Search found 10 matches

by jnfr00
Mon Nov 06, 2017 10:46 am
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1315524

Re: Middle-earth: Shadow of War (SeiKur0)

Could you maybe add an option to select multiple Fortress Upgrades (making it work like "Choose multiple skills")? Is it doable?

That's the only thing I could think of that's missing from your table..
by jnfr00
Thu Oct 26, 2017 9:41 pm
Forum: Tables
Topic: Middle-earth: Shadow of War (SeiKur0)
Replies: 1873
Views: 1315524

Re: Middle-earth: Shadow of War (SeiKur0)

Is there a way with this table to complete the Weapon "challenges" without actually doing them?
by jnfr00
Sat Oct 07, 2017 11:58 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

Stupid question: when I'm modifying files like weapons.txt or armor.txt what programming language is that (is any)? And how do I comment lines or multiple lines there?
by jnfr00
Thu Oct 05, 2017 5:04 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

I just tried making some random changes and dropping a newly extracted treasure table and it worked just fine for me. It's the same path even. Could be that little "-" you got there in the root folder: "Divinity - Original Sin 2" So my suggestion is to rename that to "Divinity Original Sin 2". For ...
by jnfr00
Thu Oct 05, 2017 2:26 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

Click the Print Treasure Identifiers script and it will print the ID for each named treasure table. I thought it only worked with "Vanilla" treasures.. thank you :) By the way, when you overwrite .pak files with loose files the way you did, the game will not disable achievements (if you care about ...
by jnfr00
Thu Oct 05, 2017 10:17 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

I extracted a file called treasure table and edited its contents... then I used cheatengine to find the id of my table (the default tables in cheatengine appear to not get updated for custom files) and then I get like 15 wands or 15 items... ..\Divinity Original Sin 2\Data\Public\Shared\Stats\Gener...
by jnfr00
Sun Sep 24, 2017 9:45 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

Anakin91 wrote:
Sun Sep 24, 2017 7:07 am
Any way for use this table in a not Host game? (friend game)
The table works in LAN games but only if you are the Host :(
by jnfr00
Sat Sep 23, 2017 1:56 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

I think it actually depends on the containers level or the level of the area your in. I'm level 13 and if I use the find new item in act 2 containers I get my level stuff. If I'm on the boat I get level 8 stuff that is epic instead of legendary. That could be also, I never found Legendary items bef...
by jnfr00
Sat Sep 23, 2017 12:27 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

Mouseover item editor makes my game crash when "mousing over" an equipped item. Also shows only durability when choosing items from inventory. Could you just implement the editor in the "last item moved" cheat? :D The "equiplengendary" option of Find Item In New Container gives Epic Equipments inste...
by jnfr00
Sun Sep 17, 2017 10:25 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 798
Views: 830921

Re: Divinity Original Sin 2

I'm encountering some issues when using the "Multiply Item" Cheat: if I use it on an equipment item the cheat does add x of that items in the same slot (it makes them stack), but when I split them (to distribute them between my pgs), the splitted item become a "Level 1" item of the original (if the ...