Search found 21 matches
- Sat Apr 24, 2021 3:58 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1050
- Views: 690540
Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18
If you're using the table extension and enable the console, you can use the command add_pops 1 XX (1 should be your player empire's base species ID). Normally you get the species ID with the debugtooltip command, but it seems to crap out at present. This will add XX pops of your original species to ...
- Sat Apr 24, 2021 3:21 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1050
- Views: 690540
Re: Stellaris Nemesis x64 v3.0.1 (GM and More) 2021-Apr-18
For the megastructures Info script, I was able to recover the "Days Necessary to Upgrade" pointer by changing the first offset from 1C8 to 1C0. That may be different due to mods I have installed, however, so take that with a grain of salt. The point of changing that value is that if you reduce it, t...
- Tue Jul 14, 2020 11:55 am
- Forum: Single Player Cheat Requests
- Topic: Last Evil
- Replies: 19
- Views: 47382
Re: Last Evil
In the meantime - changing health in game: locate an XOR calculator (several online), ideally one that can take both decimal and hexadecimal inputs Enter current health value in decimal (or convert to hexa) use 71347692 (it's a hexadecimal number) as your XOR value. Search for the result as a 4 byte...
- Thu Apr 16, 2020 12:29 am
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1050
- Views: 690540
Re: Stellaris Federations x64 v2.6.3 (GM and More) 2020-Apr-15
Wow, that was fast. Thanks a lot, Reci
- Wed Apr 15, 2020 3:14 pm
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1050
- Views: 690540
Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23
table has stopped running go to run it it put x in the first box thin second one shows but cant put the x in to go further in que what happend to table or the game fix somthing? Patch 2.6.3 was pushed live today. You'll want to either wait for an updated table, or manually revert your game to 2.6.2...
- Wed Apr 15, 2020 11:38 am
- Forum: Tables
- Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
- Replies: 1050
- Views: 690540
- Wed Jun 05, 2019 12:39 pm
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 637303
Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Thanks a lot and props for speed to you too, SK
- Wed Jun 05, 2019 11:12 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 637303
Re: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
Damn you're fast. Thanks for that, Reci
- Wed May 22, 2019 5:02 pm
- Forum: Tables
- Topic: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
- Replies: 858
- Views: 800397
Re: Stellaris v1.0.2-2.2.6 Steam/Paradox/GOG (GM and More) 2019-Mar-07
Sorry to hear, CompactDisc. I've appreciated your extensions for years and probably never really said so. Best wishes for recovery.
- Sun May 05, 2019 10:29 pm
- Forum: Tables
- Topic: Imperator Rome v2.0.1 Steam (GM and More) 2021-Feb-20
- Replies: 285
- Views: 206442
Re: Imperator Rome v1.0.1 Steam (GM and More) 2019-May-02
Copy the text of the 2nd script and paste it right into the bottom field (where all the other codes and pointers are) in CE, and it be available directly, without having to create a .txt document first.
- Wed May 01, 2019 8:01 am
- Forum: Tables
- Topic: Deprecated - Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28
- Replies: 68
- Views: 30043
Re: Imperator: Rome v1.0.0 STEAM (GM and More) 2019-Apr-28
The game is kind of a mess in some aspects (like not being able to load troops in port, LOL). You mean what? You're able to get your troops on ships. You just need to get them both (troops and ships) close to the coast (not in port) where you want them aboard. So, basically you click your troops go...
- Fri Nov 16, 2018 7:53 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 637303
Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15
Yep, or just pause, activate wealth pointer, deactivate, and unpause also works
- Thu Nov 15, 2018 11:48 pm
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 637303
Re: Crusader Kings 2 v3.0 Steam (GM and More) 2018-Nov-15
Thanks for the updates. In my (steam) game, leaving the wealth cheat active when unpausing crashes to desktop when the next day starts. This happens with Compactdisks achievement pointers activated + console in ironman mode, but these pointers active alone without the wealth cheat cause no issues. T...
- Tue Jul 18, 2017 1:37 pm
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 637303
Re: Crusader Kings 2 v2.7.2 beta Steam (GM and More) 2017-Jul-07
It'd be nice if someone could create a feature that effects Threatening levels. I imagine it isn't much of a priority given that you can just disable the threat mechanics without disabling achievements anyway? Also, in the console, infamy -xx, where XX is an integer between 0 and 99, will drop thre...
- Tue May 02, 2017 8:35 am
- Forum: Tables
- Topic: Crusader Kings 2 v3.2.1 Steam (GM and More) 2019-Jun-04
- Replies: 672
- Views: 637303
Re: Crusader Kings 2 v2.7.1 Steam (GM and More) 2017-04-24
I'm observing the same (Steam 64). Not that it matters all that much depending on what else is activated in the table, but indeed, it caps each retinue unit to 100.