Search found 25 matches

by kemenner
Sat Dec 29, 2018 9:58 pm
Forum: Tables
Topic: Skautfold: Usurper
Replies: 0
Views: 123

Skautfold: Usurper

I made this table for Usurper and wanted to share it. Usurper is an indie metroidvania lovecraftian game which is available here: https://store.steampowered.com/app/603020/ It contains pointers for: HP, max HP, Guard, max Guard and Level Vitae Yth Stones Ammo Pets Devotion Kills and deaths Player co...
by kemenner
Thu Nov 22, 2018 7:51 am
Forum: Cheat Engine
Topic: Applying cheat engine to Pokemon Uranium
Replies: 2
Views: 1019

Re: Applying cheat engine to Pokemon Uranium

In the first post here: http://fearlessrevolution.com/viewtopic.php?t=467, there is a handy script for adding an RPG Maker VX custom type scan. This way you can input the real value without having to do the math for every value you want to find. For example, instead of searching type: 4 bytes value:...
by kemenner
Thu Nov 22, 2018 7:01 am
Forum: Single Player Cheat Requests
Topic: Valdis Story Abyssal City v1.0.0.25
Replies: 2
Views: 1428

Re: Valdis Story Abyssal City v1.0.0.25

Just for future reference. There're working tables here viewtopic.php?f=4&t=1574&hilit=valdis+story
by kemenner
Thu Nov 22, 2018 6:49 am
Forum: Tables
Topic: Valdis story: Abyssal City +8 (v1.0.0.23)
Replies: 10
Views: 4300

Re: Valdis story: Abyssal City +8 (v1.0.0.23)

I modified the table made by Cielos, provided by NotABot, to include some extra pointers and update some of the existing ones. - Pointers for combo rank, combo XP multiplier and combo rank down timer. It turns out that there're 2 different timers for the combo, one is for the actual combo to disappe...
by kemenner
Thu Nov 22, 2018 6:11 am
Forum: Tables
Topic: Ori and the Blind Forest: Definitive Edition +16
Replies: 3
Views: 6177

Re: Ori and the Blind Forest: Definitive Edition +16

I made my own table and wanted to share it too. I used mono for this one. It has pretty much every pointer I could find. Pointers for: - Death counter (# of deaths) - Game time (can be modified at will) - Game difficulty control (you can change the current difficulty with any of the available ones)....
by kemenner
Thu Nov 22, 2018 5:58 am
Forum: Tables
Topic: Ori & The Blind Forest v1.0
Replies: 2
Views: 945

Re: Ori & The Blind Forest v1.0

I made my own table and wanted to share it too. I used mono for this one. It has pretty much every pointer I could find. Pointers for: - Death counter (# of deaths) - Game time (can be modified at will) - Pointers related to all the achievements (like counters for kills and collected stuff) - Pointe...
by kemenner
Thu Nov 22, 2018 5:31 am
Forum: Tables
Topic: Teslagrad: Jump Aid Trainer
Replies: 2
Views: 958

Re: Teslagrad: Jump Aid Trainer

After messing around for some time I managed to come up with 4 cheats: - Invincibility (nothing kills you, to activate die once). - Can always blink (In some areas you can't blink, this makes it possible to do so). - No blink cooldown. - Gravity Control and Jump Momentum Control (By modifying this v...
by kemenner
Sun Nov 18, 2018 4:01 am
Forum: Tables
Topic: Teslagrad: Jump Aid Trainer
Replies: 2
Views: 958

Re: Teslagrad: Jump Aid Trainer

Tried the trainer several times, it always crashes the game upon activation. This game is a pain in the ass to hack, tried using mono but it's very messy and getting the correct player address isn't easy. In the player class, changing the entry ignoreKillZones from 0 to 1 makes you invincible.
by kemenner
Wed Nov 07, 2018 11:13 pm
Forum: Tables
Topic: Valdis story: Abyssal City +8 (v1.0.0.23)
Replies: 10
Views: 4300

Re: Valdis story: Abyssal City +8 (v1.0.0.23)

I have a question. What's the difference between: Enable: ... label(name) registersymbol(name) ... name: dd 0 Disable: ... unregistersymbol(name) ... and: Enable: ... alloc(name,4) registersymbol(name) ... Disable: ... unregistersymbol(name) dealloc(name,4) I'm asking this because I tried to add poi...
by kemenner
Wed Nov 07, 2018 11:00 pm
Forum: Tables
Topic: Death's Gambit
Replies: 39
Views: 15656

Re: Death's Gambit

Thanks for the table. Found a way to jump in the air:

Code: Select all

newmem:
  cmp edx,417C31A6
  jne code
  mov [edi],00000001

code:
  movsd xmm0,[edi]
  mov al,01
  jmp return
It's not perfect, timing is very important, but you can keep jumping in the air.
by kemenner
Tue Oct 23, 2018 11:14 pm
Forum: Tables
Topic: Pokémon Uranium [REUPLOAD]
Replies: 19
Views: 21085

Re: Pokémon Uranium [REUPLOAD]

Wow, this thread got all messed up with the forum changes. Judging by what urthor said, I think the AOB isn't unique. There has to be a byte that is changing between PCs. Since I don't have another PC, I can't check myself. Someone could try checking that, it's very easy. Find the XP to level up of ...
by kemenner
Tue Oct 23, 2018 10:55 pm
Forum: Tables
Topic: Guacamelee Super Turbo Championship Edition
Replies: 6
Views: 2189

Re: Guacamelee Super Turbo Championship Edition

I updated the table for the latest version, but didn't touch the struct pointers (the world struct stuff).
by kemenner
Tue Oct 23, 2018 10:44 pm
Forum: Tables
Topic: The Vagrant
Replies: 4
Views: 2684

Re: The Vagrant

I made this table. It works with version 1.447.181010. It includes: - Pointers for Gold, Mana, HP and Rage - Pointers for max HP, max Rage, ATK, DEF, CRT and LUK - A Pointer for the combo counter - Pointers for Consumables, Materials, Rune Stones, Key Items and Potions The last pointers are only for...
by kemenner
Mon Oct 15, 2018 1:54 am
Forum: Single Player Cheat Requests
Topic: [COMPLETED] Pharaoh Rebirth+
Replies: 9
Views: 1568

Re: [COMPLETED] Pharaoh Rebirth+

ok made my version too works for 1.2 igg version >Infinite HP (sideffect all numbers display as 100) >Infinite MP(wont decrease tested with machine gun) >unlock everything that you haven't got yet (if you gain an ability it locks it) like reversing gaming logic >Infinite Carrots(wont decrease need ...
by kemenner
Mon Oct 15, 2018 1:46 am
Forum: Tables
Topic: Ghost 1.0 v1.1.5
Replies: 3
Views: 1169

Re: Ghost 1.0 v1.1.5

I made my own table based on Louis Crawford pointers (HP). It contains a script for invulnerability and one hit kills. Invulnerability works for Ghost and possessed robots only. One hit kill works on bosses too, meaning that the boss will be killed after your first hit. (By the way, drones you pick ...