https://www.dropbox.com/sh/m3rjjhf77df8 ... MqWha?dl=0
Search found 6 matches
- Sun Aug 06, 2017 7:57 am
- Forum: Tables
- Topic: Megadimension Neptunia VII (2016-07-31)
- Replies: 5
- Views: 1756
- Sun Mar 12, 2017 5:04 am
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 128
- Views: 49303
Re: Tales of Berseria
If they're ever going to release a remaster it should be Vesperia. And then the PS3 version since that comes with extras over the 360 version. (And then dual audio as well). I think it would be too expensive for them at this point to try to gather everyone again to dub the additional content, which...
- Thu Mar 09, 2017 2:35 am
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 128
- Views: 49303
Re: Tales of Berseria
Is it really just this #0 that you have to modify? Anything other than 0 is making the cast never end here.code:
mov [rbx+08],#0
jmp return
- Wed Mar 08, 2017 11:31 pm
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 128
- Views: 49303
- Wed Mar 08, 2017 10:02 pm
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 128
- Views: 49303
Re: Tales of Berseria
Can anyone make a cast speed multipler cheat? You meant the cast time for Malak artes? I'm not really familiar with the battle system yet. I got a script for that but might need more testing since it might affects enemy as well. Oh, didn't realize exeter did it already. Correct. But I'm not really ...
- Wed Mar 08, 2017 12:37 pm
- Forum: Tables
- Topic: Tales of Berseria
- Replies: 128
- Views: 49303
Re: Tales of Berseria
Can anyone make a cast speed multipler cheat?