Search found 34 matches
- Sat Oct 14, 2023 6:28 am
- Forum: Single Player Cheat Requests
- Topic: [COMPLETED] [REQUEST] Digimon World: Next Order
- Replies: 295
- Views: 74683
Re: [COMPLETED] [REQUEST] Digimon World: Next Order
I've added Quest Items and Key Item Ids and a proper IDs list to the combined 7Aniki table
- Sat Oct 14, 2023 6:27 am
- Forum: Tables
- Topic: Digimon World Next Order table v: 1.0 CT
- Replies: 10
- Views: 14266
Re: Digimon World Next Order table v: 1.0 CT
I've added Quest Items and Key Item Ids and a proper IDs list to the combined 7Aniki table
- Tue Jun 28, 2022 4:54 pm
- Forum: Tables
- Topic: Symphony of War: Nephilim Sage Item Scripts
- Replies: 52
- Views: 52389
Re: Symphony of War: Nephilim Sage Item Scripts
- Sun Jun 26, 2022 1:34 am
- Forum: Tables
- Topic: Tap Ninja (Steam)
- Replies: 2
- Views: 1714
Tap Ninja (Steam)
Table for the idle clicker Tap Ninja:
- Player Data (Gold, Amber, Keys, Event Timers, Firefly Spawns, VIP, Buildings)
- 100% Critical
- Ability animation cooldowns and animation speed
- Sun Jun 26, 2022 12:09 am
- Forum: Tables
- Topic: Symphony of War: Nephilim Sage Item Scripts
- Replies: 52
- Views: 52389
Symphony of War: Nephilim Sage Item Scripts
Originally posted here I've reworked aanpsx's item scripts to streamline the whole thing. One tiny script + id tables for the items/resources/artifacts I've obtained so far. Most of aanpsx's scripts still work so head there if you need Unit stats scripts and the like. Note: You'll need a custom 'RP...
- Sat Jun 25, 2022 11:27 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 287
- Views: 161904
Re: [Request] Symphony of War: The Nephilim Saga
Just updated my item scripts based on user feedback . Have published my scripts in tables as a standalone topic . Have linked appropriately everywhere. Turns out people were getting pointers to artifacts for good reason. The game shares the same IDs for items and artifacts. When you load a screen th...
- Thu Jun 23, 2022 3:45 pm
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46356
Re: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Hello everyone. I'm the guy that brought you the forced item drop table. First, I'm sorry. For some reason I did not receive any emails in regards to responses or PM's to my post, not sure if that's even a thing. If you look at my activity, you'll note that I don't spend a lot of time here. I know ...
- Thu Jun 23, 2022 3:06 pm
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46356
Re: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
Some codes don't and some do. But yes, I use it often. Sadly, one section of codes that don't seem to work for me are the Battel Results options. And given that leveling only effects HP and MP until Espers are unlocked, being able to set Exp to 0 is really, really important. Or, you know, an overri...
- Thu Jun 23, 2022 2:57 pm
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46356
Re: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
does this table work for FF VI PR? Some codes don't and some do. But yes, I use it often. Sadly, one section of codes that don't seem to work for me are the Battel Results options. And given that leveling only effects HP and MP until Espers are unlocked, being able to set Exp to 0 is really, really...
- Thu Jun 23, 2022 2:54 pm
- Forum: Tables
- Topic: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
- Replies: 57
- Views: 46356
Re: Final Fantasy Pixel Remasters +10 (I, II, III, IV, V)
After a very very long wait I've updated the table. Can't guarantee it will be to everyone's satisfaction. Most options marked for all games should work fine since these games all share the same basic structures. This actually makes sense since most systems are reused between these games which made ...
- Thu Jun 23, 2022 2:16 pm
- Forum: Tables
- Topic: Shin Megami Tensei III Nocturne HD Remaster (Steam)
- Replies: 2
- Views: 2895
Re: Shin Megami Tensei III Nocturne HD Remaster (Steam)
Finally got to listing out the options in the table and reworking the table to be less heavy and slow.
- Thu Jun 23, 2022 2:06 pm
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 287
- Views: 161904
Re: [Request] Symphony of War: The Nephilim Saga
Here's a big goody :D : I've reworked the item scripts to streamline the whole thing. One tiny script + an id table for the items i have. Should work much better and scale perfectly if more items need be added. SymphonyOfWarJustItems.ct Ok. It seems that some of the names are wrong. Sometimes whene...
- Wed Jun 22, 2022 6:41 am
- Forum: Single Player Cheat Requests
- Topic: Minion Masters
- Replies: 6
- Views: 7129
Re: Minion Masters
Here's a simple table to get the mana pointers reliably through Mono Dissassembler.
Instructions included in the table:
Instructions included in the table:
- Wed Jun 22, 2022 6:28 am
- Forum: Single Player Cheat Requests
- Topic: [Request] Symphony of War: The Nephilim Saga
- Replies: 287
- Views: 161904
Re: [Request] Symphony of War: The Nephilim Saga
I've posted my scripts as a standalone in tables as well and will be updating if necessary there. Here's a big goody :D : I've reworked aanpsx's item scripts to streamline the whole thing. One tiny script + id tables for the items/resources/artifacts I've obtained so far. Note: You'll need a custom ...
- Mon May 02, 2022 6:45 am
- Forum: Tables
- Topic: Shin Megami Tensei III Nocturne HD Remaster (Steam)
- Replies: 2
- Views: 2895
Shin Megami Tensei III Nocturne HD Remaster (Steam)
Credits to: LordEventHorizon and their awesome table ( here ) notpikachu and their awesome table here A big ol' table full of a bunch of new options. Decided to make a new topic since a lot of prior discussion ended up centering Switch emulation. This is PC only. Got a million options: Encounter Man...