Search found 12 matches
- Mon Nov 09, 2020 6:11 pm
- Forum: Tables
- Topic: Metro Exodus [STEAM/EPIC]
- Replies: 221
- Views: 226404
Re: Metro Exodus [STEAM/EPIC]
The table works great with Cheat Engine 7.1 but CE 7.2 just hangs when I select the game's exe. Is it a bug with CE 7.2?
- Thu Jun 18, 2020 5:22 pm
- Forum: Single Player Cheat Requests
- Topic: Hardspace: Shipbreaker
- Replies: 23
- Views: 17096
Hardspace: Shipbreaker
I don't have a Cheat Engine definition for them. This game is based on Unity and the game file BBI.Unity.Game.dll can be opened dnSpy. I located 3 components and changed the game's code effectively, saved the dll back (It's a modified 3MB dll file.) Afaik, Unity tends to generate code at runtime spe...
- Thu Jun 18, 2020 4:57 pm
- Forum: Single Player Cheat Requests
- Topic: Hardspace: Shipbreaker
- Replies: 23
- Views: 17096
Hardspace: Shipbreaker
[QUOTE="FJlashe, post: 139976, member: 43254"]
discard your option, please
[/QUOTE]
What do you mean by "discard"? Delete my comment? Why?
discard your option, please
[/QUOTE]
What do you mean by "discard"? Delete my comment? Why?
- Thu Jun 18, 2020 1:48 pm
- Forum: Single Player Cheat Requests
- Topic: Hardspace: Shipbreaker
- Replies: 23
- Views: 17096
Hardspace: Shipbreaker
I have partial success.<br /> <br /> - I patched the TetherController.NumAvailableTethers property to always return 10 and I can place any number of tethers now.<br /> - I patched OxigenComponent.Value property to always return 400f and never set it lower than 400f. The display still counts down to ...
- Thu Jun 18, 2020 11:42 am
- Forum: Single Player Cheat Requests
- Topic: Hardspace: Shipbreaker
- Replies: 23
- Views: 17096
Hardspace: Shipbreaker
It is an Unity game so dnSpy can work with it.<br /> <br /> I found the Oxygen in the OxygenSystem.ModifyOxygenJob.Execute() method. The level timer is in LevelCompleteTimer.Update().<br /> <br /> However, even if I change the method, save, check the appropriate dll was updated in the game directory...
- Sun Nov 11, 2018 3:21 pm
- Forum: Tables
- Topic: ReCore: Definitive Edition 1.1.7468.2 +15
- Replies: 38
- Views: 52451
Re: ReCore: Definitive Edition 1.1.7468.2 +15
Also I managed to reveal some unclaimed collectibles: KyotoMapMenuElement.RefreshMapVisibilityState() // Always enable its image PersistentMapVisibility.EState mapVisibilityState = this.GetMapVisibilityState(); int elementState = this.GetElementState(); if (this.m_Image != null) { // this is the ori...
- Sat Nov 10, 2018 9:21 pm
- Forum: Tables
- Topic: ReCore: Definitive Edition 1.1.7468.2 +15
- Replies: 38
- Views: 52451
Re: ReCore: Definitive Edition 1.1.7468.2 +15
I could freeze the timer by resetting it whenever the game asks for the remaining time: TimedStoryQuest.GetTimeRemaining() method int result; if (this.m_QuestProgress != null) { result = this.m_QuestProgress.TimeRemaining; this.m_QuestProgress.TimeRemaining = 300; // <-------------------------------...
- Thu Nov 08, 2018 8:48 pm
- Forum: Tables
- Topic: ReCore: Definitive Edition 1.1.7468.2 +15
- Replies: 38
- Views: 52451
Re: ReCore: Definitive Edition 1.1.7468.2 +15
I'm directly modifying the dll to just not apply any damage to the player. All damage is negated doing this. It's probably the same with how one would do it while the game is running, in memory, but this all I know I can do. I figured it out. The KyotoRobokHealth.TakeDamage can be adjusted: float n...
- Wed Nov 07, 2018 10:01 pm
- Forum: Tables
- Topic: ReCore: Definitive Edition 1.1.7468.2 +15
- Replies: 38
- Views: 52451
Re: ReCore: Definitive Edition 1.1.7468.2 +15
For Steam version: After much frustration in trying to understand how to utilize Cheat Engine to create a table for the Steam version of ReCore. I decided that modifying the assembly was much easier. I used dnSpy to make my changes. I haven't been able to narrow down the timer for dungeons. :( Do y...
- Fri Oct 12, 2018 3:49 pm
- Forum: Tables
- Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
- Replies: 1487
- Views: 1962195
Re: Assassin's Creed Odyssey +14 (table Update9)
In 1.0.3, I managed to change the damage number (hunter) by first locating it as 4 bytes in memory, then changing the bows back and forth to zero in on the memory. Usually there are a couple of hits but after some play, there should be 2 locations remain unchanged. The damage for the warrior/assassi...
- Thu Oct 11, 2018 4:47 pm
- Forum: Tables
- Topic: Assassin's Creed Odyssey v1.3.0/v1.5.1 +21 (table Update18.3)
- Replies: 1487
- Views: 1962195
Re: Assassin's Creed Odyssey +14 (table Update8.3)
Game: 1.0.3, Table: 8.4
- The Stealth mod ("always" mode) works.
- The ignore ship health doesn't turn on.
- Have not tried the any other option.
- The Stealth mod ("always" mode) works.
- The ignore ship health doesn't turn on.
- Have not tried the any other option.
- Tue Jul 24, 2018 4:53 pm
- Forum: Tables
- Topic: Endless Space 2 v1.0.1/1.5.8 S5 CODEX/STEAM (GM and More) 2019-Oct-13
- Replies: 268
- Views: 199890
Endless Space 2 v1.0.1/1.3.3 S5 CODEX/STEAM (GM and More) 2018-Aug-03
[QUOTE="Recifense, post: 37075, member: 68"]Are you sure about the table affecting AIs as well? What you say is not proof.<br /> <br /> @All,<br /> <br /> Table 1.2.11 S5 works fine with version 1.2.18 S5.<br /> <br /> Cheers![/QUOTE]<br /> <br /> I have encountered something like this with 1.2.23 a...