Search found 55 matches

by vegimata
Sat Jul 22, 2023 1:37 pm
Forum: Tables
Topic: Edge of Eternity (Steam Release Version)
Replies: 122
Views: 46519

Re: Edge of Eternity (Steam Release Version)

Yup, hopefully it gets updated
by vegimata
Sat Oct 15, 2022 12:54 pm
Forum: Tables
Topic: Ace Combat 7 1.9.0.8
Replies: 26
Views: 16952

Re: Ace Combat 7 1.9.0.8

miruss89 wrote:
Fri Sep 16, 2022 2:19 pm
can somebody test did the table still working for the latest version? (update 13.09.2022) :?:
Why can't you test it?

Anyway, yes, the table still works
by vegimata
Tue Mar 22, 2022 3:34 am
Forum: Tables
Topic: Two Point Hospital
Replies: 223
Views: 212120

Re: Two Point Hospital

by vegimata
Sun Jan 30, 2022 5:23 pm
Forum: Tables
Topic: Two Point Hospital
Replies: 223
Views: 212120

Re: Two Point Hospital

by vegimata
Sat Nov 20, 2021 7:40 am
Forum: Tables
Topic: Ruined King: A League of Legends Story
Replies: 39
Views: 35452

Re: Ruined King: A League of Legends Story

That's awesome! Can you please add "Always Crit" too? Look for Current Character->Basic Stats->Scaled Crit Mod and set that to 9999. Then Freeze it by ticking the box or pressing the space bar. The current character's crit would then be at 100%. But it would only be the current character like when ...
by vegimata
Fri Nov 19, 2021 3:26 pm
Forum: Tables
Topic: Ruined King: A League of Legends Story
Replies: 39
Views: 35452

Re: Ruined King: A League of Legends Story

gyt567j wrote:
Fri Nov 19, 2021 9:09 am
I found some items that were already equipped were missing, probably because I went shopping in the store when the [Editable Values] Inventory was turned on.
Who knows the unicode of illaoi's two default weapons? Thanks
Here's what I can find

wep-ill-base
wep-ill-poro
wep-ill-t1-01
by vegimata
Fri Nov 19, 2021 3:23 pm
Forum: Tables
Topic: Ruined King: A League of Legends Story
Replies: 39
Views: 35452

Re: Ruined King: A League of Legends Story

" - [Editable Values] Inventory This group will have inventory slots from 0 to 20 in which you'll be able to change the quantity that you have. " -could you make it so it populates all inventory items instead of the 20 first slots if possible plz? You can add them yourself. Copy line for Inventory ...
by vegimata
Mon May 24, 2021 4:16 am
Forum: Tables
Topic: Saints Row: The Third Remastered +13 [EPIC]
Replies: 16
Views: 21209

Re: Saints Row: The Third Remastered +13 [EPIC]

Can this be updated to work with the Steam version? The pointers are not working
by vegimata
Sat Mar 27, 2021 7:27 am
Forum: Tables
Topic: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04
Replies: 1047
Views: 682288

Re: Stellaris Federations x64 v2.8.1 (GM and More) 2020-Dec-08

As for me the table works like a charm. But i have a question : How do i change the minimum of ressources i get by using the script for the special ones. I opened the table with my trusty Notepad++, i searched and did'nt find. I found a comment at the end explicating that the counter will not go un...
by vegimata
Sun Mar 07, 2021 11:22 am
Forum: Tables
Topic: Pillars of Eternity II: Deadfire (Steam) (Release Version)
Replies: 495
Views: 358930

Re: Pillars of Eternity II: Deadfire (Steam) (Release Version)

I don't think DrummerIX will update the table anymore seeing as the there are no more updates for this SLOW loading game.
by vegimata
Tue Jan 19, 2021 1:21 pm
Forum: Tables
Topic: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)
Replies: 351
Views: 260692

Re: (Table) Jurassic World Evolution v1.6.1 (Status: (19/06/2019) WORKED ON-SEE LATEST POST.)

mastersmash wrote:
Tue Jan 19, 2021 9:23 am
idk i got the Steam vers w/ all the DLCs, anyone else having an issue with loading sbryzl's table?
I'm using the Epic version as well. Add it loads fine on my end.
I edited the table to disable all cheats on load.
by vegimata
Thu Jan 07, 2021 12:06 pm
Forum: Tables
Topic: Cyberpunk 2077 [Patch 2.01]
Replies: 449
Views: 513246

Re: Cyberpunk 2077 [+16.5]

ViwwiV wrote:
Thu Jan 07, 2021 8:57 am
Any way to change Skippy mode so that maybe we could decide what to do with it before reaching 50 kills/neutralizations using it?
Using the console commands, yes
Game.SetDebugFact("mq007_skippy_aim_at_head", 1) Head Aim Skippy
Game.SetDebugFact("mq007_skippy_goes_emo", 0) Friendly Skippy
by vegimata
Fri Nov 06, 2020 12:40 pm
Forum: Tables
Topic: Two Point Hospital
Replies: 223
Views: 212120

Re: Two Point Hospital

by vegimata
Sat Oct 31, 2020 7:00 am
Forum: Tables
Topic: Two Point Hospital
Replies: 223
Views: 212120

Re: Two Point Hospital

by vegimata
Tue Oct 20, 2020 4:08 pm
Forum: Tables
Topic: Two Point Hospital
Replies: 223
Views: 212120

Re: Two Point Hospital