Search found 440 matches

by seikur0
Mon Nov 21, 2022 8:49 am
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

Sorry for my late reply, i was very busy. I will read some information about this ASLR and maybe try it. Can you please describe what exactly is the problem of win7 allocating the heap in low addresses. It's not a problem of windows 7, more like a problem with that option in my table. That filter o...
by seikur0
Tue Nov 15, 2022 10:10 pm
Forum: Single Player Cheat Requests
Topic: [Request] Shadows over Loathing
Replies: 8
Views: 4233

Re: [Request] Shadows over Loathing

Honestly I recommend playing this without cheats. I've played their first game and it was a blast. Just go with the flow and enjoy what the game throws at you.
by seikur0
Wed Nov 09, 2022 7:19 am
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

Thank you for the quick reply. I am using win97 and "define(pointerMinValue,10000000)" has solved the problem to 99%. Sometimes (maybe 1 in 6) the stack size still decreases but most of the time it worked fine. btw, here is the memory table https://i.ibb.co/k93LqLC/Mem.jpg So Windows 7 huh? You pro...
by seikur0
Tue Nov 08, 2022 7:47 pm
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

The table from the main page no, but you can use mine: https://fearlessrevolution.com/viewtopic.php?p=270398#p270398 Hi. First i want to thank you for your good work. But your table v2.1 which should work with game version 1.3 did not work 100% for me. The gold part works fine, but the stackable re...
by seikur0
Mon Nov 07, 2022 7:09 pm
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

I'll try again in a new clean save file. Thank you so much again and again. Remember to write the cmp for the encoded value, which is the actual value times two plus one. And also only activate that script after you already started the "item use". At the point where you only need to confirm or abor...
by seikur0
Sun Nov 06, 2022 8:23 am
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

mcthefighter wrote:
Sat Nov 05, 2022 10:06 pm
Hey, is this table updated for 1.03? I’ve tried to use it for the update and the values haven’t updated even when I click update and check items
The table from the main page no,
but you can use mine: viewtopic.php?p=270398#p270398
by seikur0
Fri Nov 04, 2022 8:18 pm
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

r9 is the pointer to a struct on the stack, which has 6*8 bytes created from the values of rsi, rbx and xmm0 (where xmm0 got some global 16 byte value before). In the beginning, I can only understand about 20%. After another 10 plus hours work on your answer. Now I understand a lot more, about 70% ...
by seikur0
Thu Nov 03, 2022 1:03 pm
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

Really want to know the basic logic so bad. So you've found the line x64-msvcrt-ruby240.rb_f_block_given_p+4D2 - 48 89 34 C1 - mov [rcx+rax*8],rsi which is writing to a whole lot of addresses. You can't even use "Find out what addresses this instruction accesses" without the game crashing. In that ...
by seikur0
Mon Oct 31, 2022 11:42 am
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

seikur0, thank you so much for your table. I got back into SoW about a week before the Halloween update, and have been really enjoying the simplicity and effectiveness of your table. However, the updated version is partially working now. Given enough repetitive uses of an item, the quantity will de...
by seikur0
Wed Oct 26, 2022 10:37 pm
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

This has been the best script I have found by far. Would gladly tip for an update I just updated it, wow this update must have broken all trainers and tables, the code looks completely different. If you're serious about the tip, please give it to the board itself for site maintenance, as the situat...
by seikur0
Tue Oct 25, 2022 6:51 am
Forum: Single Player Cheat Requests
Topic: Despots Game
Replies: 24
Views: 24606

Re: Despots Game

Here's my table with just one option:
- No food cost

Have fun!
by seikur0
Sat Oct 15, 2022 8:58 pm
Forum: Tables
Topic: Symphony of War: Nephilim Sage Item Scripts
Replies: 51
Views: 51076

Re: Symphony of War: Nephilim Sage Item Scripts

Just dropping my table with two options here: -Never decrease gold -Never decrease stackable resources (i.e. items, also includes horses etc.) Feel free to add those to your table @Hentai-san. (Tech-scrolls are not included, they use a different system, I think they aren't even saved as resouce amou...
by seikur0
Sun Sep 05, 2021 8:50 am
Forum: Tables
Topic: Monster Hunter Stories 2 - steam version (SeiKur0)
Replies: 236
Views: 96030

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

Thanks for the great table. One question, is it possible to add an "always able to crit" option or is there any way to change monstie's crit rate? :) I won't do it (boring), but it's very possible. Heck, maybe I'll add it, since it's simple enough. Monstie crit rate is already in the table, that's ...
by seikur0
Sat Sep 04, 2021 2:51 pm
Forum: Single Player Cheat Requests
Topic: Bravely Default II [STEAM] Cheat Table Request
Replies: 47
Views: 36404

Re: Bravely Default II [STEAM] Cheat Table Request

If it's okay with you, can you tell me how to find the function for the drop rate? I'm still learning and curious how to find these types of functions. Thank you. The game uses ucrtbase.rand function but it has hundreds calls to it, so the problem is to find the right one. For example, you can use ...
by seikur0
Thu Sep 02, 2021 10:44 am
Forum: Tables
Topic: Monster Hunter Stories 2 - steam version (SeiKur0)
Replies: 236
Views: 96030

Re: Monster Hunter Stories 2 - steam version (SeiKur0)

r1ndr4 wrote:
Thu Sep 02, 2021 10:36 am
seikur0 wrote:
Thu Sep 02, 2021 6:50 am
r1ndr4 wrote:
Thu Sep 02, 2021 3:57 am
"free the color" option can't be activated with the game new update v1.3.0.
All other option is still functional.
Fixed. Get the newest table.
Nice :D
Thank you for this. Most important option imo :lol:
Ikr :D This and the flying one.