Search found 34 matches

by panraven
Fri Nov 16, 2018 11:41 am
Forum: General Gamehacking
Topic: Finding methods outside mono
Replies: 5
Views: 381

Re: Finding methods outside mono

mono game is similar to dotnet game that they ship with CIL-bytecode assembly file (may be embeded and/or encrypted) which jit to native code in runtime. It is these CIL-bytecode assembly file can be decompiled by a cil decompiler, for example, JustDecompile/.NET Reflector/jetBrain dotPeek/ilspy(?) ...
by panraven
Wed Nov 14, 2018 11:06 am
Forum: Cheat Engine
Topic: Can I be unbanned ? (Cheat Engine Forum)
Replies: 3
Views: 546

Re: Can I be unbanned ? (Cheat Engine Forum)

Yeah, added I was paranoiac panicked :)
by panraven
Wed Nov 14, 2018 4:00 am
Forum: Cheat Engine
Topic: Can I be unbanned ? (Cheat Engine Forum)
Replies: 3
Views: 546

Can I be unbanned ? (Cheat Engine Forum)

Sorry, seems case solved. It seems the forbidden word is "Select" with some combination with other word in the same line. Arranged it then allowed to post. Sorry the trouble caused. bye~ previous post: ----------------------------- Sorry, was try to pm DarkByte using CE Forum facility, but also bloc...
by panraven
Thu Mar 15, 2018 9:08 am
Forum: Tables
Topic: Dungeons 3
Replies: 30
Views: 20482

Re: Dungeons 3

BoehserOnkel wrote:
Thu Mar 15, 2018 8:42 am
doesnt work
or im dumb :P
Sorry, it must be a new game with a new Chinese Developer ;)
Anyway I mark it outdated, and I may wait for some p* version for table update.

bye~
by panraven
Wed Mar 14, 2018 4:40 pm
Forum: Tables
Topic: Dungeons 3
Replies: 30
Views: 20482

Re: Dungeons 3

Outdated 64bit table, last check at early feb, not sure it work for newest version, may be outdated. -- Usage: ..1.activate retarget first ..2.use mono feature (for your debugging etc) only when DLL Name NOT showing mono-2.0.dll [/i] Combat-related ..regen_rate ..mover_maxSpeed , default x2, too hi...
by panraven
Tue Mar 13, 2018 10:30 pm
Forum: Cheat Engine
Topic: Return string from Lua Client (C# named pipe client)
Replies: 2
Views: 701

Re: Return string from Lua Client (C# named pipe client)

I may be wrong, but I guess there are hint in mono/pipeserver , search 'writeString'. ie. read 4 byte as integer for string length, then read that many bytes as string? bye~ never mind, I had mistaken other thing, sorry~ ADDED: Hi, try to mess with the luapipe, got some problem and fixed by Dark By...
by panraven
Tue Mar 13, 2018 10:48 am
Forum: Single Player Cheat Requests
Topic: Into the Breach (Steam)
Replies: 26
Views: 10766

Re: Into the Breach (Steam)

32bit table for gog 1.0.20 - minimum rep/core - add movement - passive ammo, more limited weapon usage - self shield, shield on 1st turn - road runner, move through enemy - power repair, repair push units - TimeTravel, 999x turn reset - double shot, 2x action if not move yet - post move, move again ...
by panraven
Mon Mar 05, 2018 4:25 am
Forum: General Gamehacking
Topic: Script needs improvements! Long Time Loading
Replies: 3
Views: 667

Re: Script needs improvements! Long Time Loading

Probably there are no scanning need. It seems what all need are some references to some known zero terminated strings, They can be 'created' by your owns. The sample code below modify your code a bit to loop through a set of tracks data you have to defined, hope it clear enough to tell the idea. def...
by panraven
Sun Dec 17, 2017 6:33 pm
Forum: Tables
Topic: Aztez
Replies: 0
Views: 222

Aztez

32 bit table for p* v.1.02.8278, CE 6.7 -Time_Scale, multiplier for player or enemy animation time scale; -DmgMul_n_Vampiric, damage multiplier for player and enemy, vampiric add heal on damage dealt; -Change_Resource, change multiplier when gain or lose resource; -No_Consume_On_Activated, item not ...
by panraven
Sun Dec 17, 2017 12:52 am
Forum: Tables
Topic: Romancing Saga 2
Replies: 3
Views: 2765

Romancing Saga 2

64bit table for CE 6.7 -high_chance_skill_learnt_counter, chance thing related to wasa (skills); -drop_bonus, chance on item drops after battle, it is a number normally from 0 to 2 which give bonus+1 in 30(1st pass) or 60 (2nd pass if 1st pass not hit) odds for 2 rolls for each monster. [???drop som...
by panraven
Wed Dec 06, 2017 8:02 am
Forum: Tables
Topic: Driftland The Magic Revival
Replies: 19
Views: 2669

Re: Driftland The Magic Revival

64bit table for ce 6.7, based on p* vesrion 0.4.123

- minimum resource
- player units time scale/regen

btw, from fantomas' latest picture, the address seems 32bit? It should be 64bit address more that 8 hex digits.
by panraven
Thu Nov 30, 2017 3:43 am
Forum: Single Player Cheat Requests
Topic: Dominions 5
Replies: 18
Views: 6277

Re: Dominions 5

Unlimited design pts and bless. However max amount of bless is 39 (or 40?), each stackable bless also count as one. Not sure it affected AI ( not really know how to play ... ) <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"inf_design_pts_bles...
by panraven
Mon Nov 13, 2017 9:15 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] They Are Billions
Replies: 60
Views: 37840

Re: They Are Billions

ce 6.7 cheat for 64bit version. Enable Development mode so some Cheats are available, details check the code. The code depends on dotNet collector symbol, may need activate certain times, but no rush. The flag of Development mode seems related to some steam license validation in legit game, use at y...
by panraven
Sat Oct 28, 2017 5:09 am
Forum: Tables
Topic: Enter the Gungeon
Replies: 163
Views: 47878

Re: Enter the Gungeon

ce 6.7 table for the unholy 32bit version. a.- activeitem with cooldown has no cooldown b.- random rainbow chest ; has a fixed chance spawn rainbow chest when spawn other chest ; this is not 100% rainbow chest ; c.- charge mul ; adjust charge weapon charge time ; d.- dec_ammo_in_clip ; independent o...
by panraven
Thu Oct 05, 2017 7:11 pm
Forum: Tables
Topic: Cuphead Steam +4 Cheat Table (Update 1)
Replies: 15
Views: 22030

Re: Cuphead Steam +4 Cheat Table (Update 1)

32bit table for cuphead, about time scale 2 cheats for timescale thing, one for multiplier for player main weapon (default 8x), and other for global time scale (default 0..5x) When used both, main weapon mul will stack with global, so 4x in default. The table may better merge with other table, have ...