Search found 9 matches

by Featherine
Tue Oct 10, 2017 5:53 pm
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222323

Re: Divinity Original Sin 2

Rebelicious wrote:
Tue Oct 10, 2017 9:05 am
Can't get Mouse Over Item to work, it simply doesn't activate.
Because you don't need it, use the GM feature to edit items.
by Featherine
Mon Oct 09, 2017 6:39 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222323

Re: Divinity Original Sin 2

How did you add skills to items? I can remove them, at least when an item isn't bugged and shows its stats correctly (sometimes everything is at 0, but you can still set negative bonuses to zero out a stat bonus). One of the last buttons on each item is a sheet of paper, click it and you'll see not...
by Featherine
Sun Oct 08, 2017 1:33 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222323

Re: Divinity Original Sin 2

Adding skills to items works. The rest, as said above, don't. Only one I personally care about working is the item rarity. But those features not working is probably something with the game not really being in GM mode so I guess there's no way to fix it.
by Featherine
Sat Oct 07, 2017 9:17 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222323

Re: Divinity Original Sin 2

Zanzer said it's working as best it can, but I'm curious whether he was able to make any practical changes that actually took effect. Not even slotting runes which affect directly the attribute you edit actually does anything, and as far as I know there is no other way to change the traits of an it...
by Featherine
Tue Sep 26, 2017 6:17 am
Forum: Tables
Topic: Divinity Original Sin 2
Replies: 648
Views: 222323

Re: Divinity Original Sin 2

Zanzer wrote:
Mon Sep 25, 2017 3:36 am
Sounds like it's working exactly as expected.
May not be how you'd like it, but we don't always get what we want.
Does this mean that in your game, when you add a stat to an item and then save and reload, said item keeps those modifications (like adding +3 initiative to a weapon)?
by Featherine
Tue Jun 27, 2017 9:07 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 183
Views: 64028

Re: Dragon Ball Xenoverse 2

Hey atsuraelu! Admirable effort on keeping this table up to date! :D Did you ever try making the Quest Rewards not a multiple, but just "Always get Quest Rewards"? The one who maintained XV1's table made it so you would always get every single item/skill from the quest. Not only "Quest Rewards x10" ...
by Featherine
Sun Mar 26, 2017 11:53 pm
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 183
Views: 64028

Re: Dragon Ball Xenoverse 2

Any other of the other well-known table makers can take over this? Doesn't look like this will be updated.
by Featherine
Wed Mar 15, 2017 4:23 am
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 183
Views: 64028

Re: Dragon Ball Xenoverse 2

RIP Zanzer I guess :(

I too would like the update, wanted to change my Female Majin to a Female Saiyan. Don't really want to play the whole game for a third time. Twice was enough.
by Featherine
Wed Mar 08, 2017 12:32 am
Forum: Tables
Topic: Dragon Ball Xenoverse 2
Replies: 183
Views: 64028

Re: Dragon Ball Xenoverse 2

More than asking for an update, I humbly ask of Zanzer to reconsider one of the options of the table. The " Quest Rewards x10 " option is very wonky, hardly works and honestly makes no sense. Nobody wants 10 of the same Super Soul or 10 of Goku Gi lower body. Could you change that and make it so it'...