Search found 56 matches

by TheyCallMeTim13
Tue Jan 16, 2018 3:54 pm
Forum: Single Player Cheat Requests
Topic: Underrail Table help
Replies: 1
Views: 25

Re: Underrail Table help

Are you asking for a tutorial on how to make a cheat table, or a tutorial for how to use a cheat table?
by TheyCallMeTim13
Tue Jan 16, 2018 3:16 pm
Forum: Cheat Engine
Topic: Problem with a script, cannot find a correct function in Memory View, cheat engine
Replies: 2
Views: 43

Re: Problem with a script, cannot find a correct function in Memory View, cheat engine

Well, first you inject a single instruction when enabling the "NO BROKEN SCREEN", then inject a lot more when dialing, this make not sense at least without context. Why write all this when disabling: 38 86 58 03 00 00 74 7F A1 F4 71 B3 01 38 98 48 02 00 00 74 72 39 9E 5C 03 00 00 75 6A 68 FC 00 00 0...
by TheyCallMeTim13
Tue Jan 16, 2018 3:02 pm
Forum: Tables
Topic: Metal Gear Solid V
Replies: 92
Views: 54649

Re: Metal Gear Solid V

That means the script fails assembly, it may be the AOB or the assert. What version of the game are you using? Do an AOB scan (with the main form scanner) to see if you find the code, if so copy and paste all surrounding code here in a code block and we might be able to make a working script, if not...
by TheyCallMeTim13
Tue Jan 16, 2018 10:43 am
Forum: Tables
Topic: Metal Gear Solid V
Replies: 92
Views: 54649

Re: Metal Gear Solid V

snake.0 wrote:
Tue Jan 16, 2018 10:41 am
to metal gear ground zeroes v1.0.0.5 with cheat table is possible freeze mission timer to 0:00
I see if I can find it.
by TheyCallMeTim13
Tue Jan 16, 2018 10:41 am
Forum: Tables
Topic: Metal Gear Solid V
Replies: 92
Views: 54649

Re: Metal Gear Solid V

Thanks for table. But I got error when loading table. I have steam version of MGSV GZ (JAP VOICE). Error:[string "--[==========================================..."]:461: attempt to index a nil value (global 'MainForm') Error:[string "--[==========================================..."]:491: attempt t...
by TheyCallMeTim13
Tue Jan 16, 2018 2:48 am
Forum: Tables
Topic: Metal Gear Solid V
Replies: 92
Views: 54649

Re: Metal Gear Solid V

No worries, edited my last post with an update. It has some directions for the teleporter, plus an improved "Weapon Accuracy Hook".

Do let me know if the table is working or not, please.
by TheyCallMeTim13
Mon Jan 15, 2018 2:00 am
Forum: Tables
Topic: Metal Gear Solid V
Replies: 92
Views: 54649

Re: Metal Gear Solid V

If you don't mind helping in testing, then here is a starter table I am still working on. The teleporter is new so not 100% on it, and in my game I'm having to subtract 1000 from the way point y coordinate, so that my not work on yours (it's a setting that can be changed). MgsGroundZeroes[v1.0.0].CT...
by TheyCallMeTim13
Wed Jan 10, 2018 11:01 am
Forum: Tables
Topic: Metal Gear Solid V
Replies: 92
Views: 54649

Re: Metal Gear Solid V

I don't know where the hell I got this, but with this script: {Game : mgsvtpp.exe Version: 1.09} [ENABLE] aobscanmodule(nd_aob,mgsvtpp.exe,89 8F 98 00 00 00 44 89 6C 24 28) // should be unique alloc(newmem,$1000,"mgsvtpp.exe"+140E6408) alloc(originalbytes,12) alloc(memlocation,100) alloc(valueadd,1...
by TheyCallMeTim13
Wed Jan 10, 2018 5:46 am
Forum: Cheat Engine
Topic: How do i put this in CE?
Replies: 4
Views: 131

Re: How do i put this in CE?

It may not be the value you think it is.
by TheyCallMeTim13
Tue Jan 09, 2018 10:53 pm
Forum: Cheat Engine
Topic: Where Can I find tutorial about making an EDIT BOX to Code Injection?
Replies: 17
Views: 375

Re: Where Can I find tutorial about making an EDIT BOX to Code Injection?

So you you need to look in to and experiment with: Lua Classes: Timer, CheatComponent Lua Functions: readPointer, writeInteger, autoAssemble But not really any tutorials that I know of. I think the CheatComponent has an edit box, check box, and can freeze values, so I would start there for what you ...
by TheyCallMeTim13
Sun Jan 07, 2018 4:08 am
Forum: Cheat Engine Lua Scripting
Topic: How to create a timer ?
Replies: 3
Views: 243

Re: How to create a timer ?

-------- -------- Timer -------- local aTimer = nil local aTimerInterval = 10 local aTimerTicks = 0 local aTimerTickMax = 0 local function aTimer_tick(timer) if aTimerTickMax > 0 and aTimerTicks >= aTimerTickMax then timer.destroy() end aTimerTicks = aTimerTicks + 1 -- body end aTimer = createTimer...
by TheyCallMeTim13
Thu Jan 04, 2018 9:04 pm
Forum: Cheat Engine Lua Scripting
Topic: My script crashing game - Sniper Fury. Why?
Replies: 3
Views: 132

Re: My script crashing game - Sniper Fury. Why?

So this line: mov ebx,04BA0000[-172093.59] Is being assembled in my Cheat Engine like this: 8B 1D C35FFDFF or mov ebx,[FFFD5FC3] So you are moving the value stored at the address of hex "FFFD5FC3" to the EBX registry and calling that. And since hex "FFFD5FC3" (4 byte) == decimal "-172093", it looks ...
by TheyCallMeTim13
Thu Jan 04, 2018 8:20 pm
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 641

Re: Resetting a value after disabling script

It doesn't need the brackets in read float because the address to read is "storedvalue+8", sorry stupid mistake on my part. I bet if you had put in "[storedvalue+8]" as an address you would have seen a "0", maybe "??". Just change it to this. luaCall(writeFloat('[storedvalue]+2FC', readFloat('stored...
by TheyCallMeTim13
Thu Jan 04, 2018 4:02 pm
Forum: Cheat Engine
Topic: how do u use cheat tables with steam?
Replies: 2
Views: 271

Re: how do u use cheat tables with steam?

There is a tutorial on the Cheat Engine Wiki using steam games, no cracked games on the wiki.

Creating a cheat table - Full guide

But Google doesn't seem to find it at the moment.
by TheyCallMeTim13
Thu Jan 04, 2018 12:02 am
Forum: General Gamehacking
Topic: Resetting a value after disabling script
Replies: 25
Views: 641

Re: Resetting a value after disabling script

With the Lua call you can just put that in, but the "storedvalue" is a pointer that you create, so "[storedvalue]+2FC". This is because in storing the address (or base) of the value, at the address of "storedvalue"; it becomes a base with a first offset of 0 to get to the base address, of the values...