Search found 9 matches
- Wed Oct 30, 2019 5:43 am
- Forum: Tables
- Topic: Atelier Ryza - Ever Darkness & The Secret Hideout
- Replies: 277
- Views: 143133
Re: Atelier Ryza - Ever Darkness & The Secret Hideout
That being said, I noted something strange in the Traits. There's a lot of ??? in the values, but I don't think it's really 'None'. Sounds like we have to either unlock it as story progress, or it's item specific. Reason being, I tried adding various Blessings in the doc for testing, but it shows u...
- Tue Oct 29, 2019 10:01 pm
- Forum: Tables
- Topic: Atelier Ryza - Ever Darkness & The Secret Hideout
- Replies: 277
- Views: 143133
Re: Atelier Ryza - Ever Darkness & The Secret Hideout
I have a GTX 1070 and when overclocked it can handle 1440p at 60~70 fps. I had to edit the settings file directly to enable 2560x1440 though, on the settings tool for some reason it was showing only up to 1920x1080.
- Sun Jan 20, 2019 7:54 am
- Forum: Tables
- Topic: Tales of Vesperia Definitive Edition (Steam)
- Replies: 880
- Views: 393437
Re: Tales of Vesperia Definitive Edition (Steam)
Is there a way to make the all skills table customizeable? I'd like to add a couple of specific skills to certain party members (namely the Tension skills for Flynn/Repede), but I don't want to add all the skills to all the characters. Use zachillios ToV_Zv4.CT Let's say you want to give Repedes da...
- Sun Aug 06, 2017 7:57 am
- Forum: Tables
- Topic: Megadimension Neptunia VII (2016-07-31)
- Replies: 8
- Views: 11611
- Sun Mar 12, 2017 5:04 am
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 145
- Views: 162011
Re: Tales of Berseria
If they're ever going to release a remaster it should be Vesperia. And then the PS3 version since that comes with extras over the 360 version. (And then dual audio as well). I think it would be too expensive for them at this point to try to gather everyone again to dub the additional content, which...
- Thu Mar 09, 2017 2:35 am
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 145
- Views: 162011
Re: Tales of Berseria
Is it really just this #0 that you have to modify? Anything other than 0 is making the cast never end here.code:
mov [rbx+08],#0
jmp return
- Wed Mar 08, 2017 11:31 pm
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 145
- Views: 162011
- Wed Mar 08, 2017 10:02 pm
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 145
- Views: 162011
Re: Tales of Berseria
Can anyone make a cast speed multipler cheat? You meant the cast time for Malak artes? I'm not really familiar with the battle system yet. I got a script for that but might need more testing since it might affects enemy as well. Oh, didn't realize exeter did it already. Correct. But I'm not really ...
- Wed Mar 08, 2017 12:37 pm
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 145
- Views: 162011
Re: Tales of Berseria
Can anyone make a cast speed multipler cheat?