Search found 5 matches
- Sat Jun 03, 2023 5:52 am
- Forum: Tables
- Topic: Everspace 2 (1.0, Steam)
- Replies: 157
- Views: 66479
Re: Everspace 2 (1.0, Steam)
Latest version of the game breaks the HUD item visibility script. UPDATE: fixed it for v1.0.34243 Hey man, any way to reverse this? I kinda just wanna use this when I needed to like doing the puzzle etc, but now my game always show me everything on the HUD and it's messy af lol. It's togglable. You...
- Sun May 21, 2023 4:04 am
- Forum: Tables
- Topic: Everspace 2 (1.0, Steam)
- Replies: 157
- Views: 66479
Re: Everspace 2 (1.0, Steam)
Latest version of the game breaks the HUD item visibility script. UPDATE: fixed it for v1.0.34243 <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>115387</ID> <Description>"Everything in HUD Always Visible (And you'll see hidden everything. Noisy AF.)"</Description...
- Mon Apr 17, 2023 11:21 am
- Forum: Tables
- Topic: z Everspace 2
- Replies: 215
- Views: 44168
Re: z Everspace 2
Affix IDs for Modules: 96602 - Primed (Shields) 96595 - Accelerated (Shields) 96584 - Tuned (Energy Core) 96581 - Eco (Boosters) 96588 - Overcharged (Shields) Attribute IDs for Signal Decoders: 89515 - Mines on Death 89594 - Two Bosses 89710 - Evolution 89525 - Enemy Regen 89582 - No EMP 89642 - Ja...
- Mon Apr 17, 2023 10:48 am
- Forum: Tables
- Topic: z Everspace 2
- Replies: 215
- Views: 44168
- Mon Apr 17, 2023 5:46 am
- Forum: Tables
- Topic: z Everspace 2
- Replies: 215
- Views: 44168
Re: z Everspace 2
I'd like to know too, bc at the moment i literally only got 2 modules after hours you can use the table tooltip editor to change an item such as a commodity into modules, colors, blueprints, etc. then use them in homebase storage or a shop, you can't sell em. Also can use gideons table and activate...