Search found 55 matches

by JohnFK
Tue Oct 31, 2023 8:01 am
Forum: Tools
Topic: Basic UE4 Win64 Base Table
Replies: 132
Views: 171203

Re: Basic UE4 Win64 Base Table

Whole script fails with "FNamePool not found, running scanner... " on game Slender Arrival:

It uses Unreal Engine 5.2
by JohnFK
Mon Mar 14, 2022 5:34 pm
Forum: General Discussions
Topic: Now's your chance, profit!
Replies: 6
Views: 4340

Re: Now's your chance, profit!

I love you ❤️
by JohnFK
Thu Nov 18, 2021 6:16 am
Forum: Tools
Topic: Basic UE4 Win64 Base Table
Replies: 132
Views: 171203

Re: Basic UE4 Win64 Base Table

Doesn't work on Hellblade (gamepass) after the latest update, cannot enable the first script. Its probably a newer UE version
by JohnFK
Tue Nov 02, 2021 11:09 am
Forum: Cheat Engine
Topic: Why is the "missing setup" version of Cheat Engine still 7.2?
Replies: 2
Views: 6872

Re: Why is the "missing setup" version of Cheat Engine still 7.2?

Clone the repo on Github and use Github actions to auto create all the files, then download it. Whenever Dark byte create new commits you only have to click on 'Fetch', wait a minute and you instantly have the latest version, voila. Or if you're lazy look for existing forks which are doing this.
by JohnFK
Wed Oct 06, 2021 1:29 pm
Forum: Tools
Topic: Basic UE4 Win64 Base Table
Replies: 132
Views: 171203

Re: Basic UE4 Win64 Base Table

Has anyone got the 'Construct Console' script to work? I've tested it on over 16 UE4 games and it always crashed the game. The AOB is correct and the offsets are correct as well. I've compared it against Universal UE Console unlocker and the call 'StaticConstructObject' function is using the same pa...
by JohnFK
Thu Dec 10, 2020 10:53 am
Forum: Trainers
Topic: Cyberpunk 2077 Trainer
Replies: 18
Views: 30128

Re: Cyberpunk 2077 Trainer

Health Editor
Max Health Editor
Unlimited Health
Add 100 Health
I think you make another 4 options with health, just to get the maximum out of it.
by JohnFK
Tue Sep 08, 2020 7:07 pm
Forum: Cheat Engine Lua Scripting
Topic: Using AA registered symbol address in LUA script?
Replies: 1
Views: 4853

Re: Using AA registered symbol address in LUA script?

Use [Link]

Code: Select all

local address = getAddress('[instance]')
local hp = mono_invoke_method(domain, method, address, {})
by JohnFK
Wed Aug 05, 2020 5:54 pm
Forum: App Discussions
Topic: Introducing FearlessRevolution app!
Replies: 181
Views: 231314

Re: Introducing FearlessRevolution app!

Personal opinion: most of today's shit is not something I've not seen before. It's more an interpretation of the past.. That's how must success begins. There is something cool but nobody knows or cares about it and then there is exactly the same but targeting more people and everyone freaks out how...
by JohnFK
Mon Aug 03, 2020 5:11 pm
Forum: App Discussions
Topic: Introducing FearlessRevolution app!
Replies: 181
Views: 231314

Re: Introducing FearlessRevolution app!

@STN do you have any intention in including modified files I don't know how "official" STN run this place but sharing game files can bring up some really serious legal issues. And STN will be responsible in first place. Perhaps he's using an VPN or doesn't bother that much since most game companies...
by JohnFK
Fri Jun 19, 2020 8:08 am
Forum: Single Player Cheat Requests
Topic: Hardspace: Shipbreaker
Replies: 23
Views: 17041

Hardspace: Shipbreaker

[QUOTE="happyTugs, post: 140012, member: 39952"]<br /> is that really the case?<br /> are any of my scripts crashing your game?<br /> [/QUOTE]<br /> <br /> Yes and yes. If CE cannot allocate memory within a 2GB range around your injection spot, it will create a far jmp with 14 bytes in size instead ...
by JohnFK
Sun Jun 07, 2020 10:49 am
Forum: Tables
Topic: C&C Tiberian Dawn Remastered
Replies: 87
Views: 56095

C&C Tiberian Dawn Remastered

[QUOTE="Zanzer, post: 138567, member: 523"]<br /> Here is Reveal Map<br /> [/QUOTE]<br /> Same bug as the reveal cheat in C H trainer: certain objectives such as sandbags which are under the fog of war became invisible after this option is active. You can see the effective when you press space bar t...
by JohnFK
Sun Apr 19, 2020 2:37 pm
Forum: General Gamehacking
Topic: How to retrieve a hidden variable ?
Replies: 4
Views: 1851

Re: How to retrieve a hidden variable ?

Set a breakpoint to the instruction before yours to retrieve EDI value (CE only shows the register values after the instruction has been executed which in your case overrides EDI).
by JohnFK
Sun Mar 01, 2020 8:52 pm
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 71
Views: 528123

Re: Cheat Tool Set - A tool like CE

I release the source. It's like a free gift for every ******* out there. I've wasted my time for ages with zero budget. If **** cannot do it their way, all they can is copy your source and stuck with it. See Dark Byte releasing the source. See people copy it, even some trainer makers who sell cheat...
by JohnFK
Wed Jan 29, 2020 12:12 pm
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 71
Views: 528123

Re: Cheat Tool Set - A tool like CE

The main memory scanner scanning speed is pretty much comparable to CE 7.0. Haven't tested your newest ultra cool version yet and tired to deobfuscate it every time just to see how your "improvements" have been done, but as long as you still run a fixed number of threads, no, it's not. Free tip: Wh...
by JohnFK
Sun Jan 12, 2020 7:05 pm
Forum: Tools
Topic: Cheat Tool Set - A tool like CE
Replies: 71
Views: 528123

Re: Cheat Tool Set - A tool like CE

When Sunbeam told you to expect heavy criticism, he wasn't joking. Honestly it is his own fault: 1. (and most important) he releases a CLOSED software in competition to an open source software, in a forum where everyone is using this open source software. And his CLOSED software is ages behind the ...