Because you don't need it, use the GM feature to edit items.Rebelicious wrote: ↑Tue Oct 10, 2017 9:05 amCan't get Mouse Over Item to work, it simply doesn't activate.
Search found 9 matches
- Tue Oct 10, 2017 5:53 pm
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 648
- Views: 222323
Re: Divinity Original Sin 2
- Mon Oct 09, 2017 6:39 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 648
- Views: 222323
Re: Divinity Original Sin 2
How did you add skills to items? I can remove them, at least when an item isn't bugged and shows its stats correctly (sometimes everything is at 0, but you can still set negative bonuses to zero out a stat bonus). One of the last buttons on each item is a sheet of paper, click it and you'll see not...
- Sun Oct 08, 2017 1:33 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 648
- Views: 222323
Re: Divinity Original Sin 2
Adding skills to items works. The rest, as said above, don't. Only one I personally care about working is the item rarity. But those features not working is probably something with the game not really being in GM mode so I guess there's no way to fix it.
- Sat Oct 07, 2017 9:17 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 648
- Views: 222323
Re: Divinity Original Sin 2
Zanzer said it's working as best it can, but I'm curious whether he was able to make any practical changes that actually took effect. Not even slotting runes which affect directly the attribute you edit actually does anything, and as far as I know there is no other way to change the traits of an it...
- Tue Sep 26, 2017 6:17 am
- Forum: Tables
- Topic: Divinity Original Sin 2
- Replies: 648
- Views: 222323
Re: Divinity Original Sin 2
Does this mean that in your game, when you add a stat to an item and then save and reload, said item keeps those modifications (like adding +3 initiative to a weapon)?
- Tue Jun 27, 2017 9:07 pm
- Forum: Tables
- Topic: Dragon Ball Xenoverse 2
- Replies: 183
- Views: 64028
Re: Dragon Ball Xenoverse 2
Hey atsuraelu! Admirable effort on keeping this table up to date! :D Did you ever try making the Quest Rewards not a multiple, but just "Always get Quest Rewards"? The one who maintained XV1's table made it so you would always get every single item/skill from the quest. Not only "Quest Rewards x10" ...
- Sun Mar 26, 2017 11:53 pm
- Forum: Tables
- Topic: Dragon Ball Xenoverse 2
- Replies: 183
- Views: 64028
Re: Dragon Ball Xenoverse 2
Any other of the other well-known table makers can take over this? Doesn't look like this will be updated.
- Wed Mar 15, 2017 4:23 am
- Forum: Tables
- Topic: Dragon Ball Xenoverse 2
- Replies: 183
- Views: 64028
Re: Dragon Ball Xenoverse 2
RIP Zanzer I guess 
I too would like the update, wanted to change my Female Majin to a Female Saiyan. Don't really want to play the whole game for a third time. Twice was enough.
I too would like the update, wanted to change my Female Majin to a Female Saiyan. Don't really want to play the whole game for a third time. Twice was enough.
- Wed Mar 08, 2017 12:32 am
- Forum: Tables
- Topic: Dragon Ball Xenoverse 2
- Replies: 183
- Views: 64028
Re: Dragon Ball Xenoverse 2
More than asking for an update, I humbly ask of Zanzer to reconsider one of the options of the table. The " Quest Rewards x10 " option is very wonky, hardly works and honestly makes no sense. Nobody wants 10 of the same Super Soul or 10 of Goku Gi lower body. Could you change that and make it so it'...