Search found 31 matches

by panraven
Thu Mar 15, 2018 9:08 am
Forum: Tables
Topic: Dungeons 3
Replies: 30
Views: 18249

Re: Dungeons 3

BoehserOnkel wrote:
Thu Mar 15, 2018 8:42 am
doesnt work
or im dumb :P
Sorry, it must be a new game with a new Chinese Developer ;)
Anyway I mark it outdated, and I may wait for some p* version for table update.

by panraven
Wed Mar 14, 2018 4:40 pm
Forum: Tables
Topic: Dungeons 3
Replies: 30
Views: 18249

Re: Dungeons 3

Outdated 64bit table, last check at early feb, not sure it work for newest version, may be outdated. -- Usage: ..1.activate retarget first ..2.use mono feature (for your debugging etc) only when DLL Name NOT showing mono-2.0.dll [/i] Combat-related ..regen_rate ..mover_maxSpeed , default x2, too hi...
by panraven
Tue Mar 13, 2018 10:30 pm
Forum: Cheat Engine
Topic: Return string from Lua Client (C# named pipe client)
Replies: 2
Views: 500

Re: Return string from Lua Client (C# named pipe client)

I may be wrong, but I guess there are hint in mono/pipeserver , search 'writeString'. ie. read 4 byte as integer for string length, then read that many bytes as string? bye~ never mind, I had mistaken other thing, sorry~ ADDED: Hi, try to mess with the luapipe, got some problem and fixed by Dark By...
by panraven
Tue Mar 13, 2018 10:48 am
Forum: Single Player Cheat Requests
Topic: Into the Breach (Steam)
Replies: 25
Views: 9836

Re: Into the Breach (Steam)

32bit table for gog 1.0.20 - minimum rep/core - add movement - passive ammo, more limited weapon usage - self shield, shield on 1st turn - road runner, move through enemy - power repair, repair push units - TimeTravel, 999x turn reset - double shot, 2x action if not move yet - post move, move again ...
by panraven
Mon Mar 05, 2018 4:25 am
Forum: General Gamehacking
Topic: Script needs improvements! Long Time Loading
Replies: 3
Views: 536

Re: Script needs improvements! Long Time Loading

Probably there are no scanning need. It seems what all need are some references to some known zero terminated strings, They can be 'created' by your owns. The sample code below modify your code a bit to loop through a set of tracks data you have to defined, hope it clear enough to tell the idea. def...
by panraven
Sun Dec 17, 2017 6:33 pm
Forum: Tables
Topic: Aztez
Replies: 0
Views: 191


32 bit table for p* v.1.02.8278, CE 6.7 -Time_Scale, multiplier for player or enemy animation time scale; -DmgMul_n_Vampiric, damage multiplier for player and enemy, vampiric add heal on damage dealt; -Change_Resource, change multiplier when gain or lose resource; -No_Consume_On_Activated, item not ...
by panraven
Sun Dec 17, 2017 12:52 am
Forum: Tables
Topic: Romancing Saga 2
Replies: 3
Views: 2568

Romancing Saga 2

64bit table for CE 6.7 -high_chance_skill_learnt_counter, chance thing related to wasa (skills); -drop_bonus, chance on item drops after battle, it is a number normally from 0 to 2 which give bonus+1 in 30(1st pass) or 60 (2nd pass if 1st pass not hit) odds for 2 rolls for each monster. [???drop som...
by panraven
Wed Dec 06, 2017 8:02 am
Forum: Tables
Topic: Driftland The Magic Revival
Replies: 16
Views: 1868

Re: Driftland The Magic Revival

64bit table for ce 6.7, based on p* vesrion 0.4.123

- minimum resource
- player units time scale/regen

btw, from fantomas' latest picture, the address seems 32bit? It should be 64bit address more that 8 hex digits.
by panraven
Thu Nov 30, 2017 3:43 am
Forum: Single Player Cheat Requests
Topic: Dominions 5
Replies: 18
Views: 5500

Re: Dominions 5

Unlimited design pts and bless. However max amount of bless is 39 (or 40?), each stackable bless also count as one. Not sure it affected AI ( not really know how to play ... ) <?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>0</ID> <Description>"inf_design_pts_bles...
by panraven
Mon Nov 13, 2017 9:15 am
Forum: Single Player Cheat Requests
Topic: [SOLVED] They Are Billions
Replies: 60
Views: 36349

Re: They Are Billions

ce 6.7 cheat for 64bit version. Enable Development mode so some Cheats are available, details check the code. The code depends on dotNet collector symbol, may need activate certain times, but no rush. The flag of Development mode seems related to some steam license validation in legit game, use at y...
by panraven
Sat Oct 28, 2017 5:09 am
Forum: Tables
Topic: Enter the Gungeon
Replies: 163
Views: 41177

Re: Enter the Gungeon

ce 6.7 table for the unholy 32bit version. a.- activeitem with cooldown has no cooldown b.- random rainbow chest ; has a fixed chance spawn rainbow chest when spawn other chest ; this is not 100% rainbow chest ; c.- charge mul ; adjust charge weapon charge time ; d.- dec_ammo_in_clip ; independent o...
by panraven
Thu Oct 05, 2017 7:11 pm
Forum: Tables
Topic: Cuphead Steam +4 Cheat Table (Update 1)
Replies: 15
Views: 20766

Re: Cuphead Steam +4 Cheat Table (Update 1)

32bit table for cuphead, about time scale 2 cheats for timescale thing, one for multiplier for player main weapon (default 8x), and other for global time scale (default 0..5x) When used both, main weapon mul will stack with global, so 4x in default. The table may better merge with other table, have ...
by panraven
Tue Sep 19, 2017 6:37 pm
Forum: Tables
Topic: Stellatum
Replies: 0
Views: 371


32bit table for Stellatum, may or may not work for other version and hotseat player.

by panraven
Mon Sep 11, 2017 4:42 am
Forum: Tables
Topic: Event Horizon
Replies: 1
Views: 640

Event Horizon

32bit table for Event Horizon v0.14.1, may not work for other version. before activate workshop related cheat, enter workshop, buy one cheap workshop item, if have star, buy the higher rank item. before activate skill related cheat, enter skill tree panel (not tech tree), click one icon (don't need ...
by panraven
Mon Aug 28, 2017 8:48 am
Forum: Cheat Engine Lua Scripting
Topic: Move bsNone
Replies: 4
Views: 1143

Re: Move bsNone

CE's form has a DragNow method to simplify the task. eg. local frm = createForm() frm.Width,frm.Height,frm.Name = 300,100,"TestForm" frm.OnClose = function()return caFree end -- caFree -> auto destroy form on close -- frm.BorderStyle = bsNone -- remove comment if ready to test bsNone -- local prevCo...