Search found 14 matches

by amoebae
Sun Dec 13, 2020 11:52 pm
Forum: Tables
Topic: z Baldur's Gate 3
Replies: 6920
Views: 2219809

Re: z Baldur's Gate 3

Is there a way to hide the hud? They've put so much work into the beautiful environments, to not be able to take decent screenshots of it seems criminal. Bonus points for decoupling the camera so it can be tilted up, even if not necessarily moved any further away from your character.
by amoebae
Tue Mar 03, 2020 3:29 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky (Steam)

Ignore Convo/Crafting is a bit buggy for me. It sort of works in some situations, but not in others. In a previous version it would work when interacting with drop pods to upgrade inventory space, as well as when installing tech, but now it doesn't, although it does work for general building (via t...
by amoebae
Sun Mar 01, 2020 12:03 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky (Steam)

Ignore Convo/Crafting is a bit buggy for me. It sort of works in some situations, but not in others. In a previous version it would work when interacting with drop pods to upgrade inventory space, as well as when installing tech, but now it doesn't, although it does work for general building (via th...
by amoebae
Tue Oct 29, 2019 5:44 pm
Forum: Tables
Topic: The Outer Worlds [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 99
Views: 218068

Re: The Outer Worlds [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

I was running as admin (I'm running the game as admin as well, of course), it said it injected successfully, weird it would come up fine in 1013 but not in 1014. I'll try again. My input.ini file is being successfully updated with console command history (when I have a working unlocker), so there do...
by amoebae
Tue Oct 29, 2019 5:10 pm
Forum: Tables
Topic: The Outer Worlds [Engine:Unreal 4.21] - Console enabler, Dumper and more..
Replies: 99
Views: 218068

Re: The Outer Worlds [Engine:Unreal Engine 4] - Console enabler, Dumper and more..

I've tested 3 versions of the console enabler now, wanting to use it primarily for taking screenshots, and here's what I've found. SunBeam's version: pause doesn't work. toggledebugcamera and showhud and fov all work. Frans' current version (v. 1014): the console won't open, despite editing the inpu...
by amoebae
Wed Sep 13, 2017 4:01 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.35 (Steam)

Only product stack 1 is working on 1.36 (Experimental) and stacking is pretty much all i want. Would appreciate it if you can update those. Thanks for the table btw! Isn't it best waiting until the patch goes official before updating the table, since a) not everyone uses the experimental branch, an...
by amoebae
Fri Sep 01, 2017 7:58 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.33 (Steam)

Updated. Let me know if I forgot anything. I had to do this one pretty quickly.. Any new content? (Elements/Products/Blueprints) Thanks so much, I'll test it out and report back. Nothing new like that that I'm aware of, outside of some inventory and crafting management changes - you can now craft m...
by amoebae
Fri Sep 01, 2017 3:42 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.33 (Steam)

A handful of things appear to be broken with 1.35 today.

So far I've noted:

Infinite Launch Thrusters
Ignore Crafting Requirements
Element Gathering Multiplier
Infinite Items Crafting/Selling

Looks like a good update, though!
by amoebae
Fri Aug 25, 2017 9:01 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.33 (Steam)

Squall8 wrote:
Fri Aug 25, 2017 7:47 pm
amoebae wrote:
Fri Aug 25, 2017 7:09 pm
Updated
You're a machine! Thank you :)
by amoebae
Fri Aug 25, 2017 7:09 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.33 (Steam)

The latest update (1.34) broke infinite launch thrusters. Haven't tested everything else yet but it all ticks the checkbox.
by amoebae
Thu Aug 24, 2017 6:26 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.33 (Steam)

How do you build anywhere? You can do it without this table by editing one of the game files. Find TKGRAPHICSSETTINGS.MXML inside No Man's Sky\Binaries\SETTINGS, open it in a text editor, and change "RemoveBaseBuildingRestrictions" value="false" to "RemoveBaseBuildingRestrictions" value="true". You...
by amoebae
Wed Aug 23, 2017 2:30 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.33 (Steam)

Thank you for the update, @Squall8 - very much appreciated.
by amoebae
Tue Aug 22, 2017 6:06 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.30 (Steam)

Following scripts seem to be broken with today's 1.33 patch: Infinite Sprint Infinite Jetpack Infinite Ammo Infinite Grenades Infinite Mining Beam Infinite Terrain Manipulator No Overheat The boxes won't check for them. Everything else checks, although I haven't tested everything properly in game yet.
by amoebae
Mon Aug 14, 2017 5:57 pm
Forum: Tables
Topic: No Mans Sky (Steam)
Replies: 974
Views: 834764

Re: No Mans Sky 1.30 (Steam)

Thank you for this table. I've always wanted to play on normal mode and experience a sense of progression and the story but being able to eliminate some of the more annoying aspects. Of what I've tried (admittedly not all scripts), everything seems to be working in 1.31. If I could make suggestions ...