views: 3264

Re: How to solve this?

You need to compare, filter to show only your player. Check what access this address and see If you have more then just your player value. Thanks you! i was using what write instead of what access. There were bunch of addresses when i use what access so i test one by one and found it! :D Problem so...
by meymeygila
Fri Oct 27, 2017 7:21 am
Forum: General Discussions
Topic: How to solve this?
Replies: 6
Views: 3264

Re: How to solve this?

You have to use another register for it I don't know what it was but one of it should work just try both: Got another problem: code: movaps [rcx+00000120],xmm0 jmp return How about that one? When i do it like this: code: mov [playerposxyz],rcx <--- movaps [rcx+00000120],xmm0 jmp return and this too...
by meymeygila
Thu Oct 19, 2017 9:25 pm
Forum: Tables
Topic: The Evil Within 2
Replies: 17
Views: 12760

Re: The Evil Within 2 (PATCH 16.10.2017)

Kalas wrote:
Thu Oct 19, 2017 3:46 pm
Updated:

Added enemies teleporter, you can teleport enemies in the area to you (It will freeze them, read Note).
This includes the bosses?
by meymeygila
Tue Oct 17, 2017 7:43 pm
Forum: General Discussions
Topic: How to solve this?
Replies: 6
Views: 3264

Re: How to solve this?

Thank you!
by meymeygila
Tue Oct 17, 2017 6:53 pm
Forum: General Discussions
Topic: How to solve this?
Replies: 6
Views: 3264

How to solve this?

Example: globalalloc(pbase,4) code: mov [pbase],rcx <----- working and no error mov [rcx+00000BC0],eax jmp return Problem i'm having now: globalalloc(hbase,4) code: mov [hbase],???? <----- How to solve this? "mov [hbase],r10+rcx*4" gives me an error mov [r10+rcx*4+00002210],eax jmp return
by meymeygila
Mon Oct 09, 2017 11:36 pm
Forum: General Discussions
Topic: Need CE Expert on how to efficiently arrange this CE table
Replies: 4
Views: 2263

Re: Need CE Expert on how to efficiently arrange this CE table

TheByteSize wrote:
Mon Oct 09, 2017 11:06 pm
That's what SunBeam meant. :shock:
Ah okay, i get it know. Didn't realize it's very simple way to solve this. Sorry for lack of my basic CE knowledge :P

Problem solved.
by meymeygila
Mon Oct 09, 2017 9:22 pm
Forum: General Discussions
Topic: Need CE Expert on how to efficiently arrange this CE table
Replies: 4
Views: 2263

Re: Need CE Expert on how to efficiently arrange this CE table

dl748 wrote:
Mon Oct 09, 2017 4:12 pm
if you set "Movement" to 6C478BE0, you can set the value of the others to "+0x4", "+0x8" respectfully this allows you to have "offsets" from the parent.
I did that already, u should download my ct file in attachment.
by meymeygila
Mon Oct 09, 2017 2:00 pm
Forum: General Discussions
Topic: Need CE Expert on how to efficiently arrange this CE table
Replies: 4
Views: 2263

Need CE Expert on how to efficiently arrange this CE table

I'm new to CE, so i found an address and each time i updated it i had to copy/paste the first address (movement) to others. Any efficient way to do it? What i want is i just update the first address in movement then tick it/enable it and the rest below addresses will auto update, something like this...