Search found 31 matches

by TheyCallMeTim13
Sun Mar 19, 2017 1:13 am
Forum: General Gamehacking
Topic: Kona
Replies: 6
Views: 1589

Re: Kona

Code: Select all

...
label(fValue)
...
newmem:
  movss xmm5,[fValue]
...
jmp returnhere
fValue:
dd (float)100
...
EDIT:
Also look in other xmm registers often the max. and min. will be stored in one of them as well.
by TheyCallMeTim13
Sat Mar 18, 2017 9:25 am
Forum: General Gamehacking
Topic: Current Value Script
Replies: 6
Views: 1885

Re: Current Value Script

I assumed that RCX would be an address so you would add 'SomeSymbolName' as a pointer, this would give you the ability to display an editable value, but if RCX is a value then you should add 'SomeSymbolName' as an address, but editing it wouldn't change the game's value. P.S.: Noticed I missed the l...
by TheyCallMeTim13
Sat Mar 18, 2017 2:18 am
Forum: General Gamehacking
Topic: Current Value Script
Replies: 6
Views: 1885

Re: Current Value Script

I want to make a Script where It will display my current value, Is there another way rather then using Lea? Not sure what you mean with displaying a value with LEA, but if you just want to be able to add a value on the table then use 'registorSymbol'. [ENABLE] aobscan(aobTime,48 89 48 28 48 8B 46 2...
by TheyCallMeTim13
Sun Mar 05, 2017 6:06 am
Forum: Tables
Topic: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1
Replies: 4
Views: 1536

Re: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1

Yes, It was working for me, you could pillage and kill at you leisure, and no one will know (see you).

But the chaos still goes up.
by TheyCallMeTim13
Sun Mar 05, 2017 1:17 am
Forum: Tables
Topic: Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1
Replies: 4
Views: 1536

Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1

Dishonored (x32) v: 1.0.0.0 - I2 Dishonored CET v: 1.0.1 Made with CE Version: 6.6 (x64) See Below For Features: Table Features: - Pointers: - Player Coord. - Player Crosshairs Coord. - Health - Health Capacity - Adrenaline - Mana - Mana Capacity - Oxygen - Oxygen Capacity - Health Elixirs - Mana E...
by TheyCallMeTim13
Sat Mar 04, 2017 10:25 am
Forum: General Discussions
Topic: Simple question
Replies: 3
Views: 1426

Re: Simple question

Yes people do terrible thing to each other daily, but that doesn't make it OK.
by TheyCallMeTim13
Sat Mar 04, 2017 10:15 am
Forum: General Gamehacking
Topic: (MOV ECX, EDX) ===> How to get ECX and EDX please?
Replies: 24
Views: 5198

Re: (MOV ECX, EDX) ===> How to get ECX and EDX please?

But if you stick with it you may find a sweet new tool/toy.
by TheyCallMeTim13
Sat Mar 04, 2017 9:05 am
Forum: General Gamehacking
Topic: (MOV ECX, EDX) ===> How to get ECX and EDX please?
Replies: 24
Views: 5198

Re: (MOV ECX, EDX) ===> How to get ECX and EDX please?

But isnt there a way to do it in c# or c++ ? because I really want to deal with the datas in c# because I will not make all my trainers using Lua (I dont know what it is) or the CE trainer generator. Do you see what I mean. You can do it in C# but you will need to use some C or C++ porting, of the ...
by TheyCallMeTim13
Sat Mar 04, 2017 8:40 am
Forum: Cheat Engine Lua Scripting
Topic: [Solved] Read Memory Stream form findTableFile?
Replies: 6
Views: 1965

Re: Read Memory Stream form findTableFile?

Though I think mine has places to fail.

Now Do I need to destroy the stream, I wouldn't think so, but if the stream is just some copy of the file memory then I mite need to?

I ask because of the destroy call on the return from createStringStream.
by TheyCallMeTim13
Sat Mar 04, 2017 8:34 am
Forum: Cheat Engine Lua Scripting
Topic: [Solved] Read Memory Stream form findTableFile?
Replies: 6
Views: 1965

Re: Read Memory Stream form findTableFile?

hum.. This is what I had not sure which is cleaner.. local stream = tableFile.getData() local fileStr = nil local bytes = stream.read(stream.Size) for i = 1, #bytes do if fileStr == nil then fileStr = '' end fileStr = fileStr .. string.char(bytes[i]) end EDIT: Ended up using yours.. if tableFile the...
by TheyCallMeTim13
Sat Mar 04, 2017 8:30 am
Forum: Cheat Engine Lua Scripting
Topic: [Solved] Read Memory Stream form findTableFile?
Replies: 6
Views: 1965

Re: Read Memory Stream form findTableFile?

Thank you that's much nicer than what I had.
by TheyCallMeTim13
Sat Mar 04, 2017 3:49 am
Forum: Cheat Engine Lua Scripting
Topic: Beginner Help Needed
Replies: 18
Views: 4380

Re: Beginner Help Needed

DaSpamer wrote:
Sat Mar 04, 2017 2:34 am

Some quick method to create a dir (Silently).

Code: Select all

YOURPATH = "%APPDATA%\\blah"
shellExecute('cmd.exe', '/c mkdir "' .. YOURPATH .. '"', nil, false);
Thank you been kinda trying to do that, with lua.
by TheyCallMeTim13
Sat Mar 04, 2017 3:10 am
Forum: Cheat Engine
Topic: Code injection with value
Replies: 5
Views: 2197

Re: Code injection with value

if your push value is always the same then you can just put your value in like you have it, but CE will interpret this as hex but you can use (int)#

Code: Select all

mov [esi+9A],(int)100
Or you could define a value:

Code: Select all

define(PushValue,(int)100)
...
mov [esi+9A],PushValue
by TheyCallMeTim13
Sat Mar 04, 2017 1:02 am
Forum: Cheat Engine Lua Scripting
Topic: [Solved] Read Memory Stream form findTableFile?
Replies: 6
Views: 1965

Re: Read Memory Stream form findTableFile?

So kinda figured it out local file = findTableFile('test.cea') local lst = getPropertyList(file) for i = 1, lst.Count - 1 do print(lst[i]) end local stream = file.getData() print(stream) local bytes = stream.read(stream.Size) for i = 1, #bytes do print(bytes[i], string.char(bytes[i])) end Gives me t...
by TheyCallMeTim13
Sat Mar 04, 2017 12:35 am
Forum: General Gamehacking
Topic: Metal Gear Solid V - ohk
Replies: 10
Views: 3246

Re: Metal Gear Solid V - ohk

I would keep digging, ether at some base point or before or after that code my be where the combatants health is manipulated. If at a base point then find the player health base address and see what accesses that or it's base. but there is usually some shared part of the function before it knows who...